Home Forums Soap Box Hypothetically speaking…

  • This topic has 8 replies, 8 voices, and was last updated 15 years ago by Anonymous.
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    • #4725
      Anonymous
      Inactive

      …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?

    • #26840
      Anonymous
      Inactive

      An early morning post is ever there was one! ;)

      I wouldn’t be happy, unless I bedded Angelina Jolie within the next 24hrs……then…..then I would die happy. :D

    • #26846
      Anonymous
      Inactive

      I suppose I would be happy if the game was well remembered e.g. Goldeneye.

      I’d regret nothing have spawn…er…children, to continue the ‘research’.

    • #26850
      Anonymous
      Inactive

      Hrm, how I managed to not reply to that at 5am is beyond me but anyway…

      Keeping the regrets thing strictly to games I’d have to say no, if I died after making only one critically acclaimed I wouldnt be really happy, mainly because I’d want to make another brilliant game to prove the original wasnt a fluke…

    • #26856
      Anonymous
      Inactive

      …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?[/quote:76904c434d]no, I’d want to benefit from it for a while first, i.e. bask in critical acclaim (might get a high five from Hannigan if I’m lucky) and buy that gold Ferrarri I’ve always wanted from the vast royalties that would no doubt (*cough*) pour in

    • #26869
      Anonymous
      Inactive

      …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?[/quote:d666a379af]

      They…not me. I get to live. Sure, I could live with that :)

    • #26872
      Anonymous
      Inactive

      …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?[/quote:291e7ff24b]

      They…not me. I get to live. Sure, I could live with that :)[/quote:291e7ff24b]
      Not only that, but with them out of the way you’ll be able to soak up all the critical acclaim and interviews that come along with it. Not to mention royalies would only be split one way. This whole death thing works out pretty well then. :P

    • #26873
      Anonymous
      Inactive

      Indeed…win-win situation. I’m for it :)

    • #27430
      Anonymous
      Inactive

      …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?[/quote:87f90b60fc]I live, they die. More cash for me. Then you’d have time to do something wothwhile with your cash because you’d be shocked by their sudden death warning.

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