Home Forums #IrishGameDev in the News SuperFunPlay Games…first release

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    • #8024
      Anonymous
      Inactive

      I just thought I’d post some news about the new games company we have just founded. SuperFunPlay games (www.superfunplay.com, website is a work in progress). Based in Ireland (and Gibraltar) we all work remotely and have been doing so for over a year now.
      Our first title ‘BubbleDreams’ is just now available on the Appstore on iPod, iPhone4 and iPad. Please check it out! Any support at all will be very, very, VERY welcome.

      http://www.gamasutra.com/view/pressreleases/69281/Bubble_Dreams_Now_Available_for_iPhone_iPod_Touch_andiPad.php

      http://itunes.apple.com/us/app/bubble-dreams/id400309976?mt=8&ls=1

      Trailer for ‘BubbleDreams’.

      http://www.youtube.com/watch?v=SRVTVC0PgzY&feature=player_embedded

    • #46796
      Aphra K
      Keymaster

      thanks for letting us know.

      You have the ‘happiest’ website I have visited in a while!

      Aphra.

    • #46798
      Anonymous
      Inactive

      Yep, I freaking love the use of colours in the game & on your website. Good work!

    • #46799
      Anonymous
      Inactive

      Hey, thanks for the kind words, they are greatly appreciated. One point I’d like to make is that we’ve done this game with no investment money and a budget of zero, pretty much. We had considered approaching the likes of the Enterprise Boards and Enterprise Ireland but instead decided that we’d just tighten our belts and make a game to see what happens. It isn’t pleasant or easy (social welfare has helped some of us), but it is possible. We had to fork out some savings for machines and software initially but we had no money for wages, premises etc. We’ve all been working remotely from home. It took us about six months to complete (though we’ve technically been working together in some shape or form for a year), but a lot of the work done in that time can be re-used for future titles so we would hope that the next project (already in prototype stage) won’t take as long.
      Being an Apple only product (so far) we have no way of knowing how it’s going to pan out in the end. We may make something out of it or we may not. We cannot afford to market it to any great degree. Either way, I think we will continue as we have been, making games and paying any money coming in to staff directly as wages. Hopefully we’ll have enough titles out there in year or two to keep us from, at least, being evicted and starving. We are also working on an equal royalty split across the board, which is the only way, in my opinion, to attract the people willing to get involved in such a Spartan operation. By offering them something that not many companies are willing to offer, a chance to reap what they’ve sewn, with regards to their work and potential profits.

      I do hope other potential indie developers might feel encouraged to have a go if they can get the people willing to take a vow of poverty for a while and join them. We are comprised of only four staff members, two recent graduates and two others who have a fair few years in development under their belts. I’ll try to keep gamedevelopers.ie posted on any useful information we may be able to glean from our experiences.
      Cheers.

    • #46804
      Anonymous
      Inactive

      Congratulations on this – It fantastic to see your efforts finally come together in a product.

      Certainly an inspiration to us all and proof that you can make something without huge investment :)!

      Well done to ye all!

      :D

    • #47067
      Anonymous
      Inactive

      Thanks for a Quick Intro about your company.

      Congratulations and all the best for the future.

      :)

    • #47068
      Anonymous
      Inactive

      Congrats guys this is great news

    • #47075
      Anonymous
      Inactive

      Well done folks..

      Sharing the fun on FB :lol:

    • #47078
      Anonymous
      Inactive
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