Competition For Mobile Developers – 2

As part of its strategy to build relationships with game developers Nokia announced two initiatives at its developer day last Thurs, the 27th of March 2003 in the Guinness StoreHouse.

The first will see the company launch a mobile game development competition in April in association with an Irish company, UpStart Games. This competition will encourage Irish individuals to develop a game for Nokia series 30, 40 and 60 mobile phones and java versions of the game for other phones. The winner of the competition will get a cash advance to commercially produce their game and an internship at a digital media training facility abroad. The initiative is designed to encourage more Irish people to develop mobile games.

The second was their investment in the development of gamedevelopers.ie. All delegates at the one day event received a flier about the launch of this new website and Gavin Barrett, Business Development Manager with Nokia in Ireland, spoke about his hopes for the site.

The rest of the day saw a number of speakers discuss developing content for mobile phones using Java and X-html. Nokia also introduced their new range of mobile phones including the N-Gage games phone, the Nokia 3300 which plays MP3s and has a built in FM radio and the 3650, a new camera phone.

More info:
http://www.forum.nokia.com/main.html

Competition For Mobile Developers

As part of its strategy to build relationships with game developers Nokia announced two initiatives at its developer day last Thurs, the 27th of March 2003 in the Guinness Store House.

The first will see the company launch a mobile game development competition in April in association with an Irish company, UpStart Games. This competition will encourage Irish individuals to develop a game for Nokia series 30, 40 and 60 mobile phones and java versions of the game for other phones. The winner of the competition will get a cash advance to commercially produce their game and an internship at a digital media training facility abroad. The initiative is designed to encourage more Irish people to develop mobile games.

The second was their investment in the development of gamedevelopers.ie. All delegates at the one day event received a flier about the launch of this new website and Gavin Barrett, Business Development Manager with Nokia in Ireland, spoke about his hopes for the site.

The rest of the day saw a number of speakers discuss developing content for mobile phones using Java and X-html. Nokia also introduced their new range of mobile phones including the N-Gage games phone, the Nokia 3300 which plays MP3s and has a built in FM radio and the 3650, a new camera phone.

More info:
http://www.forum.nokia.com/main.html

New Computer Games Design Course – 2

For over five years now Ballyfermot Senior College of Further Education (BCFE) has pioneered the way in terms of post-leaving certificate training in games design in Ireland. Their one year Training in Computer Games and Interactive Entertainment Development Certificate offered twenty students a year an introduction to the process of designing and developing computer games. Now in 2003 they are set to offer a new two-year higher national diploma in Computer Games Design which will take in 20 students a year.

The new course will offer modules in 3D modelling using 3DSMax, C++ programming, sound design, game analysis and business theory. The course was designed in collaboration with Torc Interactive, a games company from Derry in Northern Ireland, and this relationship will allow students to use Torc’s advanced game engine in their project work.

Graduates are encouraged to go on to further education or go into industry and later set up their own company, according to Diarmuid O’Brien, Deputy Principal of BCFE.

Entry requirements for the course are 2 honours in the Leaving Certificate and an interview – a good standard of mathematics is also recommended.

For those who are most interested in the animation side of computer games design they might take a look at Ballyfermot’s Higher National Diploma in Animation and 3D Modelling or Dun Laoghaire Institute of Art, Design and Technology’s BA degree in Animation.

More info on all these courses can be found in the Resources section of this website under Courses and at http:///www.bcfe.ie/animult/animat.html

New Computer Games Design Course

For over five years now Ballyfermot Senior College of Further Education (BCFE) has pioneered the way in terms of post-leaving certificate training in games design in Ireland. Their one year Training in Computer Games and Interactive Entertainment Development Certificate offered twenty students a year an introduction to the process of designing and developing computer games. Now in 2003 they are set to offer a new two-year higher national diploma in Computer Games Design which will take in 20 students a year.

The new course will offer modules in 3D modelling using 3DSMax, C++ programming, sound design, game analysis and business theory. The course was designed in collaboration with Torc Interactive, a games company from Derry in Northern Ireland, and this relationship will allow students to use Torc’s advanced game engine in their project work.

