iDIG Music Festival weekend in Dublin

Eimear Noone and her team return to Dublin with the globally successful Video Games Live and iDIG Music Festival on the 29th/30th of April. There is also an indie showcase featuring Imirt members and a game jam in this two day event.

The festival runs April 29th and 30th at the RDS with a combination of smaller concerts and presentations by visiting VIP composers and directors.

Some of the world’s greatest award winning composers in games music, such as Russell Brower, Neil Acre, Craig Stuart Garfinkle as well as local singing sensations Jack L and Sibeal Ni Chasaide of Centenary fame will feature.

On May 1st, the festival ends with Eimear Noone (below) leading a VIDEO GAMES LIVE concert at the Convention Centre Dublin. 


Here’s an example of the show – from the recent sold out performance in Qatar – Eimear conducting her own piece from the epic video game “World of Warcraft.”

Tickets and more information at:


Enter the Indie Showcase at Develop:Brighton


Develop:Brighton are looking for submissions for their sixth Indie Showcase competition.                     

The competition is totally free to enter and all 10 finalists will get the opportunity to show off their games to around 1,800 developers, publishers and media at Develop:Brighton, pre-event publicity and a profile on the event website, plus receive 2 free Indie Dev Day conference passes.                            

Previous Showcase winners that have gone on to be successful include Gunpoint, That Dragon Cancer and Darklings which made it into the top-100 grossing games chart on iOS.

Entry to the Indie Showcase is FREE and is open to:

• Studios with no more than 15 people

• Studios – and games – that are non-publisher funded

• Games which are not published by a third party at the time of submission

• Games that have a development budget of less than £1million

• Games that are created in the “indie spirit”

The deadline for submitting your game is 19 May 2016

Find out More>

Game Developer, Galvanic Ltd. (Dublin)



Job Title: Game Developer
Job Type: 6 month contract, full time
Salary: Negotiable, depending on experience.
Location: Dublin, Ireland


Galvanic Ltd is an Irish technology company that has developed the Pip hand-held biosensor which, together with apps, helps users measure, understand and, over time, learn to manage stress.

This innovative stress management product has featured on the BBC, Irish Times, Mashable and TechCrunch.

The Pip relays changes in a person’s stress and relaxation to a Bluetooth enabled smart device. Galvanic’s proprietary signal processing algorithms convert this information into meaningful stress or relaxation metrics which are used to control a suite of engaging applications providing the user with a convenient, easy-to-use solution for easing managing stress.
Galvanic requires an experienced, talented developer to join our team on a contract basis, to provide maternity leave cover. The successful applicant must be able to hit the ground running and quickly get to grips with the learning curve.

You will be involved in all aspects of the cross-platform app development lifecycle from design and implementation to testing and app store submission. This is a superb opportunity to get involved in a dynamic, innovative business and to apply your skill set and problem solving abilities in a highly creative environment.


• Develop and maintain mobile apps for the Pip Platform
• Contribute creatively to all aspects of App design and implementation
• Participate in the creation of design and technical documentation.
• Devise robust, maintainable and extensible mobile software systems.
• Develop elegant and efficient implementations based on design documents.
• Create clean, maintainable and understandable code through design patterns and code commenting.
• Work collaboratively with a small team of developers to produce best-in-class mobile apps for the Pip platform.
• Undertake any other duties reasonably required by Galvanic

• Third-level qualification in Computer Science/Software Engineering or a related discipline (post-graduate qualification an advantage).
• Minimum of 3 years of professional software development experience.
• Experience developing in Unity 3D
• Development experience in C# a must
• Experience developing native apps for either Android or iOS – preferably both.
• Development experience in some or all of the following: Android Java, Objective-C, C++.
• Familiarity with the various app store submission processes a plus.
• Experience in the use of cross-platform mobile development systems such as Marmalade.

• Passion for software development and learning new technical skills.
• Exceptional analytical and problem-solving skills, with an ability to view specific tasks in terms of the big picture.
• A relentless drive to engineer elegant, structured solutions to complex problems, in order to create readily maintainable and extensible systems.
• Ability to document designs, specifications and source code clearly, accurately and concisely.
• Keen awareness of, and insight into, the nuances, requirements and capabilities of mobile clients.
• Excellent communication skills, both verbal and written
• Flexible approach with ability effectively to prioritise and manage multiple deadlines
• Exceptional attention to detail
• Ability to work unsupervised and effectively within a team
• Knowledge and experience of consumer wearable sensors would be beneficial.
• Experience of working in a dynamic startup environment would be beneficial.

To apply, please email a covering note and CV in confidence to, quoting “Game Developer” in the subject line.

[Posted April 15th, 2016]

BOON STUDIOS is hiring (Dublin)

Boon Logo

Boon Studios is Ireland’s most ambitious independent game studio. We are focused on creating the most visually stunning and successful casual games that the world has seen. We are expanding in 2016 and are seeking to fill multiple positions. You must be a self-starter and the type of person who thrives in a small team startup environment.

We are currently a 9 person team and have an awesome office off Merrion Square, in Dublin City Centre.

We currently have the following openings:

*Senior Game Engineer

*Game Engineer

*Game Analyst

Please see our website at for a full job listing.

Our first title, Puzzle Gods, is in soft launch in Canada. See

[Posted April 15th, 2016]

StoryToys are hiring (Dublin)

StoryToys NEW-LOGO-st-flat2

StoryToys, who make educational apps for children, are looking for candidates for multiple roles. The company which is behind the hugely successful My Very Hungry Caterpillar franchise is based in Trinity Street, Dublin.

The vacancies are for:

  • Junior Designer
  • Quality Assurance Lead
  • SDET/Build Engineer
  • UNITY Developer
  • Full Stack Senior Developer

Apply here:

[Posted April 7th, 2016]

Galway Game Jam ‘Warp’ Theme a Great Success

I had a blast at the 48-hour event over the weekend, making and playing games. A large amount of jammers turned out to contribute, meet like-minded folk, and eat pizza (generously provided by organisers Darren and Alanna, @darrencearnaigh and @sparklyparticle respectively).

Alongside the teams making games face-to-face all old-fashioned like, there were some online contributors, watching the live stream and eating triangly bits of cardboard and jam (probably).

All told, there were 11 whole games made with at least one more unfinished, falling victim to the daemon booze. The jammers were given a chance to rate each others’ games and the results were:

1st Warp Cop III (@WARPCOP by @BarDunBar)

An iOS app where you need to warp past lazer towers (that’s what they looked like to me) and mines to progress. You are armed with a shotgun, which [spoiler alert] you don’t need to use if you are fast or pacifistic enough.

2nd Warp-Words

Letters on pedestals (again, my guess) zip around you, with blatant disregard for your safety. You need to shoot them, but not indiscriminately; only the letters contained in the word ‘warp’.

3rd Rapid Volt Girl

The most polished team-built game features a girl dressed as Snape, who, through some type of experiment-gone-awry (actual storyline is delivered on dropped scrolls) which means she can now switch between states as a ball of pure energy. This turns out to be useful as her side-scrolling 2D world provides obstacles only-traversable by such forms of energy.

My team consisted of two inexperienced programmers (myself included) and a talented artist who wasn’t available during the mornings, so as we scrambled to realise the vision of a game on the final day, I couldn’t wait to finish up and see the fruits of everyone else’s labours.

My favourite game of the weekend was Rapid Volt Girl, with honourable mentions to Bob’s Time Adventure, Warp Cars, SeasonWarp and Warp Ninja (an online submission).

The full list of games is here:

(The one I worked on became ‘Luik’)

Keep an eye out for more Galway Game Jams.