Where the heck is Frustration!
Was playing demo of Turok for 360 and totally turned me off the game. I don’t like hugging walls to find my way out of a cave and then follow some bloke I can’t see. Being lost is not a fun gameplay mechanic, shooting Dinosaurs might be but couldn’t be bothered putting up with crappy design to get that far.
Designers need to stop making levels where I would need to adjust my tv (which is cheating in my book) to find the way. Halo2 and Doom had a bit of this too where all directions looked the same and I had to find dead bodies to know that was the way I had already been.