Home › Forums › Business and Legal › How to Start a Games Company Article
- This topic has 14 replies, 7 voices, and was last updated 19 years, 5 months ago by
Anonymous.
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June 28, 2004 at 3:31 pm #3285
Jamie Mc
KeymasterHi guys,
Came across this piece, interesting enough reading for an overview by Matthew Stibbe of Intelligent Games.
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June 28, 2004 at 5:47 pm #13016
Anonymous
InactiveVery cool, I’ve saved it – ta
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June 29, 2004 at 9:08 am #13020
Anonymous
InactiveExcellent read. Thanks! :D
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June 29, 2004 at 9:20 am #13021
Anonymous
Inactivecheers jamie, printed it off, will have a read off it tonight.
:)
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June 29, 2004 at 9:33 am #13026
Anonymous
Inactivelooks good, Jamie. cheers
will read later
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June 29, 2004 at 2:43 pm #13044
Anonymous
Inactive -
June 29, 2004 at 2:45 pm #13045
Anonymous
InactiveJust finished reading it now, fairly disheartning!, but I suppose thats the reality of it.
thanks again jamie
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June 29, 2004 at 3:53 pm #13047
Anonymous
InactiveMost articles about starting games companies seem to be disheartning, but it can be done, and I’m sure that new ways of tackling old problems can still be thought up.
Oh, and he quotes from the film “The Commitments”, good call. -
June 29, 2004 at 4:09 pm #13048
Anonymous
InactiveI’m black and I’m proud.
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June 29, 2004 at 6:19 pm #13056
Anonymous
InactiveFantastic! Thanks for that Jamie.
Had a glance through, very informative. I’ll have a good read over it when I get back to human civilization.
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June 30, 2004 at 7:09 am #13064
Anonymous
InactiveI’ll have a good read over it when I get back to human civilization. [/quote:6322d0b964]
Torc is up in Muff ronny, right?
well just pretend your in Lord of the Rings or something. -
July 1, 2004 at 12:48 pm #13115
Anonymous
Inactivefinished reading that article last night, Jamie – great stuff. Full of useful insights into areas that are usuallu not discussed or acknowledged in the industry.
must say i didn’t find it disheartening at all… good to have a healthy dose of realism in the industry for a change – to help balance the, eh, youthful exuberance, shall we say, more often exhibited
a good find, Jamie
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July 1, 2004 at 12:58 pm #13118
Anonymous
Inactivegood to have a healthy dose of realism in the industry for a change – to help balance the, eh, youthful exuberance, shall we say, more often exhibited[/quote:27b5270a0e]
Yeah but it’s that “youthful exuberance” that gets people wanting to create games in the first place. It’s a very tricky balance; you have to be an idealist and dreamer to know where you want to go, and a realist to know how to get there.
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July 1, 2004 at 1:12 pm #13122
Anonymous
InactiveYeah but it’s that “youthful exuberance” that gets people wanting to create games in the first place. It’s a very tricky balance; you have to be an idealist and dreamer to know where you want to go, and a realist to know how to get there.[/quote:63154953dd] fully agree with you, Sofox. but it’s not the desire to create games i’m getting at here but the ability to
Enthusiasm, vision, passion & persistence – yes
Naievete, blind stubborness, and a complete refusal to look business realities in the eye – no
Way too many people still think the games industry is all about good ideas, when it’s actually mostly about execution. As a wise man once said: “Ideas are cheap, but implementation is expensive”
Here’s a list of the top four things publishers look for in a dev team, in the order of priority:
(1) team track record
(2) developer credentials
(3) great skill in either Art, Tech or Design (any one)
(4) original IPWhere are all the great, creative ideas? No. 4
Obviously, innovation and cool ideas are the engine that drive this business, but it’s the harnessing & channelling of those ideas that is the challenge for developers today
(btw the list is taken from a ‘What Publishers Are Looking For’ panel from E3 2003)
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July 1, 2004 at 1:14 pm #13124
Anonymous
InactiveExactly Idora-
(1) team track record
(2) developer credentialsThats always been my thinking.
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