Graduates are encouraged to go on to further education or go into industry and later set up their own company, according to Diarmuid O’Brien, Deputy Principal of BCFE.

Entry requirements for the course are 2 honours in the Leaving Certificate and an interview – a good standard of mathematics is also recommended.

For those who are most interested in the animation side of computer games design they might take a look at Ballyfermot’s Higher National Diploma in Animation and 3D Modelling or Dun Laoghaire Institute of Art, Design and Technology’s BA degree in Animation.

More info on all these courses can be found in the Resources section of this website under Courses and at http:///www.bcfe.ie/animult/animat.html

Successful Online Selling

Venue: Clarion Hotel, Custom House Quay, Dublin 1

Time: 5.30pm registration, 6pm start (Tea, Coffee & Sandwiches served
during the registrations)

Cost: IIA members EUR10, Non members EUR25

An event run by the Irish Internet Association the speakers are Mike Parkinson, World Pay who will speak on ‘Internet Payments Explained’ and Sean Ryan, Elive who will talk about ‘Ecommerce – Development and Integration’.

Event Chair: Irene Gahan, IIA CEO

To Register: email mailto:events@iia.ie with “Successful Online Selling Event” in subject field. Booking in advance is required.

 

Megalan

Venue: RDS, Donnybrook, Dublin.

Dates: 19th- 21st of April

Cost: €60 per P.C. €10 spectators pass

While they have them all the time in other countries we don’t seem to have had too many large LAN events here in Ireland. That is set to change as on Easter weekend the first MegaLAN will be hosted in the RDS. There will be 150 gaming slots and people BYOC (Bring your own computer) to connect to the 100mbs, switched network.

 

Interactive TV – “Revenues & Futures”

Venue: Guinness Storehouse

This one day conference is divided into four sessions, of which the third may be of particular interest to gamedevelopers.ie

There are two morning sessions on SMS and TV Programming
1) MS TV business models – ‘direct revenues and indirect benefits’.
2) SMS TV Showcase – ‘Case Studies that Prove the Model’

The third session may be of particular interest
3) Digital/Interactive Television – including games

The fourth session is on
4) Advertising Issues for Interactive Television

More info: newtv_programme2.htmlwww.digitalmediaintelligence.com/newtv_programme2.html

O2 Digital Media Conference

Venue: O’Reilly Hall, University College Dublin.

A one day event focussing on trends in the digital media industry. The two morning sessions will see presentations from a number of government representatives, civil servants and industry speakers including Etain Doyle, chair of COMREG, Martin Cronin, CEO of Forfas and Philip Flynn, CEO of the Digital Hub.

There are three sessions in the afternoon: Content and Creative, Telecomms and Infrastructure, Finance and Industry.

More info: o2dmc.htmlwww.digitalmediaintelligence.com/o2dmc.html

National Diploma In Computing (Multimedia) At IADT

Dun Laoghaire Institute of Art, Design and Technology is one of many third level institutions in Ireland to have embraced the emerging discipline of multimedia. The National Diploma in Computing at Dun Laoghaire is a three year computing course during which students specialise in multimedia production.

Modules of relevance to games developers include Multimedia Authoring and Multimedia Communications. A lot of programming in Action Script and Lingo is covered, indicating a strong emphasis on the web as the interactive medium. Maths is studied as a tool for conceptualization and 3D modelling.

3D Studio Max, Director and Flash are the three major pieces of authorware available to students and taught on the course. Students who take the 1 year add-on B.Sc. course cover OpenGL – the graphics programming language behind many windows games. There are no optional modules on the course.

We spoke to Rupert Westrup at Dun Laoghaire who, while unable to say if any graduates have gone to work in games development, did say that many of the final projects submitted by students are shockwave or flash games. Of these various examples include flight sims, driving games, first person shooters and multi-user network games. Some students have also applied their programming skills to visualizations, for example simulating the movement of a flock of birds

The courses have had some input from the staff at Havok in the form of guest lectures and consultation with students but industry links are sparse.

Overall, the computing courses at Dun Laoghaire provide a good basis for an aspiring web developer and many of the programming concepts which could be applied to gaming.

