Xmas Shindig

this is always a tough one – places are busy, people have lots of other parties too…

then again people are home from the UK and elsewhere so it is a good opportunity to catch up with gd.ie folk working abroad.

venue is solas (used to be the modern green bar) on wexford street from 7.30 pm. Just up from the cornerstone which is where we were last month.

Please PM people and get a mobile no for people attending in case the bar is packed.

see http://www.dublinks.com/index.cfm/loc/11/pt/28/spid/14903601-ED42-449D-9A60421264F6980A.htm

Riverplay Games Releases Game

Kieth Killilea has been in touch to say he is back with a new company, Riverplay Games, and they have released a new game called ‘Spike Dash’. You can see and buy the game at www.riverplaygames.com

Kieth is CEO of Riverplay Games which is a new Indie games developer & online publisher based out of Galway.

People on gd.ie will remember that Kieth was CEO of Starcave games previously based in Galway. They released ‘Camelot Galway -City of Tribes’ in January 2006 via Garage Games.

Mobile Games Forum 2008

23rd – 24th Jan

http://www.mobilegamesforum.co.uk/

Sofitel St James London
6 Waterloo Place
London SW1Y 4AN

Digital Media Awards 08

Shortlist now available at

http://www.digitalmedia.ie/flash/index.html

I see there is no games category any more!

event will be in the crowne plaza in Dublin.

Igda Education Sig Summit Cfp

This just came through and may be of interest to those involved in games education.

Aphra.

IGDA EDUCATION SIG SUMMIT
February 18 & 19, 2008
=========================

The IGDA Education SIG Summit is held in co-location with the Game Developer’s Conference in San Francisco, California. This two-day summit will focus on nuts and bolts practices in curriculum and teaching methods for game development education. There will be two tracks, one aimed at novice educators just entering the game education genre, the second for experienced educators looking for additional tools teaching game design and development.

There will be lectures, model curricula, case blasts, postmortems, interactive hands-on sessions as well as great opportunities for networking and discussion throughout the workshop. Attendees will leave with useful examples and ideas on how to best develop and/or reinvigorate game development curricula in their institution.

The goal of this summit is to address educational issues by sharing examples of best practices in teaching and curricula. It is our hope that participants will collaborate and help create guidelines for the growing community of educators teaching video game design and development. Attendees will leave with useful examples and ideas on how to best develop and/or reinvigorate video game curricula in their institutions.

Call for Posters
================
Topics of interest include, but are not limited to:
•The design and execution of game design and development classes.
•The use of game design and development projects in traditional classes.
•Game design and development as capstone projects.
•Interdisciplinary collaboration in game programs (for students and faculty).
•Teaching and curriculum development in game programs.
•Game development concentrations and majors.
•Laboratory and infrastructure requirements for game classes.
•The effect of game design and development classes on the student.
•Learning theories and pedagogy and their application to games education.
•Tools and methods for supporting games education.
•Novel and experimental games.

Additionally, we welcome posters detailing research results relevant to the themes of the summit as well as posters highlighting or showcasing student experiences in games education programs. Student experiences can be showcased in the context of their capstone or class projects.

Guidelines
==========
Poster submissions must present original, unpublished research or experiences. Late-breaking advances and work-in-progress reports from ongoing research are also encouraged to be submitted. Posters under review elsewhere should not be submitted.

To submit to the poster session, please write an abstract of the research or experiences that you wish to present during the poster session (800 words maximum.) Abstracts must be submitted electronically to submit_EdSIGposter@igda.org.

Important dates in the paper submission process include the following:

Submission deadline: January 15, 2008 (12:00 midnight, US Eastern time)

Notification: January 24, 2008

Questions on poster sessions can be directed to the poster session chair José Zagal at jp@cc.gatech.edu

If the poster is accepted you will be expected to comply with the following guidelines:

1.All posters will be presented on a tri-fold presentation board 36″ by 48″.
2.Provide 100 copies of the Abstract of the poster.
•Include title, Author(s)
•Single spaced
•Limit to one page in length
3.Authors of accepted posters are required to be present at their posters for discussion at the specified time during the summit.
4.Authors are responsible for the transportation of their presentations.
5.Use large enough fonts for subtitles and text so that the poster can be read from approximately 2-3 feet away. Avoid the use of script fonts that are difficult to read.

Further Information
===================

IGDA Information: http://www.igda.org/
Education Summit Information: http://gdconf.com/conference/edusig.htm
Game Developer’s Conference 2008: http://www.gdconf.com/

Robocode Ireland And The Xna Ireland Challenge

The by now annual Robocode Ireland competition for first year undergraduate students will be joined this year by the XNA Ireland challenge in 2008.

The XNA Ireland Challenge will honor the 30th anniversary of SPACE INVADERS and Taito Corporation have granted permission to run this celebratory event.

Both competitions are being run by Philip Bourke at Tipp Institute in Thurles and Lenovo are sponsoring the Robocode event. Last year a team from DIT won the Robocode competition.

The event will take place on thursday March the 13th 2008 and will be preceded by a “Traditional Music Night” and social event.

For more information on the events see http://www.robocode.ie and http://www.xna.ie

Please spread the word about this competition and if you have questions or queries contact Phil Bourke through the respective websites.

For competition posters see http://www.gamedevelopers.ie/news/images/xna_poster.pdf

Igda Education Sig Summit

IGDA EDUCATION SIG SUMMIT
February 18 & 19, 2008
=========================

The IGDA Education SIG Summit is held in co-location with the Game Developer’s Conference in San Francisco, California. This two-day summit will focus on nuts and bolts practices in curriculum and teaching methods for game development education. There will be two tracks, one aimed at novice educators just entering the game education genre, the second for experienced educators looking for additional tools teaching game design and development.

Further Information
===================

IGDA Information: http://www.igda.org/
Education Summit Information: http://gdconf.com/conference/edusig.htm
Game Developer’s Conference 2008: http://www.gdconf.com/

Gdc – San Fran – 08

GDC is extra early this year – February 18-22 – and back in San Fransisco.

As usual there will be the choice AWards, the Indepepdent Games Festial, a mobile summit, a serious games summit etc.

For more see http://www.gdconf.com/

Robocode Ireland And Xna Ireland Challenge

It is the time of year again for this highly anticipated annual third level programming competition.

This year the Robocode will run alongside the XNA Ireland challenge which will honour the 30th anniversary of SPACE Invaders.

For more see http://www.robocode.ie/