Home Forums Creative Content using In Place Mode in max

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    • #6890

      I got my biped+mesh loading .bip files ok but I’d like for the model animation to remain at 0,0,0 instead of the guy moving around.
      I read up the tutorial about In Place Mode in max but thats only for viewing it does not change the positions of the model in the world.
      The tutorial says: "
      To actually change the animation so the biped really stays in the same space, create a dummy object and link the COM to the dummy. Then keyframe the dummy so that the biped stays in the same place as the animation progresses.

      To see an example of this, open the file in_place_dummy_final.max."

      First, the in_place_dummy_final.max file doesn’t exist and second I’ve tried linking the COM to a dummy object but the biped still moves around the world. I’m just not sure how to actually keyframe the dummy object. (I do know how to set it but I dont know where to add the keyframes).
      Anyone know?

    • #42087

      Hey Sil, As you know I’m no max expert but did some searching and found people saying the same thing.

      "create a dummy obj and align it to the Center of Mass and link the CoM to the dummy. You can now create a walk cycle…as if he was on a treadmill…and then animate the dummy to simulate the "travelling" of the biped."

      Check out this
      Maybe some grouping required?

    • #42088

      Cheers Dave. I eventually figured it out. The max tutorial said it is for displaying only but I exported it anyway and it actually worked in place in xna too.
      Oh and Eoin lost all 3 matches today. It is proven he is the reason anyone loses.

    • #42089

      Loosing once at wii tennis could be bad luck, twice a fluke, but three times thats scientific proof.

      Eoin is a video game leper.

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