Essentials:
Location: Kill Avenue, Dun Laoghaire, Co. Dublin, Ireland
Course: Diploma In Computing (Multimedia) + 1 year B.Sc.
Duration: 3 + 1 years
Course Strengths:
Provides students with the skills needed to program games for the web as well as core programming skills transferable to other media. A good all-round course with design and business content also.

Course weaknesses:
There are no major games industry links. The course does not produce games, rather multimedia programmers, who could transfer their skils to the games market.
www.iadt-dl.ie/prospectus.pdf

Profit & Entrepreneurship

Research and Education Coupled with Entrepreneurship – ‘Generating profit from your internal entrepreneurship’

Dates: 31st of March and 1st of April

Henley-Incubator in partnership with Enterprise Ireland are organising two days of presentations on innovation and entrepreneurship.

The key speakers will present on their experiences of generating entrepreneurial spirit in their organisations and spinning out valuable ventures.

On Tues the 1st of April you will also visit MediaLab Europe to see the latest technologies and where they may impact your business.

Venue: Dublin
Monday 31 March – Guinness Storehouse Learning Centre
Tuesday 1 April – MIT MediaLab

This is a FREE event for members of the H-I Network and Guests (www.extrapreneur.com)

Please contact to reserve one of the limited places.
Marjorie Sanders Tel +44 (0) 1491 418758 marjorie@henley-incubator.com
Jacqueline Foley Tel + 353 (1) 609 2120 Jacqueline.Foley@enterprise-ireland.com

Further info

www.medialabeurope.com

Causing Havok At GDC

Havok set out to GDC 2003 with fiddles, bodhrans and a physics SDK called Havok 2 and won over the hearts and minds of AAA title developers everywhere. Rag doll physics was declared to be the trend of the future and it was heard said that no successful sequel title could be made without help from the Havok boys and girls.

No motion capture houses were in attendance this year, they were replaced by a slew of MMORPG middleware suppliers, our favourite being the ‘Phorest’ Guys from Dublin, who have developeered (sic) a revolutionary peer to peer networking solution for online gaming and have Korea firmly in their sights for a start.

Along with the disappearance of the motion capture studios went the booth babes with nary a one in sight for the first time in living memory, a sure sign of a maturing industry even though part of me missed their flighty ways and in-depth product knowledge.

Nvidia blew the show away with their pixie reel and brought us closer to a cinematic experience than ever before. Vertex shaders have never looked so good.

Sony came off the fence and endorsed middleware as the only viable way to build the games of the future as costs were rising so fast and hardware was becoming so complex. David Lau-Kee, CEO of Renderware was ecstatic at the news and ran around the whole show telling anyone who would listen, with a grin on his face like a skipping rope between his ears, Havok CEO Hugh Reynolds received the news calmly and with a steely reserve, from great distances games developers came and gathered at his feet to hear the good news about how middleware could save them.

Rendering Giant NDL re-launched Netimmerse as Gamebryo and as soon as Herman Kaiser left, they hired some very cute and immensely tall Amazon women who said they were from North Carolina but we’re not so sure.

Remi Arnaud (ex of Intrinsic) is now working on the architecture team for the PS3 at Sony and didn’t seem to mind the gentle ribbing when Ireland kicked Frances’ arse on Saturday morning in the six nations. Steve Glietzman and the rest of the Intrinsic boys were pretty quiet but milling around, unfortunately someone got into their meeting room (off the show floor) and robbed $30K worth of stuff including a clear/see-through XBox dev Kit, a PS2 Dev Tool and a super dooper laptop. Someone forgot to lock the door!

The Lord Mayor, Dermot Lacey dropped by the stand as GDC coincided with Irish week this year (little known fact, San Jose is twinned with Dublin). He was joined by a group of councillors, the city manager John Fitzgerald and the new head of the Digital Hub, Philip Flynn. Later that night, Phil Flynn managed to sneak a few of us in to the Black tie Spirit of Ireland awards in the Fairmont hotel to meet the Tanaiste. Now there’s a guy that understands the idea of a good piss-up, the Digital Hub couldn’t be in safer hands.

With no major console releases, the main news was generated in the sessions and Warren Spector delighted us all with tales of Deus Ex 2, especially physics integrated with sound effects and rag doll death scenes (courtesy of Havok).

