Gamecraft came to InspireFest Fringe 2016 with another fantastic Unplugged session. Gamecraft Unplugged is an games jam style event where attendees design and create table top games, using arts and crafts, paper and pens, crayons and cardboard, and basically anything that doesn’t need an electrical current! It was a great[...]
You have probably observed it. Women can be pretty rare at games events. The Irish games industry is not unusual; this is a pattern observed in many countries. Stats for the games industry in the UK and the US usually put the proportion of women across all occupations at around[...]
Nebula Interactive’s new game Project G is released today. The year is 2110 and humanity depends on secret marine farms for survival. Created by a philanthropic organisation through a century’s tireless work, the aquatic farms are under threat from predators emboldened by an ecosystem in chaos. Cybernetic fish-bots were created[...]
It was a busy year in 2015 and a bit later than we had hoped here is a brief summary of key events and a list of some of the many games released. There were some key business milestones with Havok purchased by Microsoft in the Autumn, and Brenda and[...]
The annual Global Game Jam took place from the 29th to the 31st of January, 2016 with over 36,000 jammers, 632 jam sites, 93 countries, and over 6860 games made worldwide, this is the biggest Game Jam to date! This year’s jam theme was “Ritual”. We asked a first time attendee[...]
The latest installment in the #IrishGameDev podcast series by Geoff Newman. This one is with Vicky Lee, event organiser extraordinaire including GameCraft, PyLadies, PyIreland, Coding Grace etc. etc. Vicky is committed to organising female friendly and inclusive tech events. See http://GameCraft.it for more info. The next event is on the 13th of[...]
Listen in as Geoff Newman’s #IrishGameDev Podcast returns with Colm Larkin of Gambrinous (http://gambrinous.com/). The discussion deals with all things Guild of Dungeoneering, its (somewhat unexpected) success and Colm’s involvement with Irish game makers association IMIRT. Topics discussed include Steam’s Early Access, and why it did not appeal to him[...]
Pavel Barter talks to Drogheda’s John Fuller, producer of Mad Max the game. In 2002, John Fuller travelled from Dublin to Finland to meet Remedy, the studio working on ‘Max Payne 2: The Fall of Max Payne’. As part of the team for Havok, the Irish physics middleware company,[...]
After developing mobile hit Kings of the Realm, DIGIT Game Studios is planning its next offence with a recruitment campaign and a AAA title based on a “huge” IP. CEO Richard Barnwell talks to Pavel Barter about how the company became the biggest developer in Ireland, why a multi-platform approach[...]
In December 2014 Geoff Newman of Endlife Studios interviewed some members of the Irish game development community about how 2014 was for them and what they expected from 2015. He has now published and shared this work with everyone. He will be doing another one too – so if you are[...]
Game jams are an ideal way to unite coders, artists, modellers, musicians, and more, under one roof and building a game in a set space of time. But what is involved? And how does an organiser set up a jam? Pavel Barter talks to three jam organisers: Global Game Jam's Eoin Carroll, GameCraft's Andrea Magnorsky, and Auroch Digital's Debbie Rawlings.
With the announcement of a new GamesSpace initiative in Dublin, indie start-ups may find it easier to source office space. In this feature, Pavel Barter explores the steps you can take to obtain funding and grow a fledgling Irish games company.
This feature summarises the results of the Irish Games Industry Survey 2012, an independent study by Jamie McCormick, Marketing Systems Manager with Dublin based GALA Networks Europe, with input from by Dr. Aphra Kerr of NUI Maynooth and Phil Bourke of LIT Thurles.
This month sees the launch of Games Music Ireland, a new body to represent and promote networking between composers and game developers. In this feature Pavel Barter speaks to Mick Kiely, founder of Games Music Ireland, and developers Alan Duggan from Tribal City Interactive, and Jim Pipe from StoryToys, about the importance of music in games.
There are now approximately fifteen courses at third level on the island of Ireland, and a few more at second level, claiming to teach game development. Tony Kelly discusses some of the pitfalls to be wary of when considering these courses.
The artists previously known as Torc are on the brink of releasing their impressive Instinct Studio toolset. Pavel Barter talks to Instinct’s much-respected Business Development Director, Mike Gamble, whose career has run the gamut from board games to atomic research.
Just over a year ago Nephin games picked up a Digital Media Award for their first game, a kickboxing game in association with WKN. Their second game, a National Lampoon’s license will be published in the USA shortly. Recently I traveled west to find out from CEO Alan Duggan what has been going on.