Home Forums Programming Ogre3D – Yeay or Nay?

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    • #6642
      Anonymous
      Inactive

      Hi Guys,
      Has anyone here had any experience with using Ogre3D, the open source graphics engine? I remember having a look at it in the past and am going to take another peek at it when I get a chance and was just wondering what people’s opinions on it were?

      Thanks.

    • #40536
      Anonymous
      Inactive

      Hi Omen,

      My graduate students have used Ogre on two projects, and have found it pretty good to use.

      For artists, there are a number of viewers, exporters and so forth. oFusion is probably the best tool for use in conjunction with 3DS Max. Some pretty useful particle system editors as well, all freely available via the downloads page.

      I think the only criticism my students have at the moment is that the shadow systems are a bit limited.

      The community / forum is pretty active, and the add-ons forums, for ODE, PhysX, etc are all pretty helpful.

      The Ogre3D project I’m watching most is "ZeroGear" http://www.devbump.com/myzerogear.com/

      There is also a textbook out for Ogre3D:
      http://www.amazon.com/gp/product/1590597109?ie=UTF8&tag=ogre-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=1590597109

      I hope this helps. Any further questions?
      B.

    • #40541
      Anonymous
      Inactive

      Had a quick look about last night and I noticed that it seems to be geared towards 3DSMax. There is support for Maya, is that up to scratch or is Max the way to go (would prefer to use Maya).
      If systems are limited, I’m not that bothered as I’m looking to get something up and running quickly and then look to expand it in the future or strip out systems to be replaced by my own. Ogre looks to be a good starting pad, purely because it looks to be so well documented. If shadows are weak, I can look to write my own. I’m not limited on a student project time-scale, this will be for working from home for a long period of time.
      Thanks for the info.

    • #40547
      Anonymous
      Inactive

      I played with it before a year or two ago, as a side project.

      I remember that the api was quite well documented and seemed to be well designed. The scene management implementation seemed very reasonable.

      Object import support was particularly good – I set up a tool chain with blender in no time at all, and everything worked stably and well.

      I remember being a little disappointed by the different subsets of the features being supported by different scene management plugins – this may have been fixed since I looked at it.

      I remember build integration was pretty straightforward to get off the ground – an important factor in a part time project… Think I used Eclipse/CDT with Ogre, but don’t really remember, might have been visual studio or code::blocks.

      Depending on what your requirements are, you might also want to throw an eye at Irrlicht – I haven’t used it, but it’s got a very impressive feature set (including collision detection, presumably mesh level) which might be useful, and also the license may be a little more amenable to commercial use than Ogre3d – depending on what you are out to do.

      Overall, good impressions of Ogre, so that’s a yeay.

    • #40551
      Anonymous
      Inactive

      Cheers dude. i’ll take a look.
      I don’t mind the feature set being lacking as part of the point of doing this will be for me to write systems I have little experience with and learn from that. Getting something that can get me rendering something quickly means I don’t have to worry about that and can get on with other system from the off.

    • #40552
      Anonymous
      Inactive

      Damo is starting own studio !!

      :shocker:

    • #40554
      Anonymous
      Inactive

      Damo is starting own studio !!

      :shocker:[/quote:e471545995]
      I think I’ll call it "Ivan’s Crazy Land".

    • #40555
      Anonymous
      Inactive

      Cheers dude. i’ll take a look.
      I don’t mind the feature set being lacking as part of the point of doing this will be for me to write systems I have little experience with and learn from that. Getting something that can get me rendering something quickly means I don’t have to worry about that and can get on with other system from the off.[/quote:f194dc013a]

      Sounds like somone is polishing their C.V :P

    • #40556
      Anonymous
      Inactive

      It doesn’t need polishing :P
      Purely for my own learning and entertainment and for my missus’ portfolio.

    • #40557
      Anonymous
      Inactive

      It doesn’t need polishing :P
      Purely for my own learning and entertainment and for my missus’ portfolio.[/quote:75d7e0c346]

      if its your missus portfolio why you doing? sounds like your whipped man :P

    • #40562
      Anonymous
      Inactive

      My learning and her portfolio…she does art, I do code…I think I must be missing something…

      But back on track from that diversion. Any more comments appreciated. i’m in crunch now, so won’t get to look at this for a week or 2.

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