- This topic has 18 replies, 5 voices, and was last updated 19 years, 3 months ago by Anonymous.
August 23, 2004 at 3:00 pm #3416AnonymousInactive
Thought this would be a good thread in which we could share with each other the little ‘polished’ aspects that most impressed us with this stunning title.
…The way those Security Sentries moved…
…The terrifying invisible footsteps (“They took my baby”)…
…The utilitarian practical feel of much of the machinery. It really looks like it could be used for its purpose.
August 23, 2004 at 3:19 pm #14331AnonymousInactive
Before I reply I would like to say that anyone considering getting Doom with below par system specs should hold off, while I myself did I now regret it as I feel I didn’t get full enjoyment from the experience due to average Frame rates and jaggies which plagued my screen at a shoddily low resolution, so in my opinion be patient and wait til your system is powerful enough for at least recommended specs.
and now on with the topic:
I liked the Monster design, I thought it was exceptional. Especially the likes of the Hell Knight and the Imps.
I also thought the lighting was revolutionary, I’ve been saying for years how the lighting can enhance a scene and how it’s one of the next steps forward, absoloutly astounding.
Last but not least, in my opinion the greatest achievment with Doom 3 is the Audio, throw on a par of Sony 5:1 headphones and I swear you’ll need a 2000 metric tonnes of toilet paper to wipe your ass with after you shit yourself for the 20th time due to the illusive nature of the Imp….
August 23, 2004 at 3:28 pm #14332AnonymousInactive
How can headphones be 5.1? I thought 5.1 meant five regular and one sub speakers?
August 23, 2004 at 3:34 pm #14333AnonymousInactive
How can headphones be 5.1? I thought 5.1 meant five regular and one sub speakers? [/quote:64a4424af2]
Ya sorry about that, I’m always doing it. What I mean by saying that is that you get really immersed with a set of headphones on, and it feels like 5:1(theoretically), anyway the sound kicks ass!
August 23, 2004 at 3:41 pm #14334AnonymousInactive
Amen to that brother.
August 23, 2004 at 3:59 pm #14337AnonymousInactive
Like Omega I loved the character design. It is top notch.
Also, the sound effects and lighting is amazing….really helps to give the game great atmosphere!
August 24, 2004 at 8:10 am #14347AnonymousInactive
Yep, I think id have set a new standard in terms of production Levels, well it certainly blows Halo’s infamous 5:1 out of the water, but then again Doom is the perfect game to showcase new audio technologies and lighting effects isn’t it?, I mean it’s got all the right circumstances, dark corridors, screaming marines being ravaged by monsterous demons.
If their was ever a game to be ‘atmospheric’ well Doom would be it, can’t see it being bettered for awhile.
August 24, 2004 at 8:23 am #14350AnonymousInactive
I’d be interested in people’s opinions about it’s ‘originality’ in terms of locales. Thinking about the corporate and industrial facility, the lift shafts, the crawlspaces, the archeological digs, I can’t help but think they basically took Half Lifes set.? Or perhaps the original Doom inspired HL, and Valve are simply taking back what was theirs in the first place?
Is it OK to do what someone else as done before, and simply make it ‘better’?
Is DOOM 3 better than HL in terms of story and narrative (bearing in mind the standards at the time of both games release)?
Is this the last of the great find-a-key/open-a-door/extend-a-bridge/blow-up-a-reactor-FPS’?
August 24, 2004 at 9:35 am #14357AnonymousInactive
Hmmm, Boadle I think you have a good point but I’m at odds as to wheter you could compair HL and Doom’s narrative, compairing them seems almost fuetile. I also a little confused as to what you meant by:
“I can’t help but think they basically took Half Lifes set.? Or perhaps the original Doom inspired HL, and Valve are simply taking back what was theirs in the first place?”
