Home Forums General Discussion Its Ewok stomping time!

  • This topic has 112 replies, 18 voices, and was last updated 19 years ago by Anonymous.
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    • #3568
      Anonymous
      Inactive

      aka….shameless plug for my latest 3D rendering….. ;)
      This AT-ST model was on the backburner for a long while, but finally got around to finishing the modeling and texturing tonight. Just want to know what my fellow gd.ie members opinions are……..

      I was looking for a good pine forest photo which I could composite the model into, but can’t find any good ones…..

    • #15473
      Anonymous
      Inactive

      rear

    • #15475
      Anonymous
      Inactive

      Couple of closeups:
      Closeup#1:

    • #15476
      Anonymous
      Inactive

      closeup#2:

    • #15477
      Anonymous
      Inactive

      I dunno think you could have done a better job. The legs look a bit off and dont get me started on the front guns. All and all i personally think it is a disgrace and you should be drowned in a river of your own bile. I mean how could you possibly think that model is good? It makes me sick just thinking about it. I wish you were dead. dead dead dead.

      Ah only joking it looks class. Wish i could do that.

    • #15478
      Anonymous
      Inactive

      I dont really like Star Wars, but I like that.

      Sexalicious.

    • #15480
      Anonymous
      Inactive

      I dunno think you could have done a better job. The legs look a bit off and dont get me started on the front guns. All and all i personally think it is a disgrace and you should be drowned in a river of your own bile. I mean how could you possibly think that model is good? It makes me sick just thinking about it. I wish you were dead. dead dead dead.

      Ah only joking it looks class. Wish i could do that. [/quote:eff5e55843]

      Shame on you Sideshow. Jealousy will get you nowhere. :mad:
      By the way Dave, thats a Savage model. Well done. really like the textures. spot on.

      *Omegas hears Geroge Lucas knocking*

    • #15482
      Anonymous
      Inactive

      Beautiful work Dave.

      Perhaps you could post some of your texture maps, and talk us through your texturing approach (bitmaps vs procedural).

      I for one certainly get confused when texturing complex maps like this. Is it all one UV Unwrapped map?

      Lewis

      PS You rock.

    • #15484
      Anonymous
      Inactive

      Fecking class modelling, and excellent texturing etc.

      When the number of 3D artists on the forum reaches a critical mass, it would be great to see a montage of their work, linked from the main site.

      Mal

    • #15491
      Anonymous
      Inactive

      Very nice work Noo, and well rendered, sis you use Lighttracer or a GI solution?

    • #15492
      Anonymous
      Inactive

      That’s really really good. the texturing’s excellent on it. At first glance I thought it was a photo of one of lucasarts actual models (not a 3d one but a miniture i mean)

    • #15493
      Anonymous
      Inactive

      Thanks for the comments guys. :)

      Lewis,
      For the main pieces that I wanted to add extra texture detail(head, rear of head, feet) I unwrapped the UVs and then rendered the texture, painted on it in photoshop and re-applied it. I have attached the texture for the main cockpit part below as an example. For the smaller parts and parts where I didn’t need to add too much extra detail I simply applied one of 3 generic textures I created:
      1. Dirtied Metal
      2. Dirtied & Sooted Metal
      3. Dirtied & Muddy Metal.

      Pete,
      I used GI, however I then changed the levels of the renders in photoshop to get a higher contrasted look to the final images.

      I hope to animate it soon, when I get some more free time. :)

    • #15494
      Anonymous
      Inactive

      Top class Dave, well done!

    • #15495
      Anonymous
      Inactive

      That’s really really good. the texturing’s excellent on it. At first glance I thought it was a photo of one of lucasarts actual models (not a 3d one but a miniture i mean) [/quote:36ad957e42]

      same here, great model

    • #15496
      Anonymous
      Inactive

      Damnit. Even his dirt is well executed.

      So essentially, your’re talking about six seperate maps (three generic, and three specific?)?

