Home Forums General Discussion Amount an App is downloaded?

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    • #8430
      Anonymous
      Inactive
    • #48446
      Aphra K
      Keymaster

      well some of this is pretty sensitive business information so I am not surprised that there is not a lot of transparency about it.

      there have been some good articles on gamasutra

      See http://www.gamasutra.com/view/feature/132599/iphone_development_everything_you_.php?print=1

      others might have some better links

      Aphra

    • #48447
      Anonymous
      Inactive

      There is a lot of info about apps on different markets , unfortunately it tend to be incomplete, not well organized or extremely expensive
      Got some good info from here http://blog.flurry.com/

      Hope it helps

    • #48448
      Anonymous
      Inactive
    • #48450
      Anonymous
      Inactive
    • #48462
      Aphra K
      Keymaster

      Karlin Lillington tweeted this today

      ‘Why being an App Developer is Harder than you think’

      http://mashable.com/2012/05/02/successful-app-infographic/

      Mind you the people who commissioned the survey are in the app promotion business…so read between the lines too..

      Aphra

    • #48463
      Anonymous
      Inactive

      But really is it so sensitive that app developers are afraid of competition that they make out its extremely difficult to break into the market so as to throw others off and not persue a career in app development?

      Does that make sense?

    • #48464
      Anonymous
      Inactive

      Ok it is clear there are a few in here that create games and publish on the app store, we all know this, but what I would Like is for them to give an example of there published games,

      what game?
      Do they market it and if so how and how much is spent in advertising it?
      Does it return a profit and how much did it return?
      And finally how much did it cost to develop the app?

      I would like to hear your story, a success story or failure story.

      Thanks in advance

    • #48469
      Anonymous
      Inactive

      Take a look at this blog from Tigerstyle
      http://blog.tigerstylegames.com/post/22262030273/tiger-styles-lifetime-sales-numbers

      Hopefully that will give some idea

    • #48470
      Anonymous
      Inactive

      Take a look at this blog from Tigerstyle
      http://blog.tigerstylegames.com/post/22262030273/tiger-styles-lifetime-sales-numbers

      Hopefully that will give some idea[/quote:4fc8d805f8]

      Very interesting read, this is exactly the type of example I was looking for, do Irish developers have any similar examples?

    • #48557
      Anonymous
      Inactive

      Very interesting post and this is called best example by Irish developers.

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