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- This topic has 29 replies, 7 voices, and was last updated 18 years ago by
Anonymous.
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March 14, 2005 at 12:47 pm #3877
Anonymous
Inactive -
March 14, 2005 at 1:37 pm #18658
Anonymous
InactiveFucking brillant. I comment more later
(pardon my french)
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March 14, 2005 at 1:45 pm #18660
Anonymous
InactiveVery interesting. I agree with a lot of what he said, although I wouldn’t be as pessimistic as he appears to be regarding the future of the industry.
Yes, there is less innovation, but I still feel that certain individuals and companies will continue to develop innovative titles even in the next generation of big budgets and massive dev teams. -
March 14, 2005 at 2:29 pm #18665
Anonymous
InactiveTrue, but like he said, its basically down to the big publishers to say what innovation they’ll actually allow you to do unless you find another way of doing it.
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March 14, 2005 at 2:41 pm #18676
Anonymous
InactiveIt also depends on the clout of the developer. Someone like Molyneux would have the clout to say, I’m developing this game, its strange, its a risk, but I’m Peter Molyneux so turn me down at your peril!!
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March 14, 2005 at 3:22 pm #18685
Anonymous
InactiveOkay; Molyneux, Myamoto, Meiers….hmm…can’t think of many other who have clout.
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March 14, 2005 at 3:27 pm #18686
Anonymous
InactiveProbably can add Kojima to that bunch also. Plus the top designers at Square-Enix.
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March 14, 2005 at 3:30 pm #18687
Anonymous
InactiveOkay; Molyneux, Myamoto, Meiers….hmm…can’t think of many other who have clout. [/quote:b3dd43160f]
The other M:
McCloskey
*tumbleweed*
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March 14, 2005 at 4:12 pm #18688
Anonymous
Inactive*coyote howls in the distance*
just adding a bit more ambience
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March 14, 2005 at 4:44 pm #18690
Anonymous
InactiveKojima….he’s MGS isn’t he?
Got bored playing the first level of that..terrible game. -
March 14, 2005 at 4:48 pm #18692
Anonymous
InactiveBut it is a very popular game. He is a very good designer, although personally I think he would make a better movie director.
He likes his cut scenes……. -
March 14, 2005 at 5:00 pm #18694
Anonymous
InactiveYeah, I think I watched cut-scenes for longer than I was playing!
He hasn’t done anything except MGS. Proves he can do one thing. For me that doesn’t put him ‘up there’ with the others. They’ve all proven thenselves with several games.
As for McCloskey….he’s just a legend.
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March 14, 2005 at 5:10 pm #18696
Anonymous
InactiveYeah, I think I watched cut-scenes for longer than I was playing!
He hasn’t done anything except MGS. Proves he can do one thing. For me that doesn’t put him ‘up there’ with the others. They’ve all proven thenselves with several games.
As for McCloskey….he’s just a legend. [/quote:9ff1000c80]
How dare you! He also did MGS2, MGS3 and the original Metal Gears!!! :D(Zone of the Enders wasn’t that bad either)
I’ll be sure to have a good read of the article later. Sounds really interesting. I’m just home from college though. Worked an eight hour day. Right from 9 to 5! Can you possibly understand how exhausting that is?
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March 14, 2005 at 5:37 pm #18698
Anonymous
InactiveYes, in my mind MGS1/2/3 all count as the same game. Its jst an evolution of the same thing….
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March 14, 2005 at 6:32 pm #18701
Anonymous
InactiveYes, in my mind MGS1/2/3 all count as the same game. Its jst an evolution of the same thing…. [/quote:0678bddb0b]
Yep, my attempt at humour must have sadly drifted off into the winds! Personally I’m a huge fan of the Metal Gear series. I’m not fond of ZOE or any of his other games but apparently they’re quite big over in Japan. He can create great games for his home audience that they seem to find inspiring and original. So it’s still worth something. :) -
March 15, 2005 at 8:37 am #18706
Anonymous
InactiveNonetheless, even if Kojima has only produced “one” game of note, he still has clout because it is a very popular/influential game and if you ask anyone to name a famous producer/designer at Konami…..his would be the name that 99% of people would say.
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March 15, 2005 at 10:17 am #18712
Anonymous
InactiveApparently MGS3 will be his last foray into the world of Tactical Espionage Action and he will indeed turn his hand to movie directing.
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March 15, 2005 at 10:43 am #18714
Anonymous
InactiveI’ve been thinking a lot lately about fame in the games industry. You have the names like Hideo Kojima and Shiguru Miyamoto who are quite widely known. Is this just because they played a major role in the creation of a few good games? There are many other talented people on their teams yet they have not shot to fame.
