Home Forums Soap Box Hypothetically speaking…

This topic contains 8 replies, has 8 voices, and was last updated by  Anonymous 12 years, 7 months ago.

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  • #4725

    Anonymous

    …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?

  • #26840

    Anonymous

    An early morning post is ever there was one! ;)

    I wouldn’t be happy, unless I bedded Angelina Jolie within the next 24hrs……then…..then I would die happy. :D

  • #26846

    Anonymous

    I suppose I would be happy if the game was well remembered e.g. Goldeneye.

    I’d regret nothing have spawn…er…children, to continue the ‘research’.

  • #26850

    Anonymous

    Hrm, how I managed to not reply to that at 5am is beyond me but anyway…

    Keeping the regrets thing strictly to games I’d have to say no, if I died after making only one critically acclaimed I wouldnt be really happy, mainly because I’d want to make another brilliant game to prove the original wasnt a fluke…

  • #26856

    Anonymous

    …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?[/quote:76904c434d]no, I’d want to benefit from it for a while first, i.e. bask in critical acclaim (might get a high five from Hannigan if I’m lucky) and buy that gold Ferrarri I’ve always wanted from the vast royalties that would no doubt (*cough*) pour in

  • #26869

    Anonymous

    …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?[/quote:d666a379af]

    They…not me. I get to live. Sure, I could live with that :)

  • #26872

    Anonymous

    …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?[/quote:291e7ff24b]

    They…not me. I get to live. Sure, I could live with that :)[/quote:291e7ff24b]
    Not only that, but with them out of the way you’ll be able to soak up all the critical acclaim and interviews that come along with it. Not to mention royalies would only be split one way. This whole death thing works out pretty well then. :P

  • #26873

    Anonymous

    Indeed…win-win situation. I’m for it :)

  • #27430

    Anonymous

    …if you were to release your first major game to critical acclaim and sales, and then were told they had 24 hours to live, would you be happy with what you had achieved in life?[/quote:87f90b60fc]I live, they die. More cash for me. Then you’d have time to do something wothwhile with your cash because you’d be shocked by their sudden death warning.

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