I’m looking at lecturing a business module for game developers. I’ve been working on a syllabus to help students coming from a tech background understand the basics of running a business, hr, payroll and accounting, and then learn the business models, development contracts, royalties and how to go about making an income in the industry (ie mobile/web/pc/console)
I’ve an honours degree in management and marketing from dit aungier st and am happy working in IT’s because I had a great time there as a student.
My options at the moment are go to the uk and get a job in a publisher or stay here and lecture, and i like the idea of that if it’s available on a part-time basis.
I would recommend you add Project Management and Costing to your syllabus. I would also question the benefit of trying to teach students as to how they should go about making an income in the industry, but rather give them the ability to spot and evaluate such opportunities.
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