      How many polys are we looking at? How many seperate objects? Max or Maya? Poly or mesh?

      What does GI solution mean (lighting isn’t my strong point!)?

      I’m sure you could make a few quid selling this model on one of the many 3d community sites. Have you thought about that?

      Lewis.

      PS How can I book a personal tuition session with No-optical Training Solutions?

      Alternatively, can I buy one of your DVDs? ;)

    • #15497
      Anonymous
      Inactive

      Lewis I will do up a quick tutorial. But basically your correct, there are 3 generic dirty metal textures which are applied to various parts of the model. Then for the larger, more detailed parts I unwrapped the texture and painted custom dirt onto them.
      I will post a link to the tutorial in this thread later…….

    • #15498
      Anonymous
      Inactive

      I’ll certainly look forward to that. Based on what I’ve seen you produce in our mutual project. You seem to work extremely fast, and to an exceptional standard.

      I’m jealous.

      L.

    • #15499
      Anonymous
      Inactive

      Here is the tutorial. Its basically a quick and easy guide to how I textured the head part of the model, so if you are confused by anything in it or want to ask more specific questions then drop me a PM. :)

      http://noopti.topcities.com/tut/mapping_tut.htm

    • #15501
      Anonymous
      Inactive

      Will do. Thanks No-Op

    • #15502
      Anonymous
      Inactive

      Cool work m8!

      ;)

    • #15504
      Anonymous
      Inactive

      I want to see the Falcon doing to Keesle run in 9 par secs nex!

      *ps: just saw The Grudge, craking stuff. Bloody scared the socks of me and I’m well used to Japanese horror, Makes the Ring look like a over cute buuny who deserves to be shot!*

      GO SEE IT!;)

    • #15507
      Anonymous
      Inactive

      The millenium falcon….hmm….might give it a go, watch this space!

      Did you watch the orginal japanese version of the grudge or the hollywood remake?

    • #15508
      Anonymous
      Inactive

      The millenium falcon….hmm….might give it a go, watch this space!

      Did you watch the orginal japanese version of the grudge or the hollywood remake? [/quote:7b4078c30b]

      Seen Both Nooptical and there both as fucked up. Although for a change I admit that the American verison is slightly better. Sam Raimai directed, and the original Japanese director was assistant director so…

      *givin me the creeps just talkin about it*

    • #15510
      Anonymous
      Inactive

      Sam Raimi produced it and Takashi Shimizu(the original versions director) directed.

      I have started to animate the AT-ST, although the IK is proving to be a bit of a pain to get right……

    • #15511
      Anonymous
      Inactive

      Sam Raimi produced it and Takashi Shimizu(the original versions director) directed. [/quote:7e5f52836e]

      You sure?, I thought it was the other way around. Regardless it’s well worth a watch, if your into Physcological horrors/ (T_T)

    • #15512
      Anonymous
      Inactive
    • #15513
      Anonymous
      Inactive

      Very sure Omega. I know my hollywood remakes of japanese movies almost as much as I know my japanese movies….. ;)

    • #15514
      Anonymous
      Inactive
    • #15515
      Anonymous
      Inactive

      Well, you’ve been corrected by the master:

      I was the 10 year old kid who appeared on Noel Edmunds Late Late Breakfast Show in 1984, and won a coveted Golden Egg* for spotting the StormTrooper bang his head during the trash compactor scene. Fact!

      *Actually made of Plaster of Paris, with two transformer arms spray-painted gold.

    • #15517
      Anonymous
      Inactive

      Quite an accolade there Lewis. I wonder, did you avail of the oppertunity to kick ‘the egg bloke’ in the gonads?

    • #15518
      Anonymous
      Inactive

      I made a start on the Millenium Falcon this afternoon. Just about halfway through detailing the rear upper hull. Lot of work still to do…..obviously. ;)

    • #15519
      Anonymous
      Inactive

      I don’t want to talk about it Omega ;)

      No-Opt. HOW DO YOU WORK SO FAST?