Am I correct in assuming what you mean is that the original Doom inspired HL’s story and settings and that id are now taking back what was theirs??
well regardless, I think one certain compatability is the Universe in which the games are set, albiet neo-futuristic with mad scientists and plenty of monsters. could be interesting when we clear up the confusion.
August 24, 2004 at 9:45 am #14359AnonymousInactive
Am I correct in assuming what you mean is that the original Doom inspired HL’s story and settings and that id are now taking back what was theirs??[/quote:eeca210e45]
Yeah, you are. Apologies.
August 26, 2004 at 1:39 pm #14404AnonymousInactive
I loved the way that every computer screen had something written on it that related to the area. Just cos it shows the designers put in the effort to create a “real” enviroment. Hacking babies with a chainsaw is also a great feature!
Im not insane.
August 26, 2004 at 2:29 pm #14405AnonymousInactive
. Hacking babies with a chainsaw is also a great feature!. [/quote:22ca57ab0a]
My Friend (female) was highly unimpressed with this and thought It was disgusting…..and then she followed up with the usual(wait for it guys)…..”I can’t beleive they make games like this for Kids!
Need you guess my reply.
August 26, 2004 at 3:20 pm #14409AnonymousInactive
I nearly passed out with fright when I was first attacked by a baby. I was still very jittery after the invisible person footprints in blood incident, followed by the baby crying.
My housemate was watching me play at the time, and when the voice whispered “They took my baby”, he turned tail and legged it out of the room, saying “Oh, f*ck that!”.
Did everyone else get that terrifying moment?
August 27, 2004 at 7:45 am #14423AnonymousInactive
Yep Boadle, it regular have to visit the ‘john’ whilst playing Doom, I think it’s great the way each monster has it’s own personality( I had a very nice cup of tea with a Pinky yesterday), the Imp regulary just appears behind me with a sort of ‘tap on the shoulder’, needless to say I usual let a roar out.
But ya, there are some terrifying moments, you almost feel sick from anxiety at some stages, just waiting for the next assault.
Hats of to id for having a ‘no holds bared’ attitude when it came to the content, I reckon they had to fight to keep the Babies in it, especially as their the most Humanoid characters that you can ‘slice and dice’ with your trusty Chainsaw…..
August 30, 2004 at 10:09 am #14447AnonymousInactive
I showed my girlfriend (she hates games) yesterday, and she screamed when she saw the babies, and the upside down crucifixes.
I also forgot that she is arachnaphobic. Guess what came scuttling out of a vent?
She started crying, and said ‘Why would people make something so evil ?’
I felt bad.
However, later on, she started reading my copy of 3D world (which features an interview with one of the ID artists), and asked me to explain the sentence ‘generate normal maps from hi-poly models, for applying to lo-poly models’.
One hour and several pencil sketches later, I think she understood the concept, and she said ‘Oh. It does look much better than your other games.’
Isn’t it nice when they take an interest in our passions?
August 30, 2004 at 3:52 pm #14452AnonymousInactive
I felt bad.
Isn’t it nice when they take an interest in our passions? [/quote:4e1056f8fd]
Now now Boadle, be nice. As for the other half taking an interest in games, well thats a though task. I spent my summer trying to educate my co-workers about games and how there made ect. Most of them just laughed at me though, which was rather annoying actually, still it was nice to see a few of the guys enjoy a game of Street Fighter with me, even if they were rubbish.
August 30, 2004 at 4:57 pm #14454AnonymousInactive
I was showing my girlfriend some of our next generation per pixel lit stuff with realtime shadows and all the jazzy normal mapped bits and bobs and I asked her what she thought of it. She said “yeah its nice but do you have that one with the little yellow fella in the maze gobbling up the ghosts and fruit?”
“No”, I replied, “No I don’t” :mad:
August 31, 2004 at 9:14 am #14458AnonymousInactive
“No”, I replied, “No I don’t” [/quote:2edc1fc376]
And why not? Call yourself an enthusiast?
August 31, 2004 at 2:34 pm #14466AnonymousInactive
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