Student Assistants Wanted

If you fancy working at the GC Developer Conference this August in Leipzig there is a call out for helpers. The deadline is today!! More details below.

GC Developer Conference (GCDC)
(21 – 23 August 2006)

GCDC announces its first top speakers

As Europe’s leading developer conference, this year’s GCDC is bigger and more international. From 21 to 23 August 2006, hundreds of conference delegates and speakers are expected from Germany and abroad.

Speakers at the conference will include David Freeman (CEO of the Freeman Group), Don L. Daglow (President at Stormfront Studios Inc.), David Smith (Managing Director of Interactive Selection), Christopher Schmitz (Executive Producer of CDV Software), Sean Kauppinen (Director of Kohnke Communications), Graham Hopper (Senior Vice President Buena Games Worldwide) as well as Sven Liebich (Art Director at Phenomic Game Developer) and Jeff Hilbert (President at Digital Development Management).

Key subject areas will be development, business and science, each introduced by a special international keynote address. In addition, programming will be an important “next-generation topic”.

22 June is the final date for notification of additional topics (Call for Papers), as well as the deadline for interested students who would like to provide support services to the conferences at the GCDC (Call for Student Assistants). It will unfortunately be impossible to give consideration to submissions received any later than this date.

Contact for speakers etc:
Frank Sliwka, Project Manager
Phone: +49 (0) 341 – 678 8288

Dylan Collins Nomination

Dylan Collins, from Demonware, has been nominated as a finalist in the Ernst and Young Entrepreneur of the Year competition. Full details are in today’s Irish Times on page 17 under Business news.

And did you know that Dylan was a DJ in his spare time?

Cgames 06 Cfp

CGames 2006, which will be held in DIT, Dublin this coming Nov. has just issued a call for papers. The themes of this year’s conference are: AI, Mobile, Educational and Serious Games.


Call For Papers

You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming “believable characters”, mobile games, multiplayer on-line, educational and serious games.

They strongly encourage the submission of papers related to the design and the experiments of original type of games, in particular in the fields of serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line games.

Technical Program

The conference will cover, but is not restricted to, the following topics.

1. Tools and systems for Games and Virtual Reality
* Games platforms, games engines, middleware, sound
* Interfaces and controllers, speech, motion capture

2. AI Tools
* Neural networks, genetic algorithms, case-based reasoning, fuzzy systems
* Markov processes, search algorithms, rule-based AI, finite-state machines
* Fuzzy systems (FuFSM), adaptive Markov models

3. Mobile and Multiuser Games
* MUDs; MMORPGs; mobile communications, games for mobile phones
* Programming web games in Java, net technology, scaling game content.

4. Games Design
* Games genres, creative aspects, art and * Animation, 3dsmax, Maya, Silicon Graphics, Renderman etc;
* Interactive Story Telling, scripting languages, voice interaction

5. Intelligent agents and Gamebots
* Believable characters, models, agent architecture, memory, game bots
* Group behaviour, anytime algorithms, JACK, JADE

6. Learning and Adaptation in Games
* Reinforcement learning, machine learning, case-based systems, BDI

7. Graphics & Visualisation
* Graphics cards, virtual reality (VR), augmented reality
* Collision detection
* Contact resolution, closest point algorithms, 3D scalability
* Level-of-detail rendering, image-based rendering, photo realism
* Textures, illumination and reflections, bump mapping, anti-aliasing
* Physics simulation, NURBS, skeletal animation, facial animation
* Rendering skins, talking heads, particle systems

8. Social/humanities aspects of games
* Gender issues, violence, usability, pervasive gaming

9. Games and Homeland Security
* Defence applications; Crime scene investigation; Simulation of crowd scenes
* Transport systems; AI techniques for improving security

10. Serious Games
* Education for Games Design, Development and Applications
* Teaching games programming, languages, .NET, C++, C# etc
* OpenGL, DirectX, learning & teaching aids, technology-supported learning
* Games for education and training

11. Aesthetic approaches to game design – NEW TRACK!
* Aesthetic approaches to game design and development

Aesthetics – ranging broadly from concerns regarding the formal structures and audiovisual attributes of game technologies to the epistemological and cultural aspects of gaming and game design – form the basis when designing for experiences coloured with play, beauty, engagement and interaction.

In the context of computer games, much attention is paid to the visual and auditory elements of design that make a game fun, intriguing, challenging, educational, or whatever designers and users intend, most often from a seeing world perspective.

This session offers participants the opportunity to examine the potential for analytic and aesthetic approaches to design to contribute to the effective creation of accessible games for visually impaired gamers. Participants are invited to address questions such as; what can sighted designers learn from designing games for blind people? How can an awareness of aesthetic issues open up new avenues for computer games design? What is the role of aesthetics in the design of accessible computer games? Analytic and more speculative discussions are equally welcomed.

Special Sessions: Proposals for organising special sessions should be sent to any one of the programme chairs.

Paper Submissions

In Word or Adobe pdf only. Submit electronically through this link.
CGAMES published format (similar to IEEE style), 2 columns at least 10 pt font. Including abstract, keywords, background, development, diagrams, results, conclusions, references, author photo and short biography.

Extended papers and state-of the art reviews: 8 pages.

Regular papers: 5 pages.

Short research student papers on work in progress: 3-4 pages. 1-page posters.

The final paper must be submitted in pdf format for inclusion in the Proceedings. File sizes of images should be kept small using compression (e.g. jpeg). All papers will be subject to peer review.