    • #15520
      Anonymous
      Inactive

      I don’t want to talk about it Omega ;)

      No-Opt. HOW DO YOU WORK SO FAST? [/quote:5bfa99d07d]

      He works in a Max sweat shop. don’t ya Nooptical.

    • #15521
      Anonymous
      Inactive

      Omega is right….. :)

      Here is another update with more detail and geometry added. I have been sucked into this project, working non-stop on it for the past 5 hours……..I need to get to bed…. ;)

    • #15532
      Anonymous
      Inactive

      Getting there…….just the cockpit part to add and a few more details.

    • #15533
      Anonymous
      Inactive

      God almighty, your some fast modeller.

    • #15542
      Anonymous
      Inactive

      *Omegas dust is heard jumping off the nearest cliff*

      (T_T)
      ‘( )’

    • #15544
      Anonymous
      Inactive

      (by midnight tonight, I except No-Opt to have recreated the entire Trench Run sequence, complete with IK rigged Ragdoll Rebel fighters, rendered using a Mental Ray photorealistic solution).

      Great stuff No-Opt. You are the Jedi-Master.

      Lewis

    • #15545
      Anonymous
      Inactive

      :D

      haha……Lewis, you had me laughing like a maniac when I read that…..!
      But your incorrect………..I won’t bother with the ragdoll. ;)

    • #15547
      Anonymous
      Inactive

      :D

      haha……Lewis, you had me laughing like a maniac when I read that…..!
      But your incorrect………..I won’t bother with the ragdoll. ;) [/quote:03a8129483]

      Now i’m at odds as to whether thats a “yes I will do the trench run” or a “yes I will do the trench run by 00:00 tonight”… Sigh

    • #15548
      Anonymous
      Inactive

      Here, the schematics. I want it done by 16:00 tomorrow. right!

    • #15549
      Anonymous
      Inactive

      Damn you……you know I can’t resist a challenge! Seriously…….no. :p

      Getting around to starting the texturing the Falcon now…..could be tough.

    • #15554
      Anonymous
      Inactive

      Private Message sent No-Opt.

    • #15574
      Anonymous
      Inactive

      Done and done……

    • #15575
      Anonymous
      Inactive

      Back

    • #15576
      Anonymous
      Inactive

      Someone pass the kleenex please.

    • #15578
      Anonymous
      Inactive

      Where’s my super Star Destroyer!? Come on Dave this isn’t good enough.

      (–)

      Above, my savagly modled Tie Bomber.

    • #15579
      Anonymous
      Inactive

      The force is definitely strong with this one.

    • #15580
      Anonymous
      Inactive

      Cool, do another Star Trek ship!

      [edit – joke, that MF looks great]

    • #15583
      Anonymous
      Inactive

      Do a Mynock, chewing on the power cables!

    • #15584
      Anonymous
      Inactive

      [o]

      There’s my Tie Fighter.

    • #15585
      Anonymous
      Inactive

      /’-‘\
      -ll-
      / \

      Behold… Darth Vader!

    • #15587
      Anonymous
      Inactive

      /’-‘\
      -ll-
      / \

      Omega, I re-textured your model to make Jar Jar Binks. I think it looks a lot more realistic than the one Lucas used in the movies.

      Mal

    • #15590
      Anonymous
      Inactive

      I actually laughed at that one too…

    • #15591
      Anonymous
      Inactive

      Me too. One of your better ones, Mal.

    • #15594
      Anonymous
      Inactive

      heheh…….
      I was actually listening to the commentary on the Episode II DVD yesterday while texturing the falcon and it is unbelievable the amount of digital “tinkering” they did with this movie.

      You know the part where Anakin kisses Padme for the first time, the way he touches her hand, then her back, then kisses her. Originally he only touched her back, but during PP Lucas thought it would be better if he touched her hand first. So ILM digitally added a fecking hand touching hers……..I mean……..overkill?
      He also had them paint out the flies that were flying around in the waterfall scene…..

