Launch Of N-Gage Challenge – Pt.2

Yesterday, April 29th, saw the launch of the N-GAGE challenge in Ireland, an innovative competition seeking the best game concepts for the latest generation of colour mobile phones.

If you are a budding designer then this is the competition for you. No expertise, experience or computer skills are necessary to enter the N-GAGE challenge – all they ask is that you are over 18.

Organised and managed by UPSTART games and supported by Nokia (Ireland) Ltd. and O2 Ireland information on entry forms can be obtained from www.upstartgames.com/challenge or by texting ‘reg’ followed by your email address to 51101.

A short list of 25 entries will be narrowed down to five finalists by a judging panel which includes people like David Jones of Real Time Worlds (creator of Lemmings, Grand Theft Auto), consultant Neil Jones-Cubley (formerly of Sony Psygnosis), Sebastian Clayton of Digtial:CC and Gavin Barrett of Nokia.

Prototypes of the five finalists will be developed in consultation with Digital:CC and made available via a competition website for public trial and voting. The eventual winner will be announced at an event in Oct. 2003.

And the prize? That should read prizes.

Well for the eventual winner an advance of €5,000 on eventual royalties of the game when published, a period of training at a Digital Hollywood facility in Toyko or LA, an internship in a games development company and an ‘original concept’ credit on the published game. The winning concept will be published globally by Upstart Games and distributed in Europe by 02 through the 02 Games Arcade service.

And if that wasn’t enough – all five finalists will receive an N-GAGE game deck and games.

New Closing Date For N-Gage Challenge

Closing date has been extended to 14th of July. According to the organisers over 500 application packs have been sent out…

The N-GAGE challenge is a competition looking for the most original ideas for new games that can be played on the latest genderation of colour mobile phones including the Nokia 3510i, the 3650 and other models.

Organised and managed by UPSTART games and supported by Nokia (Ireland) Ltd. and O2 Ireland the closing date for entries is the 30th of June 2003.

More details and entry forms from challenge

www.upstartgames.com/challenge

Launch Of Gamedevelopers.ie

gamedevelopers.ie will be formally launched today, the 30th of April in the Guinness StoreHouse.

Dr. Steven Collins of Havok will be the guest speaker at the launch of gamedevelopers.ie today and Dr. Aphra Kerr of STeM, DCU will also speak.

The launch event starts at 7pm and the speeches will be followed by light refreshments and nibbles.

A mixture of industry, academics and policy makers are expected to attend and some are expected to move to a local drinking emporium after.

Launch Of N-Gage Challenge

Yesterday, April 29th, saw the launch of the N-GAGE challenge in Ireland, an innovative competition seeking the best game concepts for the latest generation of colour mobile phones.

If you are a budding designer then this is the competition for you. No expertise, experience or computer skills are necessary to enter the N-GAGE challenge – all they ask is that you are over 18.

Organised and managed by UPSTART games and supported by Nokia (Ireland) Ltd. and O2 Ireland information on entry forms can be obtained from www.upstartgames.com/challenge or by texting ‘reg’ followed by your email address to 51101.

A short list of 25 entries will be narrowed down to five finalists by a judging panel which includes people like David Jones of Real Time Worlds (creator of Lemmings, Grand Theft Auto), consultant Neil Jones-Cubley (formerly of Sony Psygnosis), Sebastian Clayton of Digtial:CC and Gavin Barrett of Nokia.

Prototypes of the five finalists will be developed in consultation with Digital:CC and made available via a competition website for public trial and voting. The eventual winner will be announced at an event in Oct. 2003.

And the prize? That should read prizes.

Well for the eventual winner an advance of €5,000 on eventual royalties of the game when published, a period of training at a Digital Hollywood facility in Toyko or LA, an internship in a games development company and an ‘original concept’ credit on the published game. The winning concept will be published globally by Upstart Games and distributed in Europe by 02 through the 02 Games Arcade service.

