Home Forums General Discussion old school game mechanics are never going away

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    • #6920
      Anonymous
      Inactive

      I’ve been reading about Braid, and now Puzzle Quest ( http://blog.wired.com/games/2008/09/explore-puzzle.html) and its soon to be successors, and it just reminds me time and time again that old school game mechanics will never ever ever go away.

      They just need to be mixed and mashed together in new ways, and it will make people a lot of money.

      Anyone played braid? or puzzle quest?

      B.

    • #42237
      Anonymous
      Inactive

    • #42253
      Anonymous
      Inactive

      I thought braid was brilliant, the last level is pure class…

    • #42256
      Anonymous
      Inactive

      Try Bionic Commando Rearmed!

    • #42259
      Anonymous
      Inactive

      it just reminds me time and time again that old school game mechanics will never ever ever go away.[/quote:bb853afd8b]

      Absolutely, and it amazes me how tightly tuned the mechanics in some of the old titles are. Back in old days that was all games had more or less, and they damm well made sure they got it right. No pixel shaders or HDR lighting in them days..

      Some softies seem to be realizing this too. Doom 4 apparently will mark a return to the old-skool gameplay of Doom 1/2. Good thing too, because one of the things I sorely missed from Doom 3 was the hordes of old… It’ll be good to grab that shotgun and start mowing down armies of imps and zombies again.. *Boom* *Chi* *Chink* !!! :)

      One thing nobody seems to be making much of anymore is adventure games. Bought Broken Sword 1 & 2 there recently and I’m finding them extremely enjoyable. And who could forget all the classics that Lucas Arts had ? Monkey Islands, Sam & Max etc.. We could do with more of these types of games nowadays.

      Warning: don’t get me started about old games.. I’ll rattle on about them for ages so I will. :D

    • #42287
      Anonymous
      Inactive

      I love the old games. My SNES sees more use than my Wii.

      Something about pixel graphics too that I really like…

      Absolutely, and it amazes me how tightly tuned the mechanics in some of the old titles are.[/quote:35b9a9971f]

      Indeed, not just mechanics either, but things like the controls can be better on a 10 year old game than the newest pretty looking one.

    • #42296
      Anonymous
      Inactive

      Ok, so seeing as Skynes mentioned the SNES, I won’t feel so bad in letting this one out into the public domain.

      So. I’ve been pretty busy this past while, and one might say, I’ve fallen a bit behind on my gaming.

      So. At the moment I’m playing Zelda. Majora’s Mask. for the N64.

      It is awesome. It’s only been sitting on the "TODO" queue for about 10 years, but I never ever leave a game unfinished. And Zelda (for those of you who haven’t played it), requires a fair amount of time.

      Anyway, it is well within the true spirit of old-school-game mechanics, and I recommend it to everyone.

      the timeline features quite prominently in Majora’s Mask. It reminds me of Heroes and Lost in that regard.

      B.

    • #42297
      Anonymous
      Inactive

      I think Link to the Past was the best Zelda game. Less pointless running around gianormous world maps and plenty of dungeons.

    • #42301
      Anonymous
      Inactive

      I’m finishing off Monkey Island 1 at the mo, about to move on to Monkey Island 2.

      This might be of interest to those reading this thread…

      It’s a De-Makes competition, taking new games, and re-making them in retro style ( eg 2D. and pixelated ).

      Some info here…
      http://www.retroremakes.com/wordpress/2008/09/12/tigs-demake-competition/

      And the main page…
      http://forums.tigsource.com/index.php?board=9.20

      Mal

    • #42303
      Anonymous
      Inactive

      Monkey Island!! That game rocked. So did Day of the Tentacle.

      *checks out demake*

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