Category Archives: Feature Articles

This page lists long-form feature articles written by members of the GameDevelopers.ie community. Have something you want to talk about that’s about 1,200 words long? You can submit your feature articles by clicking here.

This is not a plumbing issue!

Aphra Kerr and Vicky Twomey-Lee explore how to make game events more diverse and inclusive. The games and technology industries are fond of saying that they have a pipeline issue. They argue that there are not enough people studying and entering the industries, and their solutions have focussed on promoting[...]

UK Games Industry Census 2020 Diversity Findings

  UKIE and Dr. Mark Taylor of the University of Sheffield in the UK have published a new Games Industry Census which gives some good insights into the employment of women and black, Asian or minority ethnic (BAME) people in the British games industry. Funded via the Arts & Humanities Research[...]

DUUG #21: Once Upon a Time in the DUUG

“Once upon a time in the DUUG” took place at the Talent Gardens having no one else but James Brady speaking. For the ones who haven’t heard of him, James is a 3D artist with 4 years experience working on AAA games and large indie projects. You can find out[...]

james brady feature

‘My pathway to being a 3D artist in games’ – James Brady

Background My dad worked at a graphic design company in Belfast, Northern Ireland in the 90’s. The company he worked at had Apple Macintosh computers loaded with Bungie’s classic hit “Marathon” and Bullfrog’s legendary title “Syndicate”.  After hours, he would sneak me in to play these games along with a[...]

Galway Games Gathering 17 – a roundup

The inaugural Galway Games Gathering took place on the 15th and 16th September at the wonderfully designed Galway, Mayo Institute of Technology (GMIT) in Galway (see pic above), featuring a series of 20 presentations from speakers in the Irish and International games communities and an expo of Irish indie games.[...]

Inspirefest Novices reflect

This year gamedevelopers.ie teamed up with the Network in Play project to offer two students tickets to the Inspirefest conference in Dublin in July. Being tough taskmasters we asked people to explain to use when they were applying what diversity meant to them. The two winners caught our eye with[...]

Imirt’s 25 days of Christmas, 2016.

December 2016 saw Imirt, the Irish Game Makers Association, run a 25 days of Christmas event on Facebook profiling people, games and general info on the games industry. Take a look at  http://www.imirt.ie/25-days-of-christmas-2016/  

The Diversity Game

You have probably observed it. Women can be pretty rare at games events. The Irish games industry is not unusual; this is a pattern observed in many countries. Stats for the games industry in the UK and the US usually put the proportion of women across all occupations at around[...]

IrishGameDev 2015 in Review

It was a busy year in 2015 and a bit later than we had hoped here is a brief summary of key events and a list of some of the many games released. There were some key business milestones with Havok purchased by Microsoft in the Autumn, and Brenda and[...]

Experiences of a First Global Game Jam

 The annual Global Game Jam took place from the 29th to the 31st of January, 2016 with over 36,000 jammers, 632 jam sites, 93 countries, and over 6860 games made worldwide, this is the biggest Game Jam to date! This year’s jam theme was “Ritual”. We asked a first time attendee[...]

IrishGameDev Podcast with Vicky Lee

The latest installment in the #IrishGameDev podcast series by Geoff Newman. This one is with Vicky Lee, event organiser extraordinaire including GameCraft, PyLadies, PyIreland, Coding Grace etc. etc. Vicky is committed to organising female friendly and inclusive tech events. See http://GameCraft.it for more info. The next event is on the 13th of[...]

Watch Richard Barnwell at the StartUp Grind.

Before Christmas we posted about this event at StartUp Grind where David Scanlon was interviewing Richard Barnwell of Digit Games. David has written up a summary of the event and posted a video of the talk. The talk is wide ranging including Richard’s prior history in Jagex and Jolt Online Gaming[...]

Method in the madness

Pavel Barter talks to Drogheda’s John Fuller, producer of Mad Max the game.   In 2002, John Fuller travelled from Dublin to Finland to meet Remedy, the studio working on ‘Max Payne 2: The Fall of Max Payne’. As part of the team for Havok, the Irish physics middleware company,[...]