And if that wasn’t enough – all five finalists will receive an N-GAGE game deck and games.

New Journal Of Game Development – 2

A call for submissions has been circulated for the JOURNAL OF GAME DEVELOPMENT which will have its first issue in December of 2003.

For researchers, academics and RnD departments of game companies this new journal looks like providing an interesting new space for the dissemination of research. The following information has been circulated on various mailing lists.

‘The Journal of Game Development (JOGD) is a newly created journal dedicated to the dissemination of leading-edge, original research, and underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The research will come from both academia and industry. The editor-in chief is Michael van Lent , University of Southern California, Institute for Creative Technologies, and the founding editor is Mark Deloura, Developer Relations Manager for Sony Computer Entertainment.

Game related topics from the areas of physics, mathematics, artificial intelligence, graphics, networking, audio, simulation, robotics, visualization, and interactive entertainment will be considered. It is the goal of the journal to unite these cutting-edge ideas from industry with academic research in order to advance the field of game development and to further advance the acceptance of the study of game development by the academic community.

Topics to be covered include, but are not limited to:
Mathematics
Physics
Artificial Intelligence
Graphics, particularly as it relates to real-time developments
Networking
Audio
Simulation and Visualization
Robotics
Interactive Entertainment

The first issue is scheduled for publication in December 2003. All papers will be refereed according to the high standards of the Editorial Board and its referees. Authors will receive 5 free offprints of their published paper and will transfer copyright to the Publisher. There are no page charges for publication. Manuscripts should be prepared following the general guidelines for authors published in the journal. Full instructions can be found at www.jogd.com. Please include a covering letter stating that the submission is intended for the Journal of Game Development. Manuscripts should be submitted to the Publisher by July 15 2003, although authors are strongly encouraged to submit their work as soon as possible.’

For questions on the submission process, please contact Jenifer Niles jniles@charlesriver.com, or Michael van Lent vanlent@ict.usc.edu.

New Journal Of Game Development

A call for submissions has been circulated for the JOURNAL OF GAME DEVELOPMENT which will have its first issue in December of 2003.

For researchers, academics and RnD departments of game companies this new journal looks like providing an interesting new space for the dissemination of research. The following information has been circulated on various mailing lists.

‘The Journal of Game Development (JOGD) is a newly created journal dedicated to the dissemination of leading-edge, original research, and underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The research will come from both academia and industry. The editor-in chief is Michael van Lent , University of Southern California, Institute for Creative Technologies, and the founding editor is Mark Deloura, Developer Relations Manager for Sony Computer Entertainment.

Game related topics from the areas of physics, mathematics, artificial intelligence, graphics, networking, audio, simulation, robotics, visualization, and interactive entertainment will be considered. It is the goal of the journal to unite these cutting-edge ideas from industry with academic research in order to advance the field of game development and to further advance the acceptance of the study of game development by the academic community.

Topics to be covered include, but are not limited to:
Mathematics
Physics
Artificial Intelligence
Graphics, particularly as it relates to real-time developments
Networking
Audio
Simulation and Visualization
Robotics
Interactive Entertainment

The first issue is scheduled for publication in December 2003. All papers will be refereed according to the high standards of the Editorial Board and its referees. Authors will receive 5 free offprints of their published paper and will transfer copyright to the Publisher. There are no page charges for publication. Manuscripts should be prepared following the general guidelines for authors published in the journal. Full instructions can be found at www.jogd.com. Please include a covering letter stating that the submission is intended for the Journal of Game Development. Manuscripts should be submitted to the Publisher by July 15 2003, although authors are strongly encouraged to submit their work as soon as possible.’

For questions on the submission process, please contact Jenifer Niles jniles@charlesriver.com, or Michael van Lent vanlent@ict.usc.edu.

Elspa Games Summit – 2

A two day games summit organised by ELSPA and supported by TIGA will take place on the 17th and 18th of June 2003 in London. Two workshops will be held on the previous day, the 16th of June.

