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    • #6635
      Anonymous
      Inactive

      Made a youTube of a HLSL assignment Steve set us.

      Mine was far from the best but thought I would show it anyway.
      http://ie.youtube.com/watch?v=IdHIROC9PXw&fmt=6

      Enjoyed this project and would have loved to have spent more time on it and got soft shadows etc going. Says "Reali-time" on first slide because I am a muppet and only noticed that now.

    • #40510
      Anonymous
      Inactive

      Looks good. Is that a real-time reflection map, or precomputed?

    • #40511
      Anonymous
      Inactive

      Cheers satchmo. Not loaded from a pre-computed texture but computed in the first frame as scene is static but I did turn on constant update at one point and fps were still good.

      Some objects in the scene I got from sites like turbosquid as I thought that would save me some time. Big mistake. The skull and chalice for example were way to detailed in places no one would care about. Spent more time trying to reduce polycounts and fix normals and uvs than it would have taken me to knock the models out. Lesson learned.

    • #40513
      Anonymous
      Inactive

      Oh p.s. satchmo the IET class have been shown presentations throughout the year on work you were involved with in the ISG lab. Some are working on similar things for their dissertation. Sure does seem you did a lot of work there.

    • #40514
      Anonymous
      Inactive

      Yeah I did a fair bit alright, I really enjoyed my time there. My work in the ISG (and especially with the Cell hardware that Steve got me access to) is what got me my job here at Radical.

      I wouldn’t worry too much about polycount for a scene like that (and anyway, that’s what artists are for :wink:). It’s a nice complete demo though – is that on Win32 or Xenon? What sort of blurring did you do for the bloom effect? You should try a quick depth of field, you already have most of the work done and it would look good in that scene.

    • #40515
      Anonymous
      Inactive

      My work in the ISG (and especially with the Cell hardware that Steve got me access to) is what got me my job here at Radical[/quote:584cd90230]
      Cool.

      Vid is from a fraps of the PC version but looks the same on Xbox. Gaussian blur (horizontally, then vertically) for bloom. One or two in the class went on and did the depth of field and some other cool effects, I just ran out of time but we have a group project coming up after our exams that I am committed to making look kick ass what ever we do.

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