The 3rd International Workshop on Pervasive Gaming Applications will be held in Dublin, Ireland, on May 7th 2006 in conjunction with 4th Intl. Conf. on Pervasive Computing (PERVASIVE 2006).
Full call for papers below.
In addition to printed and online proceedings, selected paper submissions will be published in the prestigious ACM Journal COMPUTERS IN ENTERTAINMENT (CIE) – www.acm.org/pubs/cie.html
The PerGames series of international workshops addresses the design and technical issues of bringing computer entertainment back to the real world
with pervasive games. Previous PerGames events were held in Vienna (2004)and Munich (2005) and attracted researchers and practitioners from all over the world.
Possible topics include (but are not limited to):
* Mixed reality installations
* Innovative input devices (Eye-Toys, Magic Wands etc)
* Augmented tabletop games
* The physical world as a game board
* Social experience vs technological experience
* Emerging game concepts
* Augmented reality games
* (Mis-)use of enabling technologies
* Mobile computing entertainment
* Experience design for heterogeneous devices
* Business cases for pervasive computing games
* Social implications and social protocols
* Privacy and awareness issues
* Mixing games and serious applications
Participants will be invited based on a research paper or a live demonstration submitted prior to the workshop.
Each research paper should be six to ten pages and should address a relevant topic for pervasive gaming applications. Participants will be chosen on the quality/ originality of their submission.
Given the success of the live demonstrations at previous PerGames events, we now explicitly call for live demonstrations as an alternative category of contribution to the research papers. Depending on the nature of submitted live demonstrations we aim at a ratio of 3:1 between paper presentations and live demonstrations. Please contact the organizers for discussing your live demonstration proposal.
Graduate students are also invited to participate in the workshop. Students
are not required (but allowed) to submit a research paper. Students should,
however, submit a one-page-paper outlining their research interests and
their motivation to participate in the workshop.
Please visit the workshop site http://www.pergames.de for information about participation and submitting research papers.
Submission deadline is February 16, 2005.
Workshop Website: http://www.pergames.de
Pervasive Conference Website: http://www.pervasive2006.org
Carsten Magerkurth: Fraunhofer IPSI, AMBIENTE division, Darmstadt, Germany
Matthew Chalmers: Dep. of Computing Science, University of Glasgow, Scotland
Staffan Björk: The Interactive Institute: GAME Studio, Göteborg, Sweden
Léonie Schäfer: EUC – DG Information Society & Media, Brussels, Belgium
To contact the organizers, please send email to: firstname.lastname@example.org