- This topic has 13 replies, 8 voices, and was last updated 17 years, 7 months ago by
Anonymous.
-
AuthorPosts
-
-
October 24, 2005 at 9:46 pm #4700
Anonymous
InactiveThis article, discussing the growth of online music downloads might have some relevance to the distribution of games, especially publishers.
…the labels’ basic business model — cultivating a few hit acts to subsidize several money-losing ones — is flawed. “That’s not a good model. Successful acts subsidize the failures,” he said.
In addition, the labels spend far too much money promoting acts. He said when Island put out the first Pink Floyd album, it took out one half-page ad in NME, a U.K. music newspaper, and the band became the United Kingdom’s biggest act.
“Today labels use billboards, four-page ads and television spots — for a single! It’s gone bonkers!” he said. “They have completely lost the plot.”
He added, “Labels are prisoners of existing price and business models. They need to move to a different way of doing business, looking at music use, not sales.” [/quote:bdc7399fe1]
In particular, artists have royalty collectors to act on their behalf and which have the clout to take on the labels. Being a similar industry dealing with similar issues, should we look to learn from the music industry?
Dave
-
October 25, 2005 at 9:13 am #26582
Anonymous
InactiveRoyalties for artist? Mmmmmm yes please :wink: :wink:
-
October 25, 2005 at 10:13 am #26591
Anonymous
Inactiveit has to get there.. it’s just a matter of time . it works for the artist in the music industry fine ..
so why not
artistic creation is creation whatever the medium
-
October 25, 2005 at 10:17 am #26592
Anonymous
Inactiveactually, just thinking out loud..
i just put in my tax returns .. it’s that time of year again
musicians are quite kindly looked upon .. are artists as well..hopefully you’re all registered for artists exemption? and have a good list of tax deductable expenses ?
-
October 25, 2005 at 10:29 am #26594
Anonymous
InactiveI think that the online distribution of games has the potential to change our business model. I’m still quite sceptical about it, but Greg Costikyan is attempting to change this with his new ‘Manifesto Games’ business. He discusses business models here:
PART ONE – http://www.escapistmagazine.com/issue/8/3
PART TWO – http://www.escapistmagazine.com/issue/9/4I don’t see any more money going to developers while publishers still have so much power. No amount of lawyers is going to change that any time soon.
-
October 25, 2005 at 10:31 am #26597
Anonymous
Inactiveit has to get there.. it’s just a matter of time . it works for the artist in the music industry fine ..
so why not
artistic creation is creation whatever the medium[/quote:2e8bb6ca13]
I’m not sure about Ireland, but in the UK I believe it’s much less likely for a game artist to get tax deductions. They’re still not seen to be true artists. Maybe this has changed, the information I have is from quite a good while ago. -
October 25, 2005 at 12:13 pm #26605
Anonymous
Inactivehopefully you’re all registered for artists exemption? and have a good list of tax deductable expenses ?[/quote:0d659a0c01]
Looked into this once, don’t think it covers game art, anybody know better?
-
October 25, 2005 at 12:44 pm #26611
Anonymous
InactiveYeah pretty sure it doesn’t cover game art.
-
October 25, 2005 at 1:11 pm #26614
Anonymous
InactiveHow in god’s name would that be fair????
A game artist getting a tax exemption whilest coders, scripters, producers wouldnt. If that was the case there would be up-roar! -
October 25, 2005 at 2:24 pm #26623
Anonymous
InactiveI agree Omen. Game artists are working for a company, getting a salary etc. For them to be treated differantly to the rest of the employees would be unfair.
However, if you have a 3D Artist creating original works to be sold as art pieces then I’m pretty sure they do have rights to tax exemptions, just as painters, musicians etc do.
-
October 25, 2005 at 2:27 pm #26626
Anonymous
InactiveSince when is any tax fair?
-
October 25, 2005 at 4:52 pm #26641
Anonymous
InactiveYeah pretty sure it doesn’t cover game art.[/quote:80c23b3bde]it doesn’t… creating art (or music or design or whatever) for software/games is considered a ‘production’ task and not an ‘artistic’ one
-
October 25, 2005 at 7:29 pm #26650
Anonymous
InactiveHow about creating music for an album or for a film? I would think that would be a production task too but I heard on the news U2 got away with 10 million in tax because they are artists. Whoops thats probably artistes.
-
October 27, 2005 at 9:11 am #26805
Anonymous
InactiveHow about creating music for an album or for a film? I would think that would be a production task too but I heard on the news U2 got away with 10 million in tax because they are artists. Whoops thats probably artistes.[/quote:cfdb936173]yep, music is considered ‘art’ … if the artist is resident in Ireland for a particular length of time per year (6 months, I think)
I’s thre software aspect of game creation that causes thw problem for the beauracrats
-
-
AuthorPosts
- The forum ‘Soap Box’ is closed to new topics and replies.