Marketing Role – Galway City

We are recruiting a Marketing Ninja (yes, that’s a real job tittle) to join our small, world class, high performing team of game designers, artists, developers, animators and testers.

The role is full time permanent and salary will be negotiated on second interview.

The ideal person will be ready to hit the ground running on a major project, executing the marketing plan of an upcoming launch while undertaking a variety of marketing projects for the existing game portfolio.

Exciting and challenging day to day work will include:
– Interacting with international Journalists, Bloggers, Reviewers, Streamers by phone and email.
– Writing PR, articles, player community content, posts.
– Producing screen recordings, live videos, gifs, memes.
– Interacting with our player base through email, forums and numerous social media accounts.
– Building and managing a network of relationships with other community managers.
– Managing website content, building micro sites and landing pages.
– Running competitions and organising events.

… and loads more, so the person needs to be used to high performing environments with lots of personal responsibility given and hard work and high output expected.

To apply for this position please email with:
1. A summary of any complex marketing projects you have executed and the results achieved
2. Links to fun content you have written
3. Links to game related forums where you contribute
4. Links to any websites or landing pages you have built and a summary of the tools you used
5. Examples of PR which you had published in major media

If you are interested in establishing a career in game marketing but don’t have experience in this field, we may consider an internship in addition to this role – so please specify when you contact us.

More information available at

Graphics Programmer Role – Galway City

We’re looking for a Graphics Wizard (that’s an official company title) to join the 9th Impact team. You might be familiar with the role from such job descriptions as Graphics Programmer or Rendering Engineer.

The role is full time permanent based in the magical city of Galway and salary will be negotiated on second interview.

The candidate will have a passion developing amazing visual effects and love the challenge of optimizing for mobile. You will have strong maths background, an eye for detail, artistic flair, code in C# and have experience in Unity engine.

Day to day tasks will include:
Designing & developing materials, fluids, particles and special effects
Perfecting shadowing and lighting within constraints
Optimizing frame rates, achieving data compression on textures, meshes
Solving mathematical geometry problems in motions, collisions and culling

… and loads more, so the person needs to be used to high performing environments with lots of personal responsibility given and hard work and high output expected.

To apply for this position please email with:
1. A list of any engineering/physics/maths/game dev qualifications you have and your final grades
2. A link to your portfolio or your GitHub or attach examples of shaders, ray tracers or videos of effects you’ve created
3. Links to games you’ve worked on and specify your role in each
4. Any other cool stuff you want to share

If you are interested in establishing a career in graphics programming, are familiar with unity but not FX or vice versa, we may consider a junior position with training – so please specify when you contact us.


More information available at

The Little Acre Is Out Now

Pewter Games Studios and Curve Digital have this week released the much anticipated game ‘The Little Acre’.

The Little Acre follows the story of Aidan and his daughter, Lily, set in 1950’s Ireland. After discovering clues as to the whereabouts of his missing father, Aidan begins investigating until he inadvertently finds himself transported to a strange new world. Ever the hero, Lily sets off after him, encountering her own perils along the way. Featuring voice-acting and hand-drawn animation, The Little Acre is a memorable, lovingly crafted adventure game.


The Little Acre is available now on PC, PlayStation 4 and Xbox One.


More on the studio.

Pewter Games Studios are a small Irish game development studio, focusing on the creation of unique and memorable story-driven games.


Ben Clavin and Christopher Conlan met while studying for their Master’s Degree in Digital Games, during which they created several small games. For one in particular, they saw potential. Wanting to take the idea further, the two formed Pewter Games Studios following graduation in 2013. The team grew to six in 2014, and nine in 2015.


Pewter Games Studios are supported by the National Digital Research Centre and Enterprise Ireland, and are based in Dublin.

For more on them visit


Vigilantes launches Kickstarter Campaign


Donegal-based developer Timeslip Softworks is excited to announce that Greenlight and Kickstarter campaigns for Vigilantes have just gone live. Vigilantes offers a compelling crime themed, turn based tactical experience for Windows, Mac, and Linux. Players assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism and determined to bring down the three criminal gangs which dominate Reiker City. Vigilantes is the studio’s second game, and has been in development for almost two years. Polished preview demos are available for Windows, Mac and Linux.


