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    • #8302
      Anonymous
      Inactive

      I made a map using Cryengine 3. You can see a video of it at the link below. Can I get some constructive and destructive criticism from you guys please.

      http://www.youtube.com/watch?v=b39GB-PJq7c

    • #47814
      Anonymous
      Inactive

      Nice work. Looks good. I don’t really know what’s involved in creating a map like this but if I had one crit it would be about the repeating ground textures. More variety in that main sort of cobbled stone texture and a few more random plants here and there will help break up the repetitiveness. I’m no expert but there my two cents. Looks good though. Are they your own textures or do they come with the Cryengine package?

    • #47815
      Anonymous
      Inactive

      They are royalty free textures I got of a site. Thanks for the feedback.

    • #47874
      Anonymous
      Inactive

      Hey isnt that a DIT comp sci project from last year?

      Correct me if im wrong of course its just i think i saw this somewhere on seriougames or something.

      Good looking map though, agree with the texture criticism but would like to know how much of the geometry is custom made/ textured or stock? (the bridge for example).

    • #47878
      Anonymous
      Inactive

      This map is my own work and was made over the last 3 months. I have never attended DIT. All of the terrain I created using the cryengine editor and textured myself using royaltly free texture tiles to produce the materials that cover all terrain.

      The models are a mix of assets that come with the editor, models from the cryengine community and models i have made myself using sketchup. For instance the large stone bridge, smaller stone bridges, well, tents and guard tower are my own. Since then I have added more models to the map.

    • #47880
      Anonymous
      Inactive

      Oh right ok then, apologies for the mix up!

      Its definitely looking good though, and fair dues for creating/ texturing custom models for it too.

      I have never used the cryengine but it looks like you can get serious results using just the built in functionality which is pretty cool.

    • #47886
      Anonymous
      Inactive

      TBH my custom models are not all that great and I am in desperate need of good modellers and animators.

      Just wish I could get more people to join the team.

    • #47887
      Anonymous
      Inactive

      TBH my custom models are not all that great and I am in desperate need of good modellers and animators.

      Just wish I could get more people to join the team.[/quote:ac3f76105f]

      Oh Paladin, I feel the same way each day of my life :L

    • #47888
      Anonymous
      Inactive

      What project are you working on?

    • #47889
      Anonymous
      Inactive

      Djinn Tales

      http://www.gamedevelopers.ie/forums/viewtopic.php?p=46305#46305

      Its a Post Apocalyptic, Victorian Fantasy RPG in the Unity engine :L

      Bit confusing, still recruiting :D

    • #47890
      Anonymous
      Inactive

      Looks like a big project. Maybe you should make a concept level first. That way it doesn’t have to be polished but can get across your ideas and will hopefully entice people to join up.

    • #47891
      Anonymous
      Inactive

      Thats our plan for the moment, written in the post too. Got any projects yourself?

    • #47892
      Anonymous
      Inactive

      Just doing this level. It will be a tactical shooter with a strong multi-choice story/mission. Go a few people willing to help so it’s not going too bad but cryengine is a steep learning curve.

    • #48142
      Anonymous
      Inactive

      Been taking feedback on board and spruced up my map. Here’s a quick image. Can post a video toward if people want to have a look.

    • #48164
      Anonymous
      Inactive

      http://www.youtube.com/watch?v=p-zw0R8ajMk

      Feedback would be appreciated.

      I am looking for some modelling help if anyone is interested. It would be paid, just something to put in your portfolio.

    • #48167
      Anonymous
      Inactive

      That is a dramatic improvement over the first video, the texturing is much better.

    • #48169
      Anonymous
      Inactive

      Thanks, but I am still looking for de-constructive feedback as well so I can really improve this map.

      I am looking to put a team together to make a small tactical shooter so I need this to look pretty special to get people’s interest.

    • #48170
      Anonymous
      Inactive

      The ground textures are much improved, however some of them look very dark (especially the mud/brown textures).

      I would look at lightening those are adding some more variety, some areas are still too uniform. Also the transitions between some textures are very abrupt (like between the gravel and mud). You could use objects like rocks or grass to help "blend" these areas together.

    • #48171
      Anonymous
      Inactive

      I will be changing the diffuse textures for terrain to the recommended Cryengine settings to enable better blending, but I will also be doing more masking with vegetation and objects.

      Thanks for the feedback.

    • #48174
      Anonymous
      Inactive
    • #48175
      Anonymous
      Inactive

      That’s great feedback thanks. It’s exactly what I need to improve the map.

      Hopefully I will be adding parallax mapping to the ground textures soon and implementing some of the recommended changes, then I can show a new video in a week or so.

    • #48854
      Anonymous
      Inactive

      yo!
      Paladin.
      I was following this with interest. Im working with the CryEngine myself. Have you made much progress?

      Foo

    • #48863
      Anonymous
      Inactive

      I parallaