been a while since i did any 2d stuff especially with dx9, mostly did it with 7\8.
Can any of ye tell me for the colorkey to work in loading a bitmap to a IDirect3DSurface9 surface does alpha blending need to be switched on in the renderstate of the direct3d device? coz i banged together a bit of code the other night, but seems that all my bitmaps have a black box around them, even though i set a colorkey (transparency on pink), backgrounds of the bitmaps are pink because its a colour which is used no where else in the game. but still get a black box around the bitmap.. really screwing up the effect of my aliens and ray gun particles.. :)
Anyway if anyone can shed a light twould be nice.