Home Forums Business and Legal How to Start a Games Company Article

  • This topic has 14 replies, 7 voices, and was last updated 20 years ago by Anonymous.
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    • #3285
      Jamie Mc
      Keymaster

      Hi guys,

      Came across this piece, interesting enough reading for an overview by Matthew Stibbe of Intelligent Games.

      http://www.stibbe.net/Writing/Games_Industry/gamesco.htm

    • #13016
      Anonymous
      Inactive

      Very cool, I’ve saved it – ta

    • #13020
      Anonymous
      Inactive

      Excellent read. Thanks! :D

    • #13021
      Anonymous
      Inactive

      cheers jamie, printed it off, will have a read off it tonight.

      :)

    • #13026
      Anonymous
      Inactive

      looks good, Jamie. cheers

      will read later

    • #13044
      Anonymous
      Inactive
    • #13045
      Anonymous
      Inactive

      Just finished reading it now, fairly disheartning!, but I suppose thats the reality of it.

      thanks again jamie

    • #13047
      Anonymous
      Inactive

      Most articles about starting games companies seem to be disheartning, but it can be done, and I’m sure that new ways of tackling old problems can still be thought up.
      Oh, and he quotes from the film “The Commitments”, good call.

    • #13048
      Anonymous
      Inactive

      I’m black and I’m proud.

    • #13056
      Anonymous
      Inactive

      Fantastic! Thanks for that Jamie.

      Had a glance through, very informative. I’ll have a good read over it when I get back to human civilization.

    • #13064
      Anonymous
      Inactive

      I’ll have a good read over it when I get back to human civilization. [/quote:6322d0b964]

      Torc is up in Muff ronny, right?
      well just pretend your in Lord of the Rings or something.

    • #13115
      Anonymous
      Inactive

      finished reading that article last night, Jamie – great stuff. Full of useful insights into areas that are usuallu not discussed or acknowledged in the industry.

      must say i didn’t find it disheartening at all… good to have a healthy dose of realism in the industry for a change – to help balance the, eh, youthful exuberance, shall we say, more often exhibited

      a good find, Jamie

    • #13118
      Anonymous
      Inactive

      good to have a healthy dose of realism in the industry for a change – to help balance the, eh, youthful exuberance, shall we say, more often exhibited[/quote:27b5270a0e]

      Yeah but it’s that “youthful exuberance” that gets people wanting to create games in the first place. It’s a very tricky balance; you have to be an idealist and dreamer to know where you want to go, and a realist to know how to get there.

    • #13122
      Anonymous
      Inactive

      Yeah but it’s that “youthful exuberance” that gets people wanting to create games in the first place. It’s a very tricky balance; you have to be an idealist and dreamer to know where you want to go, and a realist to know how to get there.[/quote:63154953dd] fully agree with you, Sofox. but it’s not the desire to create games i’m getting at here but the ability to

      Enthusiasm, vision, passion & persistence – yes

      Naievete, blind stubborness, and a complete refusal to look business realities in the eye – no

      Way too many people still think the games industry is all about good ideas, when it’s actually mostly about execution. As a wise man once said: “Ideas are cheap, but implementation is expensive”

      Here’s a list of the top four things publishers look for in a dev team, in the order of priority:
      (1) team track record
      (2) developer credentials
      (3) great skill in either Art, Tech or Design (any one)
      (4) original IP

      Where are all the great, creative ideas? No. 4

      Obviously, innovation and cool ideas are the engine that drive this business, but it’s the harnessing & channelling of those ideas that is the challenge for developers today

      (btw the list is taken from a ‘What Publishers Are Looking For’ panel from E3 2003)

    • #13124
      Anonymous
      Inactive

      Exactly Idora-

      (1) team track record
      (2) developer credentials

      Thats always been my thinking.

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