On the 16th of June there will be two pre-conference half day workshops presented by representatives from Osborne Clarke, a pan-European law firm.

The morning workshop will deal with Negotiating Games Publishing Deals and the afternoon workshop will focus on Creating and Acquiring Rights for Computer Games. The morning workshop will deal more specifially with IPR in Computer Games, Publishing Deals and agreements. The afternoon workship will focus on agreements with talent, third party licences and music.

The two day summit consists of plenarys and parallel sessions. The first morning will see analysis of market trends, discussion of the challenges and opportunities faced by European developers and a presentation by Chris Deering, President of Sony Computer Entertainment Europe, on future challenges for console platforms. These are followed in the afternoon by a session on new opportunities in terms of the mass market and a session on finance and risk management.

The second morning will open with a keynote by Peter Moore, Corporate VP of Retail Sales and Marketing for Microsoft, who will speak on the evolution of digital entertainment. This will be followed by a further analysis of market trends, a keynote on the changing retail environment, insights into handheld gaming with a representative from Nintendo and a roundtable on best practice in the industry. The afternoon sees a number of sesions on broadband, mobile games and license exploitation.

The event will take place in the Radisson SAS Portman Hotel in London.

More info: www.elspa.com/

Elspa Games Summit

A two day games summit organised by ELSPA and supported by TIGA will take place on the 17th and 18th of June 2003 in London. Two workshops will be held on the previous day, the 16th of June.

On the 16th of June there will be two pre-conference half day workshops presented by representatives from Osborne Clarke, a pan-European law firm.

The morning workshop will deal with Negotiating Games Publishing Deals and the afternoon workshop will focus on Creating and Acquiring Rights for Computer Games. The morning workshop will deal more specifially with IPR in Computer Games, Publishing Deals and agreements. The afternoon workship will focus on agreements with talent, third party licences and music.

The two day summit consists of plenarys and parallel sessions. The first morning will see analysis of market trends, discussion of the challenges and opportunities faced by European developers and a presentation by Chris Deering, President of Sony Computer Entertainment Europe, on future challenges for console platforms. These are followed in the afternoon by a session on new opportunities in terms of the mass market and a session on finance and risk management.

The second morning will open with a keynote by Peter Moore, Corporate VP of Retail Sales and Marketing for Microsoft, who will speak on the evolution of digital entertainment. This will be followed by a further analysis of market trends, a keynote on the changing retail environment, insights into handheld gaming with a representative from Nintendo and a roundtable on best practice in the industry. The afternoon sees a number of sesions on broadband, mobile games and license exploitation.

The event will take place in the Radisson SAS Portman Hotel in London.

More info: www.elspa.com/

Launch Of Gamedevelopers.Ie Website

where: Guinness StoreHouse, St. James’s Gate, Dublin 8. The event will take place in the Learning Centre on the 4th floor. Someone will be present on the night to direct guests from the main entrance on the ground floor.

time: 7pm-8.30pm

Plan of events: Two guest speakers will briefly talk about the games industry and Ireland. The speakers will be announced on this website once arrangements are in place. This will be followed by light refreshments and nibbles.

Attendance is by invitation only and these were sent out towards the end of last week.

If you have not received an invitation and feel you should have please contact aphra.kerr@dcu.ie

Guests will be moving from the Storehouse to a local drinking emporium after.

Eirplaygames Sign Distrib. Deal

EirplayGames has signed a distribution agreement with Mobile Sheriff, an Irish based content aggregator.

EirplayGames is a Dublin based company who produce a range of entertainment content including Java and web games as well as musical applications.

They have signed a deal with mobilesheriff.com this month which will see Eirplay’s range of mobile games marketed and distributed to Irish and international mobile subscribers.

mobilesheriff.com is a portal run by Trust 5, an Irish based company which offers a range of automated and integrated mobile payment solutions, database and customer management systems and SMS based solutions. In 2001 they opened an office in Australia and they have representatives in South Africa, the UK, Turkey and the Middle East.

