Home › Forums › #IrishGameDev in the News › WRITING FOR GAMES event on Nov 28th in Dublin
- This topic has 8 replies, 5 voices, and was last updated 17 years ago by Anonymous.
-
AuthorPosts
-
-
08/11/2007 at 8:43 pm #6367AnonymousInactive
-
23/11/2007 at 12:15 am #39374AnonymousInactive
Just pondering here, what would the age range be for those to attend this? I’m interested in going but, I might just be too young. I’m more interested in the more narrative skills involved in game design.
And would there still be places left? D:
-
23/11/2007 at 9:44 am #39377Aphra KKeymaster
contact the digital media forum directly with these questions…I suspect this is a practical training type session for people in the industry but I could be wrong.
Aphra.
-
28/11/2007 at 12:24 pm #39450Aphra KKeymaster
if anyone is attending this today we would be interested to hear more…
Aphra.
-
28/11/2007 at 12:51 pm #39451AnonymousInactive
I’ll be popping along, will keep informed
Dave
-
28/11/2007 at 11:01 pm #39459AnonymousInactive
I thought it was very good, I will throw up the notes I took down if anyone is interested.
-
29/11/2007 at 9:39 am #39462Aphra KKeymaster
thanks Martin…
I could put them up in news if you send them to me – aphra at gamedevelopers dot ie
Aphra.
-
30/11/2007 at 9:11 pm #39489AnonymousInactive
I only got a confirmation email the day before it occured, was busy then. =|
Was it good?
-
02/12/2007 at 12:50 pm #39503AnonymousInactive
Talk was good, a large % of the audience were writers from more traditional media who were interested in getting involved in game writing. While it prompted a lot of the "ive got a great idea for a game…" type questions, the speaker dealt with them well and was realistic about the opportunities and difficulties of getting into the industry.
As for the talk itself, it covered a few areas. Firstly he gave an introduction to the history of writing in games, from bedroom programmer to full time dedicated writers for more recent games. He then described some of the work he was involved in himself, from the original Tomb Raider games to the Harry Potter series, as well as some game pitched he had made that did not get out of the design phase, and some games where he had been called in late in the development phase to pull a badly scripted game together (Black).
One final area that was discussed was the differences between game and other media writing, and how characterisation, plot, structure must be adapted from the more traditional media to how they are best used in games.
Dave
-
-
AuthorPosts
- The forum ‘#IrishGameDev in the News’ is closed to new topics and replies.