      Just goes to show the world of differance between Lucas and say, Scorcese……

    • #15596
      Anonymous
      Inactive

      No-Opt.

      Perhaps if you spent less time chatting with your mates on forums, and more time concentrating on your modelling, we might actually see some PROGRESS on the Falcon!!!! ;)

      “Always your mind on where you are! What you are doing!”

    • #15628
      Anonymous
      Inactive

      “Always your mind on where you are! What you are doing!” [/quote:52be17fe6b]

      Ever the democrat.

    • #15645
      Anonymous
      Inactive

      Enough of the Yoda speak………..Omega, your Star Destroyer is next on the list.

      Really trying to add a few more pieces to my portfolio at the moment….

    • #15657
      Anonymous
      Inactive

      So we see!

      I’d love to arrange a group tutorial session with No-Opt as tutor.

      We all chip in to cover his time. Venue to be decided.

      Good idea lads?

    • #15659
      Anonymous
      Inactive

      As long as I can bring my cane…..bwahahahah!

    • #15675
      Anonymous
      Inactive

      So we see!

      I’d love to arrange a group tutorial session with No-Opt as tutor.

      We all chip in to cover his time. Venue to be decided.

      Good idea lads? [/quote:2a1511f1af]

      Don’t encourage him!

      Oh and speaking of canes, how d’ya like your beating in Halo 2 today?, eh dave… eh. Omegas is King!

    • #15705
      Anonymous
      Inactive

      A one frag win. Plus the last time I played Halo was about a year ago, so I was coming in cold.

      Give me a few days when I get the game and I will whoop yo ass! ;)

    • #15706
      Anonymous
      Inactive

      Come on Dave, you got your ass whopped big time(maybe it had something to do with havin ‘sideshow’ as a partner) ha ha!….Sniper wolf has you in her sights!

    • #15712
      Anonymous
      Inactive

      Ah no cmon lads. You all know who lorddeathlord at halo is. Sniper Xero is on duty.

    • #15713
      Anonymous
      Inactive

      Your nothing without me Xero! Nothing I tell you!

      *strokes SMG in an unusual fashion*

    • #15745
      Anonymous
      Inactive

      I think he’s happy to see you Xero!

      And omega, this is a respectable board…thats shockin’!

    • #15746
      Anonymous
      Inactive

      Ok Omega, your Star Destroyer is on hold at the moment, haven’t got the time for it at the moment……it would be a pretty big project.
      However, I have started work on a speeder bike tonight to keep the Star Wars theme going. Its a smaller project, but still a cool looking vehicle. Here is where its at right now….

    • #15752
      Anonymous
      Inactive

      Quick update, added control thingies, seat, more detail to the rear.
      Next up are the foot supports, rear baggage and engine.

    • #15755
      Anonymous
      Inactive

      Model finished, next up is the texturing

    • #15756
      Anonymous
      Inactive

      Rear

    • #15758
      Anonymous
      Inactive

      Sweet, very sweet. You could nearly just apply the ‘AT-ST’ textures to it and be done. I like it alot. Oh and about my Super Stardestroyer I imagine the fact that HL 2 has suddenly landed will prohibit the development of that even further eh?, ah well. Think I might try my hand at it myself.

    • #15762
      Anonymous
      Inactive

      I’m holding off Half Life 2 until I get the new pc(if I get it now I will only play it), which should be around two weeks time, it should be worth the wait though:

      P4 3.2 GHz
      1 GB DDR2 Ram
      160 GB HDD
      Radeon X500(PCI Express)
      19″ Flat Panel monitor

      I’ve waited this long for Half Life, another two weeks is not much, especially when I can play it with the graphical settings on high….oh yeah!!
      I’m doing new textures for the bike, the AT-ST is gray, this is brown and black… ;)

      Sure give modeling the Star Destroyer a go…….you might as well!

