- This topic has 35 replies, 13 voices, and was last updated 15 years, 3 months ago by
Anonymous.
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May 21, 2008 at 10:40 am #6736
Anonymous
InactiveAnyone else suprised by the reviews?
Metacritic score is 54%They’re not even running at 720p…wtf?
Suprising for a Free Radical game that’s been in production for so long. -
May 21, 2008 at 11:01 am #41188
Anonymous
InactiveAnyone else suprised by the reviews?
Metacritic score is 54%They’re not even running at 720p…wtf?
Suprising for a Free Radical game that’s been in production for so long.[/quote:5bb93356e8]yep it got 4 out of 10 off IGN. I suspect they really struggle with getting the head around PS3. Although a game which keeps getting delayed time after time usually gets poor reviews when it comes out as often the game has been rushed (design\gamplay\tech etc suffers).
Unless of course your GTA IV, although I know for a fact that game only got pushed from sept 07, to april 08 because the PS3 version was running poorly, 360 version was done.. So gameplay and design etc was already tied down, just ran slowly :)
Here’s hoping Free Radical get another shot at a title.
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May 21, 2008 at 11:07 am #41189
Anonymous
InactiveYeah, but FR are are code heavy company, so I’m suprised they struggled as they did. Sound like they had art issues, with popping and seams and such…perhaps it was too code heavy?
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May 21, 2008 at 2:28 pm #41191
Anonymous
InactiveYeah, but FR are are code heavy company, so I’m suprised they struggled as they did. Sound like they had art issues, with popping and seams and such…perhaps it was too code heavy?[/quote:106e715054]
Code heavy, possibly once, not sure now. Perhaps they just couldnt get their head round multicore? As for popping thats most likely a code issue, as lod changing happens in code. ;)
For a comment on art? is Lewis still on the forums, he works there right?
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May 21, 2008 at 2:52 pm #41193
Anonymous
Inactive -
May 21, 2008 at 4:51 pm #41194
Anonymous
Inactive -
May 22, 2008 at 10:27 am #41196
Anonymous
Inactivejust watched the video review on gamespot, the pictures of te ai acting dumb are hilarious.. i wouldnt like to be that ai coder(s) today ;) Although surely QA should have caught this one, unless they didnt care and just wanted to ship.
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May 22, 2008 at 1:55 pm #41199
Anonymous
InactiveI know for a fact that game only got pushed from sept 07, to april 08 because the PS3 version was running poorly, 360 version was done.. So gameplay and design etc was already tied down, just ran slowly[/quote:71c6a689c0]
Is it a ps3 exclusive or is it just a delayed release exclusive?, eurogamers still have in down for release for the 360 in Q4 2008.
I was shocked when I saw the reviews, I thought it was going to be the first PS3 game I was going be jealous of (as a former/soon to be, xbox360 owner). From what I have read its seems, its more than just a rushed to release problems, and seems to be fundamental design flaws… shame
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May 22, 2008 at 4:56 pm #41200
Anonymous
InactiveEurogamer have slaughtered it as well. Check out the montage of video clips from the first of the review too, what the hell were they thinking with that kind of dialog and horrible voice acting?
As for the actual game itself, well it seems that it’s getting hammered on all fronts – graphics, gameplay, AI and even limited multiplayer options. I’m just amazed this could have come from a studio with such a pedigree in the FPS genre. :?
I was the same too Patrick, I regarded it as one of the titles that made the PS3 a worthwhile purchase. Ah well, onto waiting for MGS4 now…
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May 22, 2008 at 5:06 pm #41201
Anonymous
InactiveI am sorry but thats just poor.
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May 22, 2008 at 7:06 pm #41204
Anonymous
InactiveIt’s supposed to be only 5 hours long too.
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May 22, 2008 at 8:18 pm #41205
Anonymous
InactiveAlthough surely QA should have caught this one, unless they didnt care and just wanted to ship.[/quote:3df4d75b75]
Yep, I bet QA would have caught it, but it would have been let through
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May 23, 2008 at 7:50 am #41208
Anonymous
InactiveHow very disappointing, I so wanted to love this game
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May 27, 2008 at 8:40 pm #41231
Anonymous
InactiveIt’s supposed to be only 5 hours long too.[/quote:ee3c15c25a]
Sounds as if being short is the best thing about the game. -
May 27, 2008 at 8:58 pm #41232
Anonymous
Inactive:lol:
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May 28, 2008 at 7:08 am #41235
Anonymous
InactiveWell heres looking forward to Timesplitters 4 then…
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May 28, 2008 at 8:08 am #41236
Anonymous
Inactivehope it will be good.
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May 28, 2008 at 9:22 am #41237
Anonymous
InactiveAnyone else suprised by the reviews? [/quote:2f15ac1a8e]
Yes. Me.
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May 28, 2008 at 11:45 am #41239
Anonymous
Inactive:lol: :lol: :lol: :lol:
that was amusing
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May 28, 2008 at 1:06 pm #41241
Anonymous
InactiveWhats the mood like ATM there Boadle?
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May 28, 2008 at 3:29 pm #41243
Anonymous
InactiveWhats the mood like ATM there Boadle?[/quote:d1363bbc54]
It’s pretty reflective Pete. I’m sure there will be some type of post mortem, either internal or public, to see what we need to improve on. I better not comment further until this has happened, except to say that many improvements have already been made to internal procedures, and I’m genuinely excited about the projects we are currently working on.God, that sounded terribly ‘press-release’, didn’t it?
http://www.freeradicaldesign.co.uk/timesplitters4/videos.php%5B/quote:d1363bbc54%5D
I did that! -
May 28, 2008 at 3:53 pm #41244
Anonymous
InactiveUnderstood Boadle, hope to hear more on this in time. I’m a huge FR fan and know that they’re more than capable of delivering not just amazing games but console defining ‘killer apps’. Hopefully this is just a blip
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May 28, 2008 at 4:05 pm #41245
Anonymous
InactiveThanks Pete. I hope so too.
