- This topic has 11 replies, 4 voices, and was last updated 15 years, 9 months ago by Anonymous.
May 10, 2004 at 11:51 am #3177
Some of you know, but some of you may not, that a delegation from the Korean Game Development Institute are here for two days on their way to E3..the IDA and EI have arranged the visit and they are trying to establish links between companies and perhaps work towards a trade mission to Korea sometime in the next year…I hope to meet the delegation tomorrow and am interested to find out what strategies and policies they have in place to support their indigenous games industry…
below is some info on them…
The KGDI, founded in 1999, is a government-backed, non-profit agency that fosters growth of Korea’s games industry with technical support, overseas business support, joint research & development and professional training. KGDI also is active in consumer education about gaming and sponsors the “Korea Pavilion” exhibit at major global games industry trade shows such as E3. Originally called the Korean Game Promotion Center, the agency officially changed its name to KGDI on January 1,
2002. Information is available at http://www.gameinfinity.or.kr
May 11, 2004 at 2:34 pm #12086
apparently KGDI are going to host a mini-GDC in Oct time in Korea, they have 20,000 game developers, are taking 15 companies to promote them at E3, are rolling out very fast ADSL around the country cause ordinary ADSL has almost 70 percent penetration – to the home –
would make you a bit green wouldn’t it!
check out the Korean White paper on their website under information..
May 19, 2004 at 12:12 pm #12231AnonymousInactive
Some Korean info:
You’ll often hear market research firms and consultancies predicting the size of markets such as those for online games, but this time South Korea’s Ministry of Culture & Tourism has released its own numbers concerning games. The Ministry expects that this year, the market for online games in South Korea will reach KRW 1.09 trillion (KRW is for Korean Won, and that equates to around $921 million ).
Below is a table showing some of the Ministry’s predictions. Realizing that it breaks online games out of PC games, even South Korea thinks that PC gaming is in a decline.
Gaming Market Projected Size (By Category)
Gaming Market Projected Size (By Category)
2003 2004 2005
Online games 754.1 1,093.5 1,421.6
Mobile games 145.8 218.7 306.2
Video games 222.9 289.7 347.6
PC games 93.7 75.0 68.0
Um arent online games (counterstrike, starcraft, everquest etc..)basically PC games? So why is the PC game market shrinking??
[edit – cant get it to line up properly, but u get the idea)
May 19, 2004 at 2:41 pm #12236AnonymousInactive
I would have thought the big online games would be games like EverQuest and that ilk.
May 20, 2004 at 10:30 am #12258
I know that StarCraft was the biggie in Korea and that online is usually played in PC bangs, or internet cafes to us…maybe they separate out subscription and online pay per play revenues from retail box PC sales…..
just a guess..
May 20, 2004 at 12:45 pm #12262AnonymousInactive
You think it works like that – the cafes buy extra ‘licenses’ for the games rather than having to buy physical copies for each PC?
Still, would that be classified as a sale to Blizzard?
May 20, 2004 at 1:04 pm #12263
no the cybercafes may still buy the boxes but that might be listed as a separate revenue stream from subscription accounts. I know that Vivendi are thinking of launching an online game in Korea which will be download and subscription only..no box..they can do that in Korea cause it has something like 70-80 percent broadband penetration to the home..
May 20, 2004 at 1:16 pm #12264AnonymousInactive
it has something like 70-80 percent broadband penetration to the home[/quote:16c05d81fb]
Oh…if only we could have even half that!
May 20, 2004 at 1:57 pm #12267
in fact they are going beyond ADSL to some form of advanced ADSL…I bet they don’t even know what a dial-up modem sounds like..
May 20, 2004 at 2:00 pm #12269AnonymousInactive
PC pentration in Korea is nearly 100%
Broadband penetration is 89%
It gets me when I hear the gaming media (usually US media to be fair) rave about how Everquest is the most successful MMOG ever, etc. with it’s 450,000 monthly subscribers…….. when in Korea they have an educational MMOG for teaching maths and science to primary students that has over 500,000 subscribers!!!
May 20, 2004 at 2:07 pm #12271AnonymousInactive
I was thinking of setting up a online study aid type thing for the leaving / junior cert a while back…make that into some kind of game and i could have made a fortune
May 20, 2004 at 2:28 pm #12275AnonymousInactive
setting up a online study aid type thing for the leaving / junior cert a while back…make that into some kind of game[/quote:be3eed570f]
hey, that’s my job!!
i could have made a fortune[/quote:be3eed570f] we’re giving ours away for free!
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