    • #15763
      Anonymous
      Inactive

      Is that the Alienware you were looking at last year Noop?, oh and I started the X-wing… might post something tomorrow. Oh and another thing to anyone who has bought HL2, don’t you find the ‘Steam’ registration a bit much? I pity anyone who doesn’t have a Internet connection. Hope my trusty Laptop will run the bugger, well if she can handle Doom I should be alright but I iamgine your setup will be lethal Nooptical. nice one.:p

      *edit*

      quick question Nooptical, how did you do the seat on the rider?, is it an extrusion of a spline or just an edited Poly?

      Another question, do you start all your models form a plane usinf cuts and the like? or is it box modeling?

      cheers.

    • #15765
      Anonymous
      Inactive

      don’t you find the ‘Steam’ registration a bit much? I pity anyone who doesn’t have a Internet connection. Hope my trusty Laptop will run the bugger, well if she can handle Doom I should be alright but I iamgine your setup will be lethal Nooptical. nice one.:p

      *edit*

      quick question Nooptical, how did you do the seat on the rider?, is it an extrusion of a spline or just an edited Poly?

      Another question, do you start all your models form a plane usinf cuts and the like? or is it box modeling?

      cheers. [/quote:453bbf021b]

      Yeah, can’t say I agree with the whole steam registration thing. My friend got Half Life today and said he had to first download a patch to check the game is genuine, then create the steam account and register his cd key, then it unlocks the games files. Bit much really. But still, its Half Life 2, its worth it(he said the game is freakin amazing by the way, the most realistic game he has ever played!)

      The seat is modeling using spline modeling(creating the cage, applying surface modifier) to create the basic model and then converted to editable poly to add the bumps(center is extruded inwards and then all the bumps extruded outwards) and a nurms meshsmooth applied with 2 iterations.

      Differant techniques are used for the differant parts of the model. Spline modeling, box modeling, basic primitives, lofting, lathing. They are all used depending on what is the best technique to get the desired geometry! But no one technique is used for the entire model.

    • #15766
      Anonymous
      Inactive

      Cheers for that Nooptical, I have an aweful habit of just using one technique per model, ie: Box/spline/plane. never incorperate all of them, but now I will try.

      Still trying to get onto Steam, keep getting booted by a ‘Valve peer’ which is a bit worrying, sounds like it’s a dilberate boot from the server. If the situation doesn’t improve I will be E-mailing a formal complaint to Doug Lombard, this is all a bit much… :(

    • #15768
      Anonymous
      Inactive

      Yep, apparently people are having problems logging into Steam. I have a feeling Valve are going to get a lot of flak for this whole fiasco……rightly so in my opinion. You go out and pay a lot of money for a game, bring it home and you can’t play the bloody thing! Bad move Valve.

      You might be better off waiting until tomorrow morning when all the yanks are in bed. The servers might be less full then….

    • #15770
      Anonymous
      Inactive

      You might be better off waiting until tomorrow morning when all the yanks are in bed. The servers might be less full then…. [/quote:5e065c042a]

      I just checked ‘steams’ server strenght awhile ago, it was 234.000 over its capacity, thats madness, and whats worse is Valve only launched one server?. what the heel is with that?. I agree that they well get slack over this, and they should. If their that paranoid about people pirating their games then maybe they should consider making sweets for a living instead!

    • #15772
      Anonymous
      Inactive

      ??
      EVERYONE is that paranoid about losing money to pirated game. Its just no one has found a way to stop. Valve are the first ones to actually to do something about it. True, they should have more servers running at their end, but if it works, I can see everyone following suit.

    • #15776
      Anonymous
      Inactive

      Its not working. Apparently there are already cracked versions of the game available to download.
      In my opinion all Valve did was piss people off. No matter what you do to try and prevent cracking, talented coders and crackers will find a way to beat it.

      Valve could have thought of another way to try and limit piracy without forcing people to register with steam and activate their CD key. The game is gonna be cracked anyway, why force legitimate fans into all this crap.