More info:
www.eirplaygames.com
mobilesheriff.com
www.trust5.com

Eirplaygames Sign Distrib. Deal – 2

EirplayGames has signed a distribution agreement with Mobile Sheriff, an Irish based content aggregator.

EirplayGames is a Dublin based company who produce a range of entertainment content including Java and web games as well as musical applications.

They have signed a deal with mobilesheriff.com this month which will see Eirplay’s range of mobile games marketed and distributed to Irish and international mobile subscribers.

mobilesheriff.com is a portal run by Trust 5, an Irish based company which offers a range of automated and integrated mobile payment solutions, database and customer management systems and SMS based solutions. In 2001 they opened an office in Australia and they have representatives in South Africa, the UK, Turkey and the Middle East.

More info:
www.eirplaygames.com
mobilesheriff.com
www.trust5.com

Business Ideas Seminar

The next Dublin City Enterprise Board one day Ideas Generation Seminar/Workshop will take place on the 26th of April.

Topics: Business Plan Preparation, Selecting a Business Idea, Marketing, Working for Yourself, Developing your Business.

Please contact Susanne Loughran to register. e-mail sloughran@dceb.ie
Tel: 6776068

The seminar/workshop is free.

More info on the Dublin City Enterprise Board www.dceb.ie/

Digra Call For Papers – 2

The University of Utrecht, Faculty of Arts, Department of New Media and Digital Culture, is collaborating with DiGRA and numerous academic and other partners in the conference implementation. The conference will include keynote lectures, paper sessions, posters, symposia, workshops and other events.

The official website of the Digital Games Research Conference 2003 is now online at: http://www.gamesconference.org/

The deadline for the submission of abstracts is: 1 May 2003. Abstracts can be submitted by e-mail to: abstracts@gamesconference.org

Call for papers.
The conference will be the first official event of the new interdisciplinary association DiGRA, aiming to promote quality research of games, interdisciplinary collaboration in games research, design and development, and recognition of game studies as an academic field of enquiry. A wide range of approaches is encouraged focussing on research, design and development. They are aiming for a broad diversity of topics, such as:

[Computer Games]
On the history of games, game aesthetics (narrative, interactivity) and
game play (structure, time, multiplayer platforms).

[Design/production]
Concerned with the relationship between the designer/producer and the game (programming, project management).

[Reception]
Reception focuses on the individual player’s relationship to the computer game: the cognitive, social, psychological and therapeutic effects of games.

[Games as an aesthetic phenomenon]
On games as art, game-genres and storytelling. On the similarities and differences between computer games and other media

[Games as a cultural phenomenon]
How games are interpreted, their meaning and significance to the player, their contribution to an understanding of oneself, of relationships with others, and of one’s world (gender, ethnicity, nationality).

[Games as a social phenomenon]
Considers normative aspects of computer gaming and the effects of games on social behavior. Issues include the effects of computer games on (un)acceptable or (un)desirable behavior, such as aggression and addiction, and partcipation and education.

There are possibilities to present a paper or poster, give a workshop, organize a symposium or present a game concept/ demo.

[Papers]
Papers will be limited to 30 minutes, which includes time for questions and comments. Two or three paper presentations will be linked in one session, every session will have a chairperson.

[Posters]
Posters constist of a large print-out or cd-rom which shows a research project. These are being presented in the main hall and possibly during the Game Fair.

[Symposia]
Symposia will be limited to 1 hour and 45 minutes. With from two to four presentations on a common theme, followed by discussion.

[Workshops]
Workshops can be planned during 1-3 sessions of 1 hour and 45 minutes.
They should include instructional and working elements.

[Game concepts]
At a Game Fair, held during the conference, game designers/students and artists can present their artistic and/or educational work (games/demo’s or concepts).

