Home Forums General Discussion World of Goo and their "Pay any price" experiment

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    • #7469
      Anonymous
      Inactive

      http://www.rockpapershotgun.com/2009/10/20/world-of-goo-sale-provides-fascinating-results/

      It’s kind of interesting to see how much was made at the end, especially how much was made with the $2 purchases!

      Mal

    • #44762
      Anonymous
      Inactive

      While it may have been regarded as a success in terms of raw sales or, if you look at them separately, the money Gabler and Carmel made, I still think it’s disgusting that so many people paid so little for the game. :?

      Here you have a fantastic title, developed (initially for the PC at least) by two blokes, which has a demo and which is available at a great price and people still feel the need to give them pittance for it or even less in a lot of cases. With figures like that it makes it hard to sympathize when people start complaining over companies making efforts to control piracy with the likes of general DRM or specific solutions like the current IWNet issue.

    • #44784
      Anonymous
      Inactive

      Interesting follow-up to the above article here. I especially like the third paragraph…

      Once customers knew 2D Boy was keeping track of sales numbers, the average price-per-purchase jumped a small yet significant amount. 2D Boy attributes this leap to the fact that they let folks know that they received no money from purchases under $.30. I’d like to attribute it to the fact that people were suddenly more aware of how cheap they were being, adjusting their purchases accordingly.[/quote:5f2792913c]

      The platform breakdown was also amusing however since I never saw anything regarding the 30c figure online I’m going to agree with the author and go with the people seeing how cheap they were explanation. ;)

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