Microsoft had no booth, just a large meeting space and put their money into their party nights, Drew Angel (off) came thorough with more invites for Havok than anywhere else and we didn’t let him down by wrecking the joint again, it sadly ended in tragedy when Malachy Duffin was last seen being attended to by two nurses.

Sony spent money on the booth and had no party but Brett and Guy from Sony Developer Relations tell me this will be rectified next year and anyway, isn’t the E3 party impressive enough.

The mobile prequel/add-on this year was well attended and Nokia pulled out all the stops for the launch of N-Gage to a cynical game market, opinion among journalists was divided, from the Sim card games are too awkward to change, buttons too small to the more positive viewpoint that Nokia will teach us how to appeal to a mainstream market with 15 minute chunks of time to play, not 40 hours to get to level 16. Overall though, it wasn’t seen to compete head on with GBA, it’s more aimed at bored commuting adults.

Which leads to our party, the sessions in the Fairmont most nights was only a warm –up for the best Havok party ever. Thanks to the fine bevy of musicians who gave of their time and fingers but didn’t spill a drop, Katie Blooms is now synonymous with Havok debauchery and is pound for pound or dollar for dollar the best attended, premium event of the show, it’s so underground, you can’t get in the door without two top ten games under your belt or you have to own a console manufacturer. Dueling fiddles on the tables of the Fairmont rounded off a great evening/morning and the CTO will eventually learn to read a 24-hour clock and make his plane, still a tradition is a tradition and Dr. Collins spent the day afterwards bartering chickens to get on a later Aeroflot flight to Shannon.

More info:

www.havok.com/&

www.gdconf.com/

ICT Conference

Date: 1st, 2nd and 3rd April 2003
Venue: RDS, Dublin 4

ICT Expo is the main ICT conference held annually in Ireland.

Visitors can enjoy a free visitor seminar programme, the Evolve Heads of Industry Conference, the ICS Skills IT Training Conference, the Irish Internet Association Innovators Pavilion, the ICT Excellence Awards and a host of exhibits.

For more information visit

www.ictexpo.ie

Loading … Gamedevelopers.ie.. Pt. 2

On the 31th of March 2003 a new website aimed at games developers in Ireland, gamedevelopers.ie, will go live.

Developed by STeM, in association with Nokia and O2, the site will provide information on setting up a games company in Ireland, relevant education and training courses on games and technical and social research being conducted in academia.

The site will promote networking and communication through a skills database, a jobs and gallery section and online forums. It will also provide regular news updates and comprehensive feature articles on news of relevance to the industry in Ireland.

Based on a three-year project on games being conducted and managed by Dr. Aphra Kerr and supported by the Irish Research Council for the Humanities and Social Sciences and STeM in DCU, the site was developed by two multimedia students from DCU Paul May and John Lynch.

STeM is a research centre based in the School of Communications at DCU whose members study social aspects of digital media.

Further information from Aphra Kerr at 01-700 5672

Nokia Developer Day

Venue: Guinness Store House

The 2nd Irish Nokia developers conference is said to build on a similar event last December and will look at key developments in the mobile arena. Based on feedback from developers the focus of this event will be to examine the commercial and development opportunities in three key areas – Java, Games and X-HTML.

Loading … Gamedevelopers.ie

On the 31th of March 2003 a new website aimed at games developers in Ireland, gamedevelopers.ie, will go live.

Developed by STeM, in association with Nokia and O2, the site will provide information on setting up a games company in Ireland, relevant education and training courses on games and technical and social research being conducted in academia.

The site will promote networking and communication through a skills database, a jobs and gallery section and online forums. It will also provide regular news updates and comprehensive feature articles on news of relevance to the industry in Ireland.

Based on a three-year project on games being conducted and managed by Dr. Aphra Kerr and supported by the Irish Research Council for the Humanities and Social Sciences and STeM in DCU, the site was developed by two multimedia students from DCU Paul May and John Lynch.

STeM is a research centre based in the School of Communications at DCU whose members study social aspects of digital media.

Further information from Aphra Kerr at 01-700 5672