Participants who would like to present a paper or poster, give a workshop or organize a symposium should submit an abstract in English. Participants who would like to present a game or demo during the Game Fair should submit the game and a short introduction in English. Abstracts have a 300 words maximum and should include a short biografy, email and postal address. We encourage participation by students.

Deadline for submitting abstracts: 1 May 2003. Abstracts can be submitted by e-mail to: abstracts@gamesconference.org

Your abstract or proposal will be reviewed by an international scientific committee for its suitability to the conference. The authors of the selected papers will be asked to write a full article to be published beforehand in the Conference Proceedings.

Registration for the Digital Games Research Conference 2003 will open at the end of May. Financial support may be available to participants for
whom registration fees and travel costs would present a hardship.

Contact/University of Utrecht:
info@gamesconference.org
Prof. Dr. Jeffrey Goldstein
Dr. Joost Raessens, Associate Professor
Drs. Marinka Copier

Contact/DiGRA:
Prof. Frans Mäyrä, President; frans.mayra@uta.fi
Dr. Jason Rutter, Vice-President; Jason.Rutter@man.ac.uk
Celia Peirce, Liaison Officer; celiap@uci.edu

E3 – Electronic Entertainment Exposition

E3 is a trade only event focused on electronic entertainment and especially digital games. It takes place in LA between the 13th and the 15th of May 2003.

More info: www.e3expo.com/

1St Annual Elspa Games Summit

ELSPA, the European Leisure Publishers Association, is holding a game summit on the 17th and 18th of June 2003 in London.

The focus of the event is on achieving continued aggressive growth, maximising market opportunities and assuring profitability in a maturing industry.

There is a discount of £100 for all bookings received by April 26th but the full price is quite steep for non ELSPA and TIGA members.

More info: serv/conf/summitProg.asp

serv/conf/summitProg.asp

Digra Inaugeral Conference

The inaugural world conference of the Digital Games Research Association
(DiGRA) will take place at the University of Utrecht, 4-6 November 2003
at the University of Utrecht, The Netherlands.

University of Utrecht, Faculty of Arts, Department of New Media and
Digital Culture, is collaborating with DiGRA and numerous academic and other partners in the conference implementation. The conference will include keynote lectures, paper sessions, posters, symposia, workshops and other events.

The official website of the Digital Games Research Conference 2003 is
now online at: http://www.gamesconference.org/.http://www.gamesconference.org/.

Deadline for adstracts it the 1st of May 2003.

Ects 2003

European Consumer Technology Show is held in conjunction with GDCE in London from the 27-29th August 2003.

More info coming soon at:

Gdce 2003

Game Developers Conference Europe will be held in London 26-29 August 2003.

More info: http://www.gdc-europe.com/http://www.gdc-europe.com/

Power Up

A two day seminar on computer Games Ideology and Play will take place on July 14th – 15th 2003 in Bristol UK. Abstracts (200 words) and RSVPs should be submitted by Fri 16 May – notification will be at the start of June.

You are asked to send expressions of interest if you wish to participate but not to formally present.

There will be approx 20 papers or presentations (of a 20 minute duration) over the two days. We anticipate an invited audience of 40 delegates, the event will be single strand ’round table’ with plenty of room for exchange and interaction.

The cost of the symposium will be £100.00, to include lunches and one evening meal, but excluding accommodation. Accommodation will be booked separately by delegates – notification of locations will follow confirmation of your place.

Contact: Helen Kennedy
Lecturer Cultural Studies
Extension 4331
Room No. 4CK21
Helen.Kennedy@uwe.ac.uk
"University of the West of England"

Digra Call For Papers

The University of Utrecht, Faculty of Arts, Department of New Media and Digital Culture, is collaborating with DiGRA and numerous academic and other partners in the conference implementation. The conference will include keynote lectures, paper sessions, posters, symposia, workshops and other events.

