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- This topic has 28 replies, 8 voices, and was last updated 20 years ago by Anonymous.
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19/09/2004 at 4:21 pm #3465AnonymousInactive
Hi everyone. I don’t know if this is the right section to post this, but I’d value your opinions. This is a model I made recently to put on my demo reel. I also intend to animate him soon. Thanks.
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19/09/2004 at 4:22 pm #14689AnonymousInactive
I couldn’t add an image in the edit above.
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20/09/2004 at 9:50 am #14699AnonymousInactive
Nice texture work there Ken, a quick suggestion – is that a texture seam on the front of the arm I spy? If it is, try and disguise or move it to the inside of the arm, it may become quite visible under certain lighting conditions as you animate him. A good way of disguising a UV seam is to use render to texture and bake out a procedural texture, they bleed across seams rather nicely….
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20/09/2004 at 11:16 am #14705AnonymousInactive
Well spotted Pete. :) I’ll probably try and sort it out manually without resorting to textures as I want to keep the render times down. They’re long enough as it is! :)
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20/09/2004 at 11:17 am #14706AnonymousInactive
What are we talking here in terms of poly count??
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20/09/2004 at 11:26 am #14707AnonymousInactive
Can’t see the image….. :(
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20/09/2004 at 11:43 am #14709AnonymousInactive
He’s actually made of splines and patches….2280 of them in all. It’s not that the model is slow to render. It’s more that over about of 1 minute of animation it all adds up.
Dave: I’m not sure why you can’t see it. It’s just an attached jpeg. Nothing strange about it really.
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21/09/2004 at 10:00 am #14726AnonymousInactive
2280 patches? What is the end polygon count (use polygon counter in utilities if you modelled him in max)
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21/09/2004 at 12:00 pm #14730AnonymousInactive
It does sound high doesn’t it!….Most of the number is in the teeth(1100). They’re pretty detailed as they’re going to be close up in the animation. There’s no utility like that in the software I’m using him in.
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21/09/2004 at 2:51 pm #14735AnonymousInactive
What app did you use?
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21/09/2004 at 3:28 pm #14738AnonymousInactive
It’s a relative unknown…..Animation Master. But I find it good (and cheap!) enough to do my personal projects in. The character animation tool set is one of the most advanced around. IMO of course.
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21/09/2004 at 3:35 pm #14739AnonymousInactive
Is that Hash: Animation Master and if so have you ever seen “Killer Bean”??
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21/09/2004 at 3:41 pm #14740AnonymousInactive
That’s the one. :) The animation in KB is the most notable feature. Looks wise, it’s not the best. But the guy did well out of it…made KB2 and went on to do animation in The Matrix. Another big movie done with AM is Alien Song. It was big all over the net in 99 and also fronted a Mac campaign.
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21/09/2004 at 3:45 pm #14741AnonymousInactive
The guy who did Alien Song, Victor Navone, now works for Pixar……
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21/09/2004 at 3:52 pm #14742AnonymousInactive
You know your stuff. :) He’s a nice guy….real down to earth.
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21/09/2004 at 3:57 pm #14743AnonymousInactive
Not sure why I can’t see it either. Just getting a red x.
Oh well….
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21/09/2004 at 4:04 pm #14744AnonymousInactive
I can send you a zip of them if you want. See if they work like that…
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21/09/2004 at 5:10 pm #14745AnonymousInactive
Not sure why I can’t see it either. Just getting a red x.
Oh well…. [/quote:069ef0b6a2]
Check your private messages, Optical.Very nice work, Ken. Be sure to keep us updated.
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21/09/2004 at 6:11 pm #14746AnonymousInactive
Are you running a firewall?
Lovely work BTW Ken!
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21/09/2004 at 6:41 pm #14747AnonymousInactive
I can see the images now. Very nice Ken, very nice indeed! :D
Can you post a render but add some lighting to the far side of the model, its a bit dark at the mo so I can’t really see his face properly. Love the texture on the body too…..great work!
Not sure why the images weren’t working, cos attached images work fine for me on 3DTotal, CGTalk etc…..
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22/09/2004 at 2:16 pm #14752AnonymousInactive
Thanks for the comments guys. It means alot :)
The other side of him is pretty much a mirror of this side, but here’s a better lit one of him.
I’ll post a link to the animation when it’s done. -
01/10/2004 at 1:31 pm #14863AnonymousInactive
And a beauty shot.
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01/10/2004 at 1:36 pm #14864AnonymousInactive
Nice crotch. It, not you. Not that you don’t have a nice crotch. I’ll shut up now.
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01/10/2004 at 3:17 pm #14867AnonymousInactive
That’a a loin cloth…just in case there’s any misunderstanding. ;)
Here’s a link to him walking(2MB):
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01/10/2004 at 4:29 pm #14868AnonymousInactive
“It’s a relative unknown…..Animation Master. But I find it good (and cheap!)”
– How cheap KenH?, I haven’t done any 3d in ages but I’d love to go back and tinker a little. Did you do the modelling in that software too? Looks great BTW!!
John.
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01/10/2004 at 4:42 pm #14869AnonymousInactive
It’s called Animation Master, but it does everything else apart from animation too. :) It’s a bad name marketing wise. :rolleyes:
It only costs $299 but if you shop around, you can get it for $250! Hair and lots of plugins(that you have to buy for other software) are included. But be warned, if you come from a poly background it might take abit of time to learn splines. They’re abit more demanding. Anyway, do some investigating before you buy, but I’m definitely happy with it.
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01/10/2004 at 4:50 pm #14870AnonymousInactive
That crotch motion is simply hypnotic ;)
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02/10/2004 at 11:30 pm #14881AnonymousInactive
Alas, I can’t take the credit for that. It’s bone dynamics in action. But knock yourself out. :D
That crotch motion is simply hypnotic ;) [/quote:f8d9fc7318]
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03/10/2004 at 1:24 pm #14888AnonymousInactive
Thats class Ken, well done. hope the animation goes smoothly for you.:p
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