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- This topic has 28 replies, 8 voices, and was last updated 19 years, 2 months ago by
Anonymous.
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September 19, 2004 at 4:21 pm #3465
Anonymous
InactiveHi everyone. I don’t know if this is the right section to post this, but I’d value your opinions. This is a model I made recently to put on my demo reel. I also intend to animate him soon. Thanks.
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September 19, 2004 at 4:22 pm #14689
Anonymous
InactiveI couldn’t add an image in the edit above.
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September 20, 2004 at 9:50 am #14699
Anonymous
InactiveNice texture work there Ken, a quick suggestion – is that a texture seam on the front of the arm I spy? If it is, try and disguise or move it to the inside of the arm, it may become quite visible under certain lighting conditions as you animate him. A good way of disguising a UV seam is to use render to texture and bake out a procedural texture, they bleed across seams rather nicely….
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September 20, 2004 at 11:16 am #14705
Anonymous
InactiveWell spotted Pete. :) I’ll probably try and sort it out manually without resorting to textures as I want to keep the render times down. They’re long enough as it is! :)
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September 20, 2004 at 11:17 am #14706
Anonymous
InactiveWhat are we talking here in terms of poly count??
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September 20, 2004 at 11:26 am #14707
Anonymous
InactiveCan’t see the image….. :(
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September 20, 2004 at 11:43 am #14709
Anonymous
InactiveHe’s actually made of splines and patches….2280 of them in all. It’s not that the model is slow to render. It’s more that over about of 1 minute of animation it all adds up.
Dave: I’m not sure why you can’t see it. It’s just an attached jpeg. Nothing strange about it really.
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September 21, 2004 at 10:00 am #14726
Anonymous
Inactive2280 patches? What is the end polygon count (use polygon counter in utilities if you modelled him in max)
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September 21, 2004 at 12:00 pm #14730
Anonymous
InactiveIt does sound high doesn’t it!….Most of the number is in the teeth(1100). They’re pretty detailed as they’re going to be close up in the animation. There’s no utility like that in the software I’m using him in.
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September 21, 2004 at 2:51 pm #14735
Anonymous
InactiveWhat app did you use?
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September 21, 2004 at 3:28 pm #14738
Anonymous
InactiveIt’s a relative unknown…..Animation Master. But I find it good (and cheap!) enough to do my personal projects in. The character animation tool set is one of the most advanced around. IMO of course.
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September 21, 2004 at 3:35 pm #14739
Anonymous
InactiveIs that Hash: Animation Master and if so have you ever seen “Killer Bean”??
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September 21, 2004 at 3:41 pm #14740
Anonymous
InactiveThat’s the one. :) The animation in KB is the most notable feature. Looks wise, it’s not the best. But the guy did well out of it…made KB2 and went on to do animation in The Matrix. Another big movie done with AM is Alien Song. It was big all over the net in 99 and also fronted a Mac campaign.
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September 21, 2004 at 3:45 pm #14741
Anonymous
InactiveThe guy who did Alien Song, Victor Navone, now works for Pixar……
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September 21, 2004 at 3:52 pm #14742
Anonymous
InactiveYou know your stuff. :) He’s a nice guy….real down to earth.
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September 21, 2004 at 3:57 pm #14743
Anonymous
InactiveNot sure why I can’t see it either. Just getting a red x.
Oh well….
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September 21, 2004 at 4:04 pm #14744
Anonymous
InactiveI can send you a zip of them if you want. See if they work like that…
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September 21, 2004 at 5:10 pm #14745
Anonymous
InactiveNot sure why I can’t see it either. Just getting a red x.
Oh well…. [/quote:069ef0b6a2]
Check your private messages, Optical.Very nice work, Ken. Be sure to keep us updated.
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September 21, 2004 at 6:11 pm #14746
Anonymous
InactiveAre you running a firewall?
Lovely work BTW Ken!
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September 21, 2004 at 6:41 pm #14747
Anonymous
InactiveI can see the images now. Very nice Ken, very nice indeed! :D
Can you post a render but add some lighting to the far side of the model, its a bit dark at the mo so I can’t really see his face properly. Love the texture on the body too…..great work!
Not sure why the images weren’t working, cos attached images work fine for me on 3DTotal, CGTalk etc…..
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September 22, 2004 at 2:16 pm #14752
Anonymous
InactiveThanks for the comments guys. It means alot :)
The other side of him is pretty much a mirror of this side, but here’s a better lit one of him.
I’ll post a link to the animation when it’s done. -
October 1, 2004 at 1:31 pm #14863
Anonymous
InactiveAnd a beauty shot.
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October 1, 2004 at 1:36 pm #14864
Anonymous
InactiveNice crotch. It, not you. Not that you don’t have a nice crotch. I’ll shut up now.
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October 1, 2004 at 3:17 pm #14867
Anonymous
InactiveThat’a a loin cloth…just in case there’s any misunderstanding. ;)
Here’s a link to him walking(2MB):
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October 1, 2004 at 4:29 pm #14868
Anonymous
Inactive“It’s a relative unknown…..Animation Master. But I find it good (and cheap!)”
– How cheap KenH?, I haven’t done any 3d in ages but I’d love to go back and tinker a little. Did you do the modelling in that software too? Looks great BTW!!
John.
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October 1, 2004 at 4:42 pm #14869
Anonymous
InactiveIt’s called Animation Master, but it does everything else apart from animation too. :) It’s a bad name marketing wise. :rolleyes:
It only costs $299 but if you shop around, you can get it for $250! Hair and lots of plugins(that you have to buy for other software) are included. But be warned, if you come from a poly background it might take abit of time to learn splines. They’re abit more demanding. Anyway, do some investigating before you buy, but I’m definitely happy with it.
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October 1, 2004 at 4:50 pm #14870
Anonymous
InactiveThat crotch motion is simply hypnotic ;)
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October 2, 2004 at 11:30 pm #14881
Anonymous
InactiveAlas, I can’t take the credit for that. It’s bone dynamics in action. But knock yourself out. :D
That crotch motion is simply hypnotic ;) [/quote:f8d9fc7318]
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October 3, 2004 at 1:24 pm #14888
Anonymous
InactiveThats class Ken, well done. hope the animation goes smoothly for you.:p
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