The official website of the Digital Games Research Conference 2003 is now online at: http://www.gamesconference.org/

The deadline for the submission of abstracts is: 1 May 2003. Abstracts can be submitted by e-mail to: abstracts@gamesconference.org

Call for papers.
The conference will be the first official event of the new interdisciplinary association DiGRA, aiming to promote quality research of games, interdisciplinary collaboration in games research, design and development, and recognition of game studies as an academic field of enquiry. A wide range of approaches is encouraged focussing on research, design and development. They are aiming for a broad diversity of topics, such as:

[Computer Games]
On the history of games, game aesthetics (narrative, interactivity) and
game play (structure, time, multiplayer platforms).

[Design/production]
Concerned with the relationship between the designer/producer and the game (programming, project management).

[Reception]
Reception focuses on the individual player’s relationship to the computer game: the cognitive, social, psychological and therapeutic effects of games.

[Games as an aesthetic phenomenon]
On games as art, game-genres and storytelling. On the similarities and differences between computer games and other media

[Games as a cultural phenomenon]
How games are interpreted, their meaning and significance to the player, their contribution to an understanding of oneself, of relationships with others, and of one’s world (gender, ethnicity, nationality).

[Games as a social phenomenon]
Considers normative aspects of computer gaming and the effects of games on social behavior. Issues include the effects of computer games on (un)acceptable or (un)desirable behavior, such as aggression and addiction, and partcipation and education.

There are possibilities to present a paper or poster, give a workshop, organize a symposium or present a game concept/ demo.

[Papers]
Papers will be limited to 30 minutes, which includes time for questions and comments. Two or three paper presentations will be linked in one session, every session will have a chairperson.

[Posters]
Posters constist of a large print-out or cd-rom which shows a research project. These are being presented in the main hall and possibly during the Game Fair.

[Symposia]
Symposia will be limited to 1 hour and 45 minutes. With from two to four presentations on a common theme, followed by discussion.

[Workshops]
Workshops can be planned during 1-3 sessions of 1 hour and 45 minutes.
They should include instructional and working elements.

[Game concepts]
At a Game Fair, held during the conference, game designers/students and artists can present their artistic and/or educational work (games/demo’s or concepts).

Participants who would like to present a paper or poster, give a workshop or organize a symposium should submit an abstract in English. Participants who would like to present a game or demo during the Game Fair should submit the game and a short introduction in English. Abstracts have a 300 words maximum and should include a short biografy, email and postal address. We encourage participation by students.

Deadline for submitting abstracts: 1 May 2003. Abstracts can be submitted by e-mail to: abstracts@gamesconference.org

Your abstract or proposal will be reviewed by an international scientific committee for its suitability to the conference. The authors of the selected papers will be asked to write a full article to be published beforehand in the Conference Proceedings.

Registration for the Digital Games Research Conference 2003 will open at the end of May. Financial support may be available to participants for
whom registration fees and travel costs would present a hardship.

Contact/University of Utrecht:
info@gamesconference.org
Prof. Dr. Jeffrey Goldstein
Dr. Joost Raessens, Associate Professor
Drs. Marinka Copier

Contact/DiGRA:
Prof. Frans Mäyrä, President; frans.mayra@uta.fi
Dr. Jason Rutter, Vice-President; Jason.Rutter@man.ac.uk
Celia Peirce, Liaison Officer; celiap@uci.edu

Want To Speak At Gdce 2003?

The Game Developers Conference Europe 2003 has circulated a call for session and speaker proposals for its next conference, 26-29th August in
London, UK.

The third year of this European version of GDC brings game developers together to share knowledge about game development.

If you have knowledge to share and want to speak you only have 4 weeks to send in your session proposal before the April 25th, 2003 deadline.

Talks should fall under one of the following topics: Visual Arts, Programming, Production, Level Design, Game Design, Business and Legal, Audio.

To submit a speaking proposal, please visit:
http://www.gdc-europe.com/abstract

Or contact Susan Marshall, Program Manager: smarshall@cmp.com

Registration for this conference opens in May.