Home Forums Creative Content The Viking Age is Recruiting

  • This topic has 10 replies, 10 voices, and was last updated 12 years ago by Anonymous.
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    • #6511
      Anonymous
      Inactive
    • #41156
      Anonymous
      Inactive

      sounds like a great project… I’m sure there will be some interested folk on these forums… please keep us updated…

      laters

    • #41157
      Anonymous
      Inactive

      sounds like a great project… I’m sure there will be some interested folk on these forums… please keep us updated…
      [/quote:61f5ca557f]
      It doesn’t sound like a great project tbh. It’s obviously over ambitious by several orders of magnitude, and it is unlikely to go anywhere; it’s not unlike if someone came on here and announced they were building an aircraft carrier with their mates.

      I’m sure in time, or even already, the team will realise that, move on to other more reasonable projects and enjoy success – they should be encouraged for their enthusiasm to go and try do something at least.

    • #41160
      Anonymous
      Inactive

    • #41161
      Anonymous
      Inactive

      sounds like a great project… I’m sure there will be some interested folk on these forums… please keep us updated…
      [/quote:3901431e4f]
      It doesn’t sound like a great project tbh. It’s obviously over ambitious by several orders of magnitude, and it is unlikely to go anywhere; it’s not unlike if someone came on here and announced they were building an aircraft carrier with their mates.

      I’m sure in time, or even already, the team will realise that, move on to other more reasonable projects and enjoy success – they should be encouraged for their enthusiasm to go and try do something at least.[/quote:3901431e4f]

      Pretty negative man. Fair enough its ambitous but doesnt mean they cant get somewere. Aim for the stars and you’ll hit the ceiling and all that.
      Best of luck to them. Looking forward to seeing something being produced.

    • #41162
      Anonymous
      Inactive

      Pretty negative man. [/quote:2bff97c43f]

      I was negative, I accept, although no more so than any good guide to starting an indie project on the Internet would have been.

      I’m not sure it’s helpful or positive to tell people with obviously unfeasible ideas that their project sounds great, tbh, and it was in that context I posted; I think sometimes the best thing a team can do is rapidly realign to a more achievable goal, before they lose their momentum. Such realignment is unlikely to happen if no-one tells them they are not being realistic, or if they just hear their project is great. (I think the idea sounds interesting, but the project is not, because it is too ott).

      Fair enough its ambitous but doesnt mean they cant get somewere. Aim for the stars and you’ll hit the ceiling and all that.
      Best of luck to them. Looking forward to seeing something being produced.[/quote:2bff97c43f]

      In general, part time projects that are way over ambitious don’t get anywhere at all, they just fizzle out. It’s usually more a case of aim for the stars and you’ll never get off the ground.
      I think the people behind them are better served by being told to aim a little lower the first time.

      Best of luck to them. Looking forward to seeing something being produced.[/quote:2bff97c43f]

      Absolutely, I too wish them the best of luck.

      As I said in my post, I think that you gotta give people credit for starting something, even if you think it’s over ambitious, and hopefully things work out in future; but I don’t think there’s anything wrong with saying ‘Look, this just isn’t realistic, it’s a poor selection of project’.

      Edit – actually, is this even a relevant conversation? Noticed it’s been over 3 months since the first post – didn’t realise the second post was replying after a time lapse.

    • #41163
      Anonymous
      Inactive

      My advice would be to take one small aspect and finish that to the highest standard your team can. Pick off something like the control of fleets of ships or the trapping you mentioned that could be done in 6 months.

      Make a game of that, get it published and then come back to big project expanding bit by bit. Reason I say this is not just to get something out the door but also to get money in the door. Projects of "a cultural significance" may be getting EU funding soon, they do in France already. Others on the forum will know more about this than I.

      Also don’t underestimate the workload involved in your project even with an experienced team of full-timers I would peg it at well over 3 years work and that’s being conservative plus you need to think about the visual standard games will be at in 3 years time.

      Best of luck though.

    • #41168
      Anonymous
      Inactive

      Q. where is saga studios based? do you guys have an office/premise, or pure virtual?

      Big project. Really big. Best of luck.

    • #41172
      Anonymous
      Inactive
    • #41176
      Anonymous
      Inactive

      Wait a minute, did they just come, post their advert and leave.

      :shock:

      pffffft, the nerve of some people

      :D

    • #41179
      Anonymous
      Inactive

      I saw this over on maxforums sometime back.

      http://www.maxforums.org/thread.aspx?TID=492502&P=1

      Gotta love how quickly the old timers can derail a thread….

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