6th Annual Workshop on Network and Systems Support for Games: Netgames 2007

September 19th and 20th 2007, Melbourne, Australia

Again this looks like it might be of interest to some. Calls for conference papers are coming thick and fast at the moment.



The NetGames workshop brings together researchers and developers from academia
and industry to present new research in understanding networked games and in
enabling the next generation of them. Submissions are sought in any area
related to networked games. In particular, topics of interest include (but are not limited to) game-related work in:

* Network measurement, usage studies and traffic modeling
* System benchmarking, performance evaluation, and provisioning
* Latency issues and lag compensation techniques
* Cheat detection and prevention
* Service platforms, scalable system architectures, and middleware
* Network protocol design
* Multiplayer mobile and resource-constrained gaming systems
* Augmented physical gaming systems
* User and usability studies
* Quality of service and content adaptation
* Artificial intelligence
* Security, authentication, accounting and digital rights management
* Networks of sensors and actuators for games
* Impact of online game growth on network infrastructure
* Text and voice messaging in games


We solicit submisisons of full papers with a limit of 6 pages (inclusive of all figures, references and appendices). Authors must submit their papers in PDF and use single-spaced, double column ACM conference format.

Reviews will be single-blind, authors must include their names and affiliations on the first page. Papers will be judged on their relevance, technical content and correctness, and the clarity of presentation of the research.

Accepted papers will be archived in the ACM Digital Library and published
in the workshop proceedings pending the participation of the authors in
the workshop.

Paper submissions will be via online upload to EDAS (http://edas.info/5431). Submission of a paper for review will be considered your agreement that at least one author will register and attend if your paper is accepted.

Detailed paper submission guidelines are available at



Grenville Armitage (Swinburne University of Technology, Australia)


Philip Branch (Swinburne University of Technology, Australia)
Kuan-Ta Chen (Academia Sinica, Taiwan)
Adrian Cheok (National University of Singapore)
Mark Claypool (Worcester Polytechnic Institute, USA)
Jon Crowcroft (University of Cambridge, UK)
Wu-chang Feng (Portland State University, USA)
Carsten Griwodz (University of Oslo, Norway)
Tristan Henderson (Dartmouth College, USA)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
Michael J. Katchabaw (University of Western Ontario, Canada)
Yoshihiro Kawahara (The University of Tokyo, Japan)
Martin Mauve (Heinrich-Heine-Universitat, Germany)
John Miller (Microsoft Research, Cambridge, UK)
Brian Levine (University of Massachusetts Amherst, USA)
Wei Tsang Ooi (National University of Singapore)
Lars Wolf (TU Braunschweig, Germany)
Hartmut Ritter (Freie Universitat Berlin, Germany)
Farzad Safaei (University of Wollongong, Australia)
Jochen Schiller (Freie Universitat Berlin, Germany)
Sebastian Zander (Swinburne University of Technology, Australia)


Lucas Parry (Swinburne University of Technology, Australia)


Warren Harrop (Swinburne University of Technology, Australia)
Lawrence Stewart (Swinburne University of Technology, Australia)

Netgames 2007 will be held on September 19th and 20th 2007
in Melbourne, Australia.


Paper registration opens: March 25th, 2007
Paper registration closes: May 13th, 2007 (11:59pm New York)
Full-paper submission: May 20th, 2007 (11:59pm New York)
Notification to authors: July 6th, 2007
Early-bird and presenter
Registration opens: July 13th, 2007
Camera ready manuscript: August 10th, 2007 (11:59pm New York)
Early-bird and presenter
registration closes: August 10th, 2007
Workshop: September 19-20th, 2007