- This topic has 11 replies, 11 voices, and was last updated 11 years, 6 months ago by Anonymous.
March 26, 2009 at 2:13 am #7197AnonymousInactive
haven’t been on here for awhile… and not sure if this has been posted yet..
March 26, 2009 at 9:11 am #43696AnonymousInactive
I hear they are teaming up with the Phantom guys. This is going to be the future!
March 26, 2009 at 11:55 am #43699AnonymousInactive
Interesting – the connection speed seems to be the main barrier at this point in time.
Well worth keeping an eye on.
March 26, 2009 at 12:25 pm #43700AnonymousInactive
I think this article sums up what a lot of us are thinking:
March 26, 2009 at 1:03 pm #43701AnonymousInactive
Sure, in 10 – 15 years something like this may well be a feature in some living rooms around the world but I can’t see it being a stand alone system. It’ll have to be built into some future version of the Xbox, Playstation or whatever. This way players can have the option go get some games, say Burnout which is past paced, on disc or digi-distribution and run it locally and other games that aren’t so intensive, say FIFA, they can play remotely. The beauty of this sort of system is that players have the flexibility of choosing when the streaming service will work for them, given their local conditions, and when it won’t.
It will be interesting to see how Dave Perry’s rival to OnLive will approach things. At least he’s talking to ISPs from the start. I wish him luck dealing with Eircom :lol:
March 26, 2009 at 2:03 pm #43702AnonymousInactive
I wish him luck dealing with Eircom [/quote:eb5160e725]
Ha ha – so true!
Perhaps they should consider starting off with games such as Peggle and not GTA VII or whatever :)
March 26, 2009 at 3:05 pm #43703AnonymousInactive
Well, this would help :)
I’m very skeptical about this announcement too, but the only real barrier to this working today is the costs involved. Give it a few years of Moore’s Law and increasing Internet speeds and eventually this set up will make economic sense.
Actually, give it a few decades if you’re gonna get Eircom involved :lol:
March 26, 2009 at 3:52 pm #43704AnonymousInactive
A network interpolation programmers dream/nightmare
Your shot…no I’m not…yes you are….no I wasn’t….I just shot you….didn’t feel a thing…..I just shot you again…..sorry___I’M STILL RUNNING! :shock:
March 26, 2009 at 7:56 pm #43706AnonymousInactive
i think the synchronization is the only part of the games that will improve, since the client nodes are all @ onlive, you can assume the physics model will be in synch.
imho it sounds a much more promising model to just centralize the physics (cloud based physics with client side rendering) assuming there was enough processing to justify it?
as for onlive, if (as i also suspect) they have badly mis-calculated, they are going to burn through a massive amount of money before they realise it.
March 26, 2009 at 8:06 pm #43707AnonymousInactive
The Eurogamer pretty much sums the whole thing up in my opinion. I call vaporware to be honest, unless they dramatically scale back their offerings and ignore the current 720p @ 60fps for titles like Crysis, GTAIV and Burnout Paradise.
March 26, 2009 at 10:08 pm #43708AnonymousInactive
I had wondered if this type of setup would be possible for mobile gaming. You could potentially have much better hardware than available on a phone for running your game, and just be using the screen and input on the phone to show/play the game.
March 27, 2009 at 1:06 am #43711AnonymousInactive
I am very skeptical of this with high res games and such but will wait until their beta to hear how good or bad it is going! Best thing I can see a use for this would be all of the old PC games (and others) and such that don’t want to work with newer systems with ease.
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