Long live the Kings

After developing mobile hit Kings of the Realm, DIGIT Game Studios is planning its next offence with a recruitment campaign and a AAA title based on a “huge” IP. CEO Richard Barnwell talks to Pavel Barter about how the company became the biggest developer in Ireland, why a multi-platform approach[...]

Endlife Studios presents #IrishGameDev 2014

In December 2014 Geoff Newman of Endlife Studios interviewed some members of the Irish game development community about how 2014 was for them and what they expected from 2015. He has now published and shared this work with everyone. He will be doing another one too – so if you are[...]

#IrishGameDev Timeline

We created a new section on gamedevelopers.ie to provide a home for an alpha timeline of the Irish Games Industry. Find out when Atari was in Ireland, or Sony launched its GAA game. Watch videos, check dates. This was originally compiled by Jamie McCormick to show visitors that Ireland has a[...]

State of Play 2015 review

DIT, Aungier Street, played host to the annual indie games festival, State of Play 2015 on Wednesday 20th May. (Watch back at www.twitch.tv). During the afternoon students and indies demoed their projects and for the first time there was an academic session for showing research. However we the authors, were really only[...]

Six appeal

Pavel Barter talks to John Halloran, co-founder of SixMinute Games, about how the independent mobile game studio rose from the ashes of PopCap to become a leading light in Irish game development. Failure is not always an option, but the team at SixMinute Games consider it a stepping stone to[...]

Redesign Update

  The current iteration of the GameDevelopers.ie is a work in progress. Since August we have completed our change in infrastructure, and are running nicely on our new server. We have ported over a lot of content and set up our twitter account. The to do list is still quite[...]

124 minutes of State of Play Goodness (DIT)

Hugh, Bryan and Brian from DIT have been rendering the video from the State of Play 2014 September Special that happened last month. They have kindly provided it now at this link, or you can enjoy it right here on gamedevelopers.ie tv :) The talks were to a packed house,[...]

GameDevelopers.ie V3 Launches

Welcome to the relaunched website. Over the past few months a team of volunteers from the games industry, academia and related areas have been working in their spare time to bring this day about. We have had a makeover which has added a number of improvements, including audiovisual and social[...]

The Games Industry In Ireland 2012

This feature summarises the results of the Irish Games Industry Survey 2012, an independent study by Jamie McCormick, Marketing Systems Manager with Dublin based GALA Networks Europe, with input from by Dr. Aphra Kerr of NUI Maynooth and Phil Bourke of LIT Thurles.

The Games Industry In Ireland 2009

This feature reports on a survey conducted by Aphra Kerr, based at the National University of Ireland Maynooth, and Anthony Cawley, University of Limerick, over the summer of 2009. It explores the demographics and functions of game companies on the island of Ireland and traces their geographical spread.

The Problems With Game Development Education In Ireland

There are now approximately fifteen courses at third level on the island of Ireland, and a few more at second level, claiming to teach game development. Tony Kelly discusses some of the pitfalls to be wary of when considering these courses.

Relying On Instinct

The artists previously known as Torc are on the brink of releasing their impressive Instinct Studio toolset. Pavel Barter talks to Instinct’s much-respected Business Development Director, Mike Gamble, whose career has run the gamut from board games to atomic research.

Gd.Ie Is Three!

It was probably not the best weekend in hindsight to hold the birthday shindig. The May bank holiday weekend is usually the first one with a bit of decent sun and most students head for home for the last pre-exam rest. Still about 40 people turned up to help to celebrate the third birthday of gamedevelopers.ie in the Digital Exchange building in Dublin.

Nephin Games

Just over a year ago Nephin games picked up a Digital Media Award for their first game, a kickboxing game in association with WKN. Their second game, a National Lampoon’s license will be published in the USA shortly. Recently I traveled west to find out from CEO Alan Duggan what has been going on.