      Anyway, back to texturing the bike…….later

    • #15783
      Anonymous
      Inactive

      i agree with Nooptical, it was going to be cracked away, so the real pirates will be selling copies down at the markets while average joe who bought the game has to go to all this hassle, + what about the guy who does not have a internet connection?? i live in the halls in jordanstown and i have no internet connection! so is the only way i can play HF 2 is to get a cracked copy!!!

      (well i need to get a decent graphic card too but thats not the point! )

      + i like to borrow games from friends and to lend games to friends, guess i can’t with HL 2

      in the end it the small guy, value customers that will suffer!

      still i understand why they did it but i think i might backfire

    • #15784
      Anonymous
      Inactive

      Its the same as online music downloading…something needs to be done, but no-one knows what. These things do need to be tried though otherwise a solution is never going to be found.

    • #15790
      Anonymous
      Inactive

      Piracy is everywhere, not just games. As you said Omen it’s in music too and Cinema, and making people go through what I had too last night is a right pan in the arse. 5 hours is how long it took me. Here’s a run over of what i had too do:

      Install the game- 15 mins
      install steam- 30 mins
      update steam- 1hr
      install patches- 30 mins
      register steam- 2hr(due to server capacity)
      update drivers- 30mins
      unlock HL 2 levels-1hr
      complete registration- 30 mins
      restart computer

      Log into steam load HL2- 10 mins(atleast thats if you are allowed)
      start new game and wait for opening to load-10 mins

    • #15791
      Anonymous
      Inactive

      i think that encription on music is a joke, if u can hear it it can be copied, end of story!

      sorry Nooptical for highjacking your topic

    • #15793
      Anonymous
      Inactive

      Ouch!
      5 Hours!!
      Was talking to someone in here today and he never mentioned anything like that. Said it was a bit of a pain, but that was it. I think you must be a worst case scenario, surely…

    • #15796
      Anonymous
      Inactive

      And not only that but because the game is designed with an ATI card in mind, I get glithces in the gameplay, like animation and voice skips every now and then. I updated my drivers the other day but it still is glitchy.

      And I agree with you Darksaviour 100%

    • #15797
      Anonymous
      Inactive
    • #15799
      Anonymous
      Inactive

      And not only that but because the game is designed with an ATI card in mind, I get glithces in the gameplay, like animation and voice skips every now and then. I updated my drivers the other day but it still is glitchy. [/quote:657ed55b5a]
      I’m sure you would have glitches in Doom if you have an Nvidia. Having neither games I can only speculate, but trying to find all bugs for every single different graphics card and fix them so it doesn’t break on a different is something I never want to have to work on. The only way to test it is to test with every single card, cos they all have their own little differences. And for a game that relies on its graphics so intensely, come on, give ’em a break!

    • #15800
      Anonymous
      Inactive

      Omen if you played HL 2 on my PC you would inderstand my situation, infact it has crashed a few times also due to My N-Vidia card being onborad instead of an ATI one. Regardless Ian Hannigan said it right “ultimately the game IS worth it”.

    • #15809
      Anonymous
      Inactive

      Fin

    • #15810
      Anonymous
      Inactive

      Rear

    • #15812
      Anonymous
      Inactive

      Nooptical; the one-man army, apparantly.

      class model mate.

    • #15814
      Anonymous
      Inactive

      Well I did say I was gonna do something so the time has come to make a fool of myself next to Nooptical’s Iron Fist, started this about 2 hrs ago. Seeing as there are going to be X-Wings in episode 3 I thought I might explore what diffferent designs could be done, will do some more work on it tommorrow and maybe, just maybe tackle texturiong it. Hope it makes Nooptical’s work look even better. LOL:p

    • #15815
      Anonymous
      Inactive

      back.

