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- This topic has 8 replies, 6 voices, and was last updated 19 years, 8 months ago by Anonymous.
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18/01/2005 at 12:06 am #3713AnonymousInactive
as with recent games releases pushing the gaming standards even further and broadening our imagination, even more, where do you see the games industry evolving next?? what do you see to be the next generation developments of games, new aspects that havnt been covered, etc. also does anyone see the initial aspect of computer games, being playability and fun, depleting as the quality and timelength of computer games grows???
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18/01/2005 at 12:43 am #17060AnonymousInactive
I think the next big move is going to be ultra-realistic physical simulation, which will add to the visual belief of being in a world.
Secondary motion will be key to this, which is basically similar to say polytails automatically swinging when a character moves their head, but on a more subtle scale ( think grass that gets trampled, more instances of cloth, damaged objects ( rather than having two states for a model, normal and destroyed, have multiple states ).
Most of these effects have been used in various titles, but none have reached a truely physical level… well, one so physical that the gamer is convinced enough within the mechanic of the game.
Even for abstract games, physics is becoming extremely important ( check out Archer Macleans Mercury, and compare it to Super Monkey Ball… SMB had a good enough physics engine, Mercury is taking the mechanic of tilt games to a whole new physical level ).
Also, characters having physical limbs, so that even with pre-animated sequences, arms won’t go through walls, objects will knock over if their hand knocks into it etc.
Fracturing ( breaking objects into multiple pieces ), and physical sound ( imagine rolling a ball in a metal dish, and hearing that sound being calculated by the computer ) are all features that are going to be used more frequently in the next generation of games.
Hopefully ;)
Mal
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18/01/2005 at 11:00 am #17064AnonymousInactive
At the minute i think there’s the whole growing trend of interactivity (through cameras, microphones etc) and i think we’ll see more games using this as a technique for immersion.
There also seems to be a strong leaning towards sandbox type games (San Andreas, Mercenaries) Players seem to want to be able to do anything they want, when they want.
I think in a few years time we’ll see studios and developers getting more of a rock star type feel to them (not as in Rock* but in the more general sense of bands, singers etc) where we’ll see more names in the media. This can only be a good thing marketing and publicity wise.
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18/01/2005 at 11:49 am #17072AnonymousInactive
It may be interesting to see how games are developed for the new handheld consoles, I dont feel that direct ports of existing titles would be the best sellers on the handheld systems.
My reasoning behind this is:
Handhelds are designed to be used on the go i.e when travelling on buses etc.. or for a quick blast of gaming, immersive games may loose out to this quick fix, where sports, beat em up and retro all suit this style of gaming.
Secondly is the battery life unless a new standard of battery is developed then gaming for more than a few hours a day on a handheld may mean sitting near the mains at a fixed point, kind of defeats the purpose of a handheld. -
18/01/2005 at 12:01 pm #17074AnonymousInactive
Please rememeber that you cannot just put a PS2 title onto a PSP or a GC title onto a DS.
No matter that Sony and Nintendo may say, you cannot simply do port, their power is not the same. Handhelds are inferior.
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18/01/2005 at 12:06 pm #17075AnonymousInactive
Also:
timelength of computer games grows[/quote:2cfc8733c0]
isn’t the timelength of games currently decreasing ?? Games used to last about 30-40 hours, now the trend seems to trend towards 10 – 20 hours.
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18/01/2005 at 12:09 pm #17076AnonymousInactive
What Omen said…..
All the console manufacturers come out with bullcrap statements about what their machines can do(like play PS2 games on PSP that will be the same as the originals in terms of performance and graphics etc)…..and they generally fall just short, especially in the early stages of the consoles life when devs are just getting to grips with the new hardware.
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18/01/2005 at 12:49 pm #17079AnonymousInactive
Also:
isn’t the timelength of games currently decreasing ?? Games used to last about 30-40 hours, now the trend seems to trend towards 10 – 20 hours. [/quote:3a65b0141a]
Sorry, what i ment was the production timelength increasing.
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18/01/2005 at 2:15 pm #17080AnonymousInactive
Get ya. But I don’t think it is.
This is the main reason for game time-length decreasing. To keep the dev time the same, this is decreased. There’s a hand-ful of games that take ages and ages to make but the rest usually fall into the 18 month or so dev time. Increasing this means just isn’t feasible for studios or publishers.
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