Home Forums General Discussion Request for some Irish dev content, and examples from CanDo

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    • #6161
      Anonymous
      Inactive

      Hi folks,

      I thought I’d post these here – it seems like ages since any Irish devs posted some WIP or finished content for others to try out.

      This was a 3D Rugby Kick game that we developed for an ad agency for O2 Ireland.

      http://www.candointeractive.com/prototypes/rugby/h

    • #37848
      Anonymous
      Inactive

      Thanks for sharing mal:)… the rugby sim was tricky! I’ll be looking forward to seeing more from you guys.. keep up the good work

    • #37849
      Anonymous
      Inactive

      Trust you, Mal, to do a 3D walk though of a night club.. so that you can work out your best attack routes.

      Chris

    • #37850
      Anonymous
      Inactive
    • #37854
      Anonymous
      Inactive

      Thanks for the feedback folks!

      Chris wrote…
      > Trust you, Mal, to do a 3D walk though of a night club.. so that you can
      > work out your best attack routes.

      lol – I was thinking of implementing that AI.implant to give the optimal route to maximise chatting up different ladies ( rather than asking them sequentially ), and using Havok ragdoll physics to simulate the best way to fall after being whacked with a handbag! :)

      Mal

    • #37956
      Anonymous
      Inactive

      Thanks for the feedback folks!

      Chris wrote…
      > Trust you, Mal, to do a 3D walk though of a night club.. so that you can
      > work out your best attack routes.

      lol – I was thinking of implementing that AI.implant to give the optimal route to maximise chatting up different ladies ( rather than asking them sequentially ), and using Havok ragdoll physics to simulate the best way to fall after being whacked with a handbag! :)

      Mal[/quote:327a954159]

      Don’t forget about Demonware’s Match making services :-)

      Steve

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