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DUUG #23: Time for plan DUUG!
February 27 @ 6:00 pm - 10:00 pm
- THIS MONTH WE FACE THE ULTIMATE BOSS – FEATURE CREEP! Poor project scoping and management dooms many an indie to AAA game – on the 27th, we hear from a game dev veteran on how to plan, design and scope for success!
This DUUG is happening on Weds the 27th of February from 6.15-22.00pm!
This month we plant ourselves in the Talent Garden Dublin, an innovative coworking, events and learning space in Glasnevin. The campus hosts 350 members, offering flexible workspaces, digital skills training and hundreds of events every year. With 23 campuses across 8 countries, Talent Garden also provides its members with access to a unique international network of tech professionals. Thanks Talent Garden!
To get to TG by public transport, take the 83 Bus from Dublin Centre to the stop on Old Finglas Road near MET Eireann, then follow this map: (goo.gl/maps/oCzA9f5sbvK2). Website here: (dublin.talentgarden.org)
Bobby Greaney is a Lead Developer and Technical Artist at Immersive VR Education Ltd, located in Waterford. Since formally transitioning to the games industry in Australia in early 2014, Bobby has worked on numerous titles released on GameJolt, Oculus and Steam. He was Lead Developer on TitanicVR, 1943: Berlin Blitz, and is currently Directing an upcoming flight sim based on the Dambusters mission.
In this two-part talk, Bobby will go through the process of scoping a project from start to finish – the pitfalls, the trials and tribulations, and the successes. We’ll talk about starting from scratch, preproduction and design documentation, setting up milestones, and delivering on time. We’ll break for an interactive feedback session with your projects as well as any issues that you might be having. Afterwards, we’ll talk about scaling up – how to go from a one person unit to a team and beyond. In this section we’ll talk about tools for individual and team project management, as well as the important contacts to have for getting your project released and hopefully generating some profits!
If you’re bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There’s nothing like a little friendly competition to get people queuing up to take another crack at your game…! (And if you’d like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!)
RSVP, ASAP! We’ll see you there!
— Rev & James!
We’re always looking for new topics, speakers, questions or feedback on the event – please feel free to contact us through any of the means below:
- Dublin Unity Users group