So yes, making a popular game is a great start to finding fame in the industry. Surely though a lot of it must be self-promotion. Making that extra effort to get your name in a magazine, having countless interviews with fansites, etc. So are these famous names only that way because they’ve seeked to have it?
Many others stay out of the spotlight and don’t make efforts to get themselves noticed just because they can’t get it… and don’t want it.
Apparently MGS3 will be his last foray into the world of Tactical Espionage Action and he will indeed turn his hand to movie directing. [/quote:fca6bd2410]
I heard that he’d be leaving his create role in the MGS series behind. He’s still Vice President at Konami so I presume he’ll have some role. Any projects that he already has lined up? Are we talking about Hollywood or some Japanese fifties Godzilla type thing? -
March 15, 2005 at 11:00 am #18716
Anonymous
InactiveI don’t think Miyamoto can be accused of looking to put himself in the limelight!
Kojima probably seems more cool to the younger generation, people who grew up with Playstation. Whereas Miyamoto is generally a legend with more mature, seasoned gamers. People who have grown up knowing Mario and Zelda. -
March 15, 2005 at 12:40 pm #18721
Anonymous
InactiveRemember that talk by jason rubin (?) that was posed last year, he talked about having someone at the head of the company to be in the starlight, being a face for that company, like he was for the company he worked ( can’t remember ) and like Molyneux was for Lionhead.
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March 15, 2005 at 1:05 pm #18723
Aphra K
KeymasterI think Greg’s point is that at present all the big bucks are being made in the console segment of the industry and the console manufacturers and some large publishers are making it… and larger in all senses usually means less inclined to take risks…
he is not saying innovation cannot take place in large organisations but he is saying there should be a way for independents and others to survive…
and it begs the question…will new Molyneux’s be able to emerge in the next generation…??
and he is very angry…which must have made for a great speech!
Aphra.
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March 15, 2005 at 1:46 pm #18728
Anonymous
InactiveGood point, will potentially great talents be lost in the raging seas of 100+ people dev teams?
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March 15, 2005 at 9:47 pm #18753
Anonymous
InactiveApparently MGS3 will be his last foray into the world of Tactical Espionage Action and he will indeed turn his hand to movie directing. [/quote:5cf7336d39] apparently Kojima execeutive produced Metal Gear Acid on PSP and will continue to do the same on future MGS titles… so he’ll be less involved than when he was director, but he’ll still have a guiding hand (to some extent) on the tiller
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March 16, 2005 at 10:08 am #18762
Anonymous
InactiveHaven’t had a cahnce to read it yet, but here’s a transcript from another GDC talk:
http://crystaltips.typepad.com/wonderland/2005/03/burn_the_house_.html
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March 16, 2005 at 10:22 am #18764
Anonymous
Inactiveapparently Kojima execeutive produced Metal Gear Acid on PSP and will continue to do the same on future MGS titles… so he’ll be less involved than when he was director, but he’ll still have a guiding hand (to some extent) on the tiller [/quote:496181910c]
I wonder just how much work he will be doing. Maybe I’m wrong but it seems to me that in ‘some’ (not suggesting all) cases executive producer is a fancy name for a job that doesn’t require much work. Just how much work did Jeremy Heath-Smith do as executive producer on the Tomb Raider movie? Or Vin Diesel on the Chronicles of Riddick game? -
March 16, 2005 at 10:29 am #18765
Anonymous
InactiveI think in Kojima’s case it means he will just make sure it follows his vision for the Metal Gear franchise.
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March 16, 2005 at 11:05 am #18767
Anonymous
InactiveKojima : “Hmm – hate to tell you this lads but the game needs 11% more ‘sneaking’ “
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March 16, 2005 at 11:14 am #18769
Anonymous
Inactive“And also, it needs 80% more cut-scenes”
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March 17, 2005 at 12:47 pm #18799
Anonymous
Inactive -
March 22, 2005 at 10:17 am #18843
Anonymous
InactiveI wonder just how much work he will be doing. Maybe I’m wrong but it seems to me that in ‘some’ (not suggesting all) cases executive producer is a fancy name for a job that doesn’t require much work. Just how much work did Jeremy Heath-Smith do as executive producer on the Tomb Raider movie? Or Vin Diesel on the Chronicles of Riddick game? [/quote:8ba0decc81] Exec Producer in movies and in games are pretty different beasts, Ronny. EP credits in movies are often handed out willy nilly and as such are pretty empty – the notable exception being when there is a franchise/brand involved and the EP is usually a rep form the licenosr there to oversee how the brand is used in the film
In games, it tends to be a head of studio business function, but also a senior producer who manages a particular franchise or brand or genre within a studio
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