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May 28, 2008 at 4:11 pm #41246
Anonymous
Inactive -
May 29, 2008 at 6:34 pm #41266
Anonymous
InactiveMuch appreciated Matthew!
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June 8, 2008 at 3:37 am #41355
Anonymous
InactiveOk.
I don’t want to come across as being [too] paranoid. But I could have **sworn** blindly I posted a comment hear about my experience with Haze.
But it does not seem to be here, so, either it was too harsh (I don’t think it was harsh) or I’m shooting too much Haze.
So here we go. Again.
My thoughts on Haze. Was really looking forward to it. Watched all of the documentary videos, (which were great "behind the scenes" – long may this style of open development continue!), and sat down to play it.
First game I ever played on the PS3.
Found the controls difficult at first (but I’m a CS/HL WASD’er), but got the hang of it.
Loved the underlying themes, duality, perspective/alignment, freedom-fighter/terrorist. Very apt in the current world climate. Similar to Harvey Smith’s "Army of Two."
But as for the execution, I have the following issues:
Level design was pretty poor. Very linear, and "forced." Any attempt to flank the enemy is near impossible, as the game will not allow you to climb up relatively low embankments, or move around/over a crate, etc. Very very frustrating.
Popping / LoD was savage. This is especially visible on the flight decks. If you stand about 5 in-game meters from your fellow soldiers and take a step forward and step back, you can literally see the normal maps coming online/offline. MASSIVE popping effect. The same applies for the helicopters, where they POP on and off like crazy. Distracting and dis-heartening.
Shadows.. Some serious z-fighting or related effects going on. Again, on the flight deck, have a look at your squads shadows (don’t know if they are stencil or equivelant) but they "fight" like crazy. Even worse is the heavy guns mounted on the helicopters. Have a look at their shadows, they "fight" and "swirl" like crazy.
Model detail. Was truly under-impressed by the quality of the character models. They look no better than HL2 models. Seriously.
Maybe, I let the PS3 marketing spin give me unrealistic expectations, and watching the "behind the scenes" documentaries just added to this.
That’s all I have so far. I am going to play it. Start to finish. Because of the fact that somewhere in their is GoldenEye pedigree, and that can never ever be ignored.
If I have any more issues, I’ll share them with the community. I, in NO WAY direct any criticisms at anyone, (especially not the locals). If any offence is taken, I apologise in advance.
B.
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June 9, 2008 at 8:10 am #41358
Anonymous
InactiveApparently the price has been cut in the US to $39, I’ll probably pick it up if if I can get it that cheap for a playthrough
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June 9, 2008 at 9:13 am #41359
Anonymous
InactiveThat’s all I have so far. I am going to play it. Start to finish. Because of the fact that somewhere in their is GoldenEye pedigree, and that can never ever be ignored. [/quote:c8658d360a]
Eh, why? GoldenEye was 11 years ago…let me say that again, 11 years ago. -
June 9, 2008 at 10:09 am #41362
Anonymous
InactiveHow many of the original GoldenEye staff still remain? I can’t say I like when people talk about companies pedigree as if it’s a reason why they can’t make shit games. Staff Move on, Moral goes up and down, Publisher – Developer relations go back and forth, these can all impact a studio and their development.
UBI has made a few decent games, they have also made bucket loads of shovel ware. So you could say that UBI have pedigree, but when you look at their shovel ware titles you don’t go playing them because somewhere in there is "Pedigree".
Bad Games are still Bad Games.
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June 9, 2008 at 2:20 pm #41364
Anonymous
InactiveI, in NO WAY direct any criticisms at anyone, (especially not the locals). If any offence is taken, I apologise in advance.[/quote:8ad0fe18b9]
No offence taken, Jediboy. I don’t think any of us at FRD would disagree with any of your comments.How many of the original GoldenEye staff still remain.[/quote:8ad0fe18b9]
Just the one, Ronan: Dr. Doak. -
June 9, 2008 at 2:58 pm #41365
Anonymous
InactiveJust the one, Ronan: Dr. Doak.[/quote:04beef9cb0]
Well then the arguement of Pedigree are out the window.
It just means that Free Radical have to pull their team together, get over the development hump and get the job done. I personally couldn’t say with any certainty if the team is capable of creating a greate FPS, but I would imagine the teams drive to do so is even greater now.
What’s the Moral like there now Boadle?
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June 9, 2008 at 9:23 pm #41367
Anonymous
InactiveWhat’s the Moral like there now Boadle?[/quote:4fb83fec86]
Optimistic and resilient. We know what we have to do, and how to do it. Watch this space! -
June 10, 2008 at 4:20 pm #41381
Anonymous
InactiveMaybe keep that scriptwriter chap out of the public eye for a bit, he seems like a nice guy but maybe a bit OOT ;)
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June 10, 2008 at 5:41 pm #41382
Anonymous
InactiveMaybe keep that scriptwriter chap out of the public eye for a bit, he seems like a nice guy but maybe a bit OOT ;)[/quote:74d2360154]
Boosh!
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June 10, 2008 at 5:59 pm #41383
Anonymous
InactiveMaybe keep that scriptwriter chap out of the public eye for a bit, he seems like a nice guy but maybe a bit OOT ;)[/quote:053a4b8e21]
And how are we meant to do that? That’s like asking Amy Winehouse to stay off the drugs for a bit… :lol: -
June 11, 2008 at 12:05 pm #41394
Anonymous
Inactive:lol:
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