The new OpenGL 3.0 spec is out, and people seem to be pretty pissed about, mainly due to the lack of an API overhaul as was promised. It seems to be pretty hard to get a basic version of changes, and I haven’t been able to find a list of "promised by non delivered" features, although I assume they’ll pop up soon.
Anyway, here’s a link to the slashdot article, anyone have any thoughts on this?
Am I reading this wrong, kinda shocked openGL has had only just got these. Havent cards for years and DirectX since 9 supported 32 bit textures. Thats an eternity in technology terms.[/quote:1e8ddf6ca0]
I think they mean 32 bit floating point textures, not 32bit RGBA textures (OpenGL always supported these IIRC). So instead of a byte each for RGBA you use a 32 bit floating point value.