Home Forums General Discussion TorqueX

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    • #6722
      Anonymous
      Inactive

      Hey everyone,

      I was watching some XNA videos on youtube, when I found out about TorqueX the drag-and-drop alternative to programming in XNA, but still none the less powerful,

      I was just looking for peoples views on it?
      Thanks,

      Scott.

    • #41082
      Anonymous
      Inactive

      I used Torque for a while (not Torque X). But Level Design has always been my thing so I am working with Unreal at the moment. As an engine it looks good, you could go far with it and make an indie game with a small team and most likely sell it.

    • #41083
      Anonymous
      Inactive

      Yeah, I’m an UT mapper myself, working on a single player modification called ‘Stitches’.

      Torque does have it’s pros and cons like every other software, and then there’s the whole indie license you have to purchase, and to work with XNA is also a huge step up for people who plan on making entire games,

    • #41089
      Anonymous
      Inactive

      We have been using it to develop a prototype. Found it to be a bit buggy and do some weird things like deleting entity number 1 when you add entity 21. TorqueX 2.0 is out on beta, has a few issues with it but then it is in beta. Looks like it will be a good once it gets up and running fully though.

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