The studio hopes to raise €5,000 to help with upcoming development costs, and the campaign has some great rewards. In addition to significantly discounted copies of Vigilantes, backers have the option to have a criminal or NPC named after them. The Kickstarter campaign for Vigilantes will run until 6th November.

kickstarterSteam Greenlight

Windows Demo:

GameCraft Unplugged at InspireFest 2016

Gamecraft came to InspireFest Fringe 2016 with another fantastic Unplugged session.

Gamecraft Unplugged is an games jam style event where attendees design and create table top games, using arts and crafts,  paper and pens, crayons and cardboard, and basically anything that doesn’t need an electrical current!


It was a great success with many games produced by the young creators who attended. Many families came out to play board games and build table top adventures of their own.

A huge thanks to Inspirefest for having us and to all the volunteers who helped make this Gamecraft Unplugged happen.

See for information on future events.


The Legend of Danny Crask @ E3 2016

Dublin-based studio LoPoly Games brought their new game The Legend of Danny Crask to E3 in June 2016 with a stunning debut trailer.

The Legend of Danny Crask is a sci-fi themed action/puzzle platformer that takes place in 1980’s middle America. Use your power-suit and throwing disc to defeat enemies and solve puzzles across multiple worlds, while trying to piece together the clues as to what happened to your childhood sweetheart on that long dark night.


The game is coming soon to PC and Xbox One through the ID@Xbox program, with more platforms to be announced soon.

Delta Legend Kickstarter Launches

Gut Games is a teeny tiny Dublin based studio which has just launched the Kickstarter campaign to fund its first game, Delta Legend – Magic of the Blues. Delta Legend is a fantasy action RPG which draws its inspiration, setting and, of course, soundtrack from the history and folklore which surrounds Blues Music. The studio has been working to generate media interest in the project, which can be challenging for a small, new studio, but has received positive coverage and reviews of the campaign to date.


The game is about three little demons who enlist the help of a troubled Bluesman in their quest to save their home realm of Pandemonium – a Blues wonderland. Players can switch between multiple characters as they undertake missions in this open world, learning new songs to defeat enemies in musical duels. Each character has a different skill set – both musical and magical – and you can switch back and forth between Pandemonium and Delta City, the realm of humans. These two realms have a symbiotic relationship and actions in one can drastically alter the fate of the other, leading to interesting and infinite possibilities.


For people who are not that familiar with the Blues, the game will be a fun process of discovery but the narrative and gaming aspects of the project are strong and engaging enough that you would not need to be a fan of the blues to enjoy the game. The idea of creating a fantastic “Bluesland” allowed us to introduce fun elements related to the music genre (such as all crazy types of electric guitars ) and float around any period of time and history. By doing so all variations and types of blues can fit the soundtrack, which intends to explore all the different facets of the genre. That’s some of the logic to all of this madness. The Blues is our inspiration and it adds texture and life to the game, but at the end of the day the game is a product and can be enjoyed on many levels – we see it as an added bonus if players develop a new appreciation for the music.

Delta Legend


Delta Legend is interesting as it demonstrates an ability to compliment the contemporary art of game design with the timeless art of the Blues and has a core ambition to create an energetic collaboration between two creative communities – Game Developers and Musicians. If funding is successful, development will involve an open collaboration with blues musicians to create a soundtrack which is fully integrated with the gaming experience, bringing the Blues to life for a new audience. Furthermore, if we achieve out funding goal we will be looking to expand and collaborate with other game development professionals in order to realise the Delta Legend vision.


Please check out Delta Legend’s Promotional Campaign at the following link:


We hope that you like what you see and that you might take the time to support a home-grown project by sharing, tweeting and backing us if you have the means! We would love to hear from you if you are interested in getting involved in the game – do not hesitate to contact us directly!