Final decision on paper length will be made by referees.

Important Dates

First call for papers 13th June 2006.

Deadline for paper submission 20th September 2006

Notification of Paper Acceptance 13h October 2006

Final Paper Submission and registration 27th October 2006

Papers received after this deadline will not appear in the Proceedings

The conference is organised by the University of Wolverhampton, UK, in association with the Dublin Institute of Technology and the IEEE Computer Society.

For further information, please read on or go to:

For more information and enquires, please contact the conference administrator: Ms Tarvinder Kaur

The conference fee is €450. This fee includes the conference registration, breaks, reception, conference dinner and a CD of the Proceedings.

There is a reduced rate for students.

Darklight Animation Masterclass

Darklight is collaborating with Screen Training Ireland this year to present a Masterclass with animation wizards Smith and Foulkes.

Adam Foulkes and Alan Smith recent credits include the title sequence for Thunderbirds, and an animated *film within a film* for Lemony Snicket: A Series of Unfortunate Events.

They have also directed several sketches for the BBC’s animated comedy show Monkey Dust. For their work in television commercials they have won the Grand Prix Award at the Cannes Lions, the Grandy at the 2005 ANDYS and the ITV award for best commercial. See

Course Profile:

The Masterclass will concentrate on Smith and Foulkes approach to animation direction in their work with Nexus Productions.

This master class has been designed to meet the needs of those interested in the motion graphics/ animation /music promos / advertising industries. Smith and Foulkes will explore the practical and creative aspects in producing their award winning
commercial campaigns. They will also talk about their work on feature length motion pictures and music promos. This will be followed by a Q&A session.

Date: 22nd June 2006
Duration: 1/2 Day
Venue: Filmbase, Templebar, Dublin.
Cost: E25

Application Procedure: Please apply online at by the 14th of June 2006.

Participant Profile:

This Masterclass is aimed at motion graphic artists and animation directors.

Alan Smith will be talking to Gavin Kelly of Piranha Bar in the Darklight Salon at Film Base for a round table discussion on Friday the 23rd in the afternoon, all are welcome. Time TBC.

Develop Conf & Expo 2006

The Develop Conference & Expo is taking place at the Hilton Brighton Metropole which is centrally located on the seafront just a few minutes from the train station.

Brighton Metropole
Kings Road, Brighton, BN1 2FU

The Brighton Metropole offers a discounted rate for Develop Conference attendees and exhibitors. To take advantage of this discounted rate and for all hotel reservations contact: Expotel at +44 (0)20 7372 2001 or at
The Conference will be open to attend as follow:

Mobile Develop Conference 11 July 10:00-18:00

Develop Conference 12 July 10:00-18:00
Develop Conference 13 July 10:00-17:30

GamesEdu Conference 14 July 10:00-18:00

For more see:

Book Launch

Official launch of ‘The Business and Culture of digital games’ in the Irish Film Institute bookshop, Temple Bar Dublin at 7pm on the 15th of June – i.e. next Thurs. The book will be launched by Prof. Paschal Preston of DCU and introduced by Dr. Sean O’Riain from NUIM.

This is an invitation only event cause the space is small but if you would like to attend please contact us via

the book itself will be available at a 20% discount on the night and some refreshments (as always) will be provided.

Darklight Festival 2006

Darklight this year is focussing on animation but will involve the usual mix of films, workshops and works from local and international artists.

Watch out for the Irish première of Jan van kmajer’s Lunacy, a workshop and screening from Ben Fry of, a public interview with Electronic Arts Intermix John Thompson and selection of EAI catalogue including the late video artist Nam June Paik.

and because they know how to party there is an awards ceremony & festival wrap up BBQ in the IFI on Sunday 25th June where special awards will be presented to categories sponsored by IFTN (Irish Film & TV Network),Nokia, The Laptop Shop & Channel 4 Films.

DARKLIGHT FESTIVAL : 22-25th JUNE 2006 :::


::: THURSDAY 22 : SUNDAY 25 JUNE 2006:::



Full programme and booking information are available on our website

Festival office telephone: + 353 1 6709017

Game Career Guide 2006

If you are involved in games education then you should be interested in know that Game Developer magazine is in the process of preparing Game Developer’s Fall 2006 Game Career Guide, a special issue of the magazine directed at prospective and current university students. Deadline is June the 6th.

Any college/university that has set up game-related courses may submit their updated information via email, the deadline for entry is June 6, and the listing is free.

If you are interested send an email with following information:

School Name:
Location (city/state or equiv.):
Game-Related Programs offered:
Accredited (Yes/No):
Financial aid (Yes/No):
Length of program:
Student/Faculty Ratio:
Phone Number:
Email Contact:

Here’s an example of a listing:
School Name: Game School X
Location (city/state or equiv.): San Francisco, CA
Game-Related Programs offered: Game Design, 3D Animation, Interactive Design
Degrees/Certification: BFA, MFA
Tuition: $26,000 (Undergrad), $15,000 (Grad)
Accredited (Yes/No): Yes
Financial aid (Yes/No): No
Length of program: 3-4 years
Student/Faculty Ratio: 20:1
Phone Number: 415.123.4567
Email Contact:

All submissions must be sent via email to

If those submitting would like pictures of their school to be considered for inclusion in the Guide, please send them along with their email, making sure they are large enough for print publication (lower resolution images may be discarded).