Home Forums Creative Content Physics Geometry Creation Process (Max -> PhysX)

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    • #6425

      Hi all,

      I’m currently on the hunt for "Artist-Friendly" Physics Editors.

      At the moment I’m reviewing Scythe (standalone editor), as well as the PhysX exporter for 3DS Max, and also FizX.


      Tool chain is Max, PhysX/NxOgre, Ogre.

      There is plenty of documentation for parsing in the Collada streams, etc for the programmers, but not many guides on the asset creation process (screen-shots, video tutorials, etc.) for artists.

      Anyone input or pointers on setting up the joints/constraints, chassis/wheels, banked tracks would be greatly appreciated.

      (Or pointers to documentation is equally appreciated.)


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