    • #15817
      Anonymous
      Inactive

      Omen if you played HL 2 on my PC you would inderstand my situation, infact it has crashed a few times also due to My N-Vidia card being onborad instead of an ATI one.[/quote:48a5833259]
      If you’ve ever tried to debug specific graphic card bugs, you’d understand my point :) And if you have on-board chip rather than a stand-alone card, well that makes even more sense. Those aren’t standard congifurations and its pretty certain the game was never tested with such a setup.

      ps, if we’re continuing on this, I’d suggest creating a new thread…

    • #15819
      Anonymous
      Inactive

      Check out this Star Wars style compo…

      http://www.jeditimeline.com/A/news.php

      Some of the stuff posted here wipes the floor with their stuff.

      Mal

    • #15820
      Anonymous
      Inactive

      That speeder bike is fairly sweet Dave!

    • #15822
      Anonymous
      Inactive

      Whats the poly-count on these models ??

    • #15842
      Anonymous
      Inactive

      Savage modelling dave those models are looking pretty sweet any chance of havin the speeder and the at st in a scene with some ewoks and explosions sweet keep it up gar boy want to see finished image by end of week

    • #15845
      Anonymous
      Inactive

      In college, just added a few more details, hopefully texturing will go well tonight.

    • #15854
      Anonymous
      Inactive

      Looking good Omega……good luck with the texturing!

      Did you watch the trailer for Episode III, you can see the prototype x-wing in that…..

    • #15856
      Anonymous
      Inactive

      Youve no time for chatting. Get back to modelling the rest of the rebellion fleet.

    • #19303
      Anonymous
      Inactive

      Ronnys’ AT-AT thread reminded me of my At-St and the fact that I hadn’t finished it(rigged etc). So I worked on it yesterday to finish it off.
      I have fully rigged it(using HI rig) and also did a quick animation of it walking, which you can download below.
      Let me know what you think…. :)

      http://home.ripway.com/2005-4/283370/atst_walk_sml.exe

      There is a really shite daily transfer limit on this free hosting site, so its basically the first 3 people who will be able to download it…..
      Should be getting a proper hosting solution for my website soon though…

      If anyone can’t download it, but would like to see it, let me know and I will email it to you(2.5 megs).

    • #19304
      Anonymous
      Inactive

      Very Nice Noopt!

    • #19309
      Anonymous
      Inactive

      Hey,

      Nooptical, you were saying about a pic of redwoods for a background for the ole chicken walker,I found this one of smith river where they filmed the endor stuff. Any good?

    • #19313
      Anonymous
      Inactive

      Cheers, thats a great photo! I will try and composite my AT-ST into it….. :D

    • #19328
      Anonymous
      Inactive

      Doh, looks like I’m one of this who didn’t get to it in time.

      Care to fire it this way, Dave? :)

    • #19329
      Anonymous
      Inactive

      Will do Ronny. I sent it to your IGDA addy, if you want me to send it to another address let me know….

    • #19334
      Anonymous
      Inactive

      Yes please. lewis@onemorego.com

      Thanks!

    • #19630
      Anonymous
      Inactive

      Ok, here are the movies. Finally have a good host(Cheers Ronan!), so no-one should have any problems downloading them.

      Walk Cycle Cam 1 (2.5megs)
      Walk Cycle Cam 2 (0.5megs)
      Walk Cycle Cam 3 (0.6megs)

      The 3rd camera view seems to have a bit of a jerk to it for some reason, not sure why. Probably something dodgy going on with the camera animation keys. Anyway, they are in Bink Video format, hope you enjoy.

      PS: I have also added updated renders of the AT-ST to replace the ones that were up on my site. The only real change is the fact that I have the shutter window thingies on the cockpit opened…..which looks better.

    • #19648
      Anonymous
      Inactive

      Very nice!

    • #19651
      Anonymous
      Inactive

      Very nice work indeed Nooptical!

    • #19851
      Anonymous
      Inactive

      Indeed, its all fantastic work. Hopefully I can find someone nearly as skilled for my Dare To Be Digital! :D

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