- This topic has 5 replies, 4 voices, and was last updated 12 years, 1 month ago by Anonymous.
September 23, 2008 at 9:15 pm #6944AnonymousInactive
Here we go. Dedicated courses in iPhone development.
It was only a matter of time, with the constant stories of hicks-in-the-sticks making millions from the iPhone.
Now, ever man, woman and child will be racing out to learn how to magically pull money from their iPhone, via something called "programming"
Let’s completely ignore the fact, that at least, for the moment the content is not searchable/rank-able/filter-able, and that most of the people who have games up on the Appstore are all people who worked at Apple and had the API and tools months before the standard user…
Anyway, for any of you guys interested, here is the links:
admittedly, it is a good platform, with a 70-30 split, removes barriers, carriers, and publishers, and so on. *grumble…grumble…grumble…*
September 23, 2008 at 9:21 pm #42380AnonymousInactive
Following up on my comments (gripes) above, here is an interesting article highlighting some of the challenges presented by carriers (and what Google’s Android will need to do to overcome them…)
September 28, 2008 at 8:03 pm #42420AnonymousInactive
I think the assertion about the games up there having SDK early is an exaggeration. There were (and are) some companies who get special attention from Apple (Laminar for example) but I don’t think you can tar it all.
The market there has only been open for two months, there’s room for superstars and the iPod touch is going to be the hot gaming handheld of Christmas 2008.
September 28, 2008 at 9:13 pm #42421AnonymousInactive
September 28, 2008 at 11:56 pm #42422AnonymousInactive
This isn’t a new article.. or even a particularly unique post mortem (any lay economist could tell you competition removes scarity and drives profits to the margin), but because it is game related and because it was an eye opener for me a few years back I think it’s worth a repost. Basic conclusion would be that developing professionally for the iphone is becoming less and less a ‘first mover thing’ if it isn’t already.
What makes the iphone interesting is the itunes/amazon approach, as in no game is rejected and everything is equally searchable (when they get around to it). This is particularly easy with iphone games because their inventory cost is practically nill (more so than amazon who still have to ship the item and arrange for publishers to hold inventory). This means more to the indie than it does to the bigger publisher, since it’s the indie’s opportunity to develop unique, cheap, niche games and the cost of distribution/billing/developer access is fairly small.
October 3, 2008 at 7:54 pm #42462AnonymousInactive
I sort of question the need for an I-phone development course. It would be like an Xbox 360 or PS3 development course. Not much use in 10 years.[/quote:3374b5834f]
Apart from the fact that the tools are free and the lessons and APIs you’ll learn are applicable on the Mac too.
We (xcake.org) are going to have an iPhone Dev Conference in the North sometime in the next few months. Maybe a games contest in that as well.
- The forum ‘General Discussion’ is closed to new topics and replies.