Home Forums General Discussion LOTR CaveTroll

  • This topic has 28 replies, 8 voices, and was last updated 20 years ago by Anonymous.
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    • #3465
      Anonymous
      Inactive

      Hi everyone. I don’t know if this is the right section to post this, but I’d value your opinions. This is a model I made recently to put on my demo reel. I also intend to animate him soon. Thanks.

    • #14689
      Anonymous
      Inactive

      I couldn’t add an image in the edit above.

    • #14699
      Anonymous
      Inactive

      Nice texture work there Ken, a quick suggestion – is that a texture seam on the front of the arm I spy? If it is, try and disguise or move it to the inside of the arm, it may become quite visible under certain lighting conditions as you animate him. A good way of disguising a UV seam is to use render to texture and bake out a procedural texture, they bleed across seams rather nicely….

    • #14705
      Anonymous
      Inactive

      Well spotted Pete. :) I’ll probably try and sort it out manually without resorting to textures as I want to keep the render times down. They’re long enough as it is! :)

    • #14706
      Anonymous
      Inactive

      What are we talking here in terms of poly count??

    • #14707
      Anonymous
      Inactive

      Can’t see the image….. :(

    • #14709
      Anonymous
      Inactive

      He’s actually made of splines and patches….2280 of them in all. It’s not that the model is slow to render. It’s more that over about of 1 minute of animation it all adds up.

      Dave: I’m not sure why you can’t see it. It’s just an attached jpeg. Nothing strange about it really.

    • #14726
      Anonymous
      Inactive

      2280 patches? What is the end polygon count (use polygon counter in utilities if you modelled him in max)

    • #14730
      Anonymous
      Inactive

      It does sound high doesn’t it!….Most of the number is in the teeth(1100). They’re pretty detailed as they’re going to be close up in the animation. There’s no utility like that in the software I’m using him in.

    • #14735
      Anonymous
      Inactive

      What app did you use?

    • #14738
      Anonymous
      Inactive

      It’s a relative unknown…..Animation Master. But I find it good (and cheap!) enough to do my personal projects in. The character animation tool set is one of the most advanced around. IMO of course.

    • #14739
      Anonymous
      Inactive

      Is that Hash: Animation Master and if so have you ever seen “Killer Bean”??

    • #14740
      Anonymous
      Inactive

      That’s the one. :) The animation in KB is the most notable feature. Looks wise, it’s not the best. But the guy did well out of it…made KB2 and went on to do animation in The Matrix. Another big movie done with AM is Alien Song. It was big all over the net in 99 and also fronted a Mac campaign.

    • #14741
      Anonymous
      Inactive

      The guy who did Alien Song, Victor Navone, now works for Pixar……

    • #14742
      Anonymous
      Inactive

      You know your stuff. :) He’s a nice guy….real down to earth.

    • #14743
      Anonymous
      Inactive

      Not sure why I can’t see it either. Just getting a red x.

      Oh well….

    • #14744
      Anonymous
      Inactive

      I can send you a zip of them if you want. See if they work like that…

    • #14745
      Anonymous
      Inactive

      Not sure why I can’t see it either. Just getting a red x.

      Oh well…. [/quote:069ef0b6a2]
      Check your private messages, Optical.

      Very nice work, Ken. Be sure to keep us updated.

    • #14746
      Anonymous
      Inactive

      Are you running a firewall?

      Lovely work BTW Ken!

    • #14747
      Anonymous
      Inactive

      I can see the images now. Very nice Ken, very nice indeed! :D

      Can you post a render but add some lighting to the far side of the model, its a bit dark at the mo so I can’t really see his face properly. Love the texture on the body too…..great work!

      Not sure why the images weren’t working, cos attached images work fine for me on 3DTotal, CGTalk etc…..

    • #14752
      Anonymous
      Inactive

      Thanks for the comments guys. It means alot :)
      The other side of him is pretty much a mirror of this side, but here’s a better lit one of him.
      I’ll post a link to the animation when it’s done.

    • #14863
      Anonymous
      Inactive

      And a beauty shot.

    • #14864
      Anonymous
      Inactive

      Nice crotch. It, not you. Not that you don’t have a nice crotch. I’ll shut up now.

    • #14867
      Anonymous
      Inactive

      That’a a loin cloth…just in case there’s any misunderstanding. ;)

      Here’s a link to him walking(2MB):

      Walking

    • #14868
      Anonymous
      Inactive

      “It’s a relative unknown…..Animation Master. But I find it good (and cheap!)”

      – How cheap KenH?, I haven’t done any 3d in ages but I’d love to go back and tinker a little. Did you do the modelling in that software too? Looks great BTW!!

      John.

    • #14869
      Anonymous
      Inactive

      It’s called Animation Master, but it does everything else apart from animation too. :) It’s a bad name marketing wise. :rolleyes:

      It only costs $299 but if you shop around, you can get it for $250! Hair and lots of plugins(that you have to buy for other software) are included. But be warned, if you come from a poly background it might take abit of time to learn splines. They’re abit more demanding. Anyway, do some investigating before you buy, but I’m definitely happy with it.

    • #14870
      Anonymous
      Inactive

      That crotch motion is simply hypnotic ;)

    • #14881
      Anonymous
      Inactive

      Alas, I can’t take the credit for that. It’s bone dynamics in action. But knock yourself out. :D

      That crotch motion is simply hypnotic ;) [/quote:f8d9fc7318]

    • #14888
      Anonymous
      Inactive

      Thats class Ken, well done. hope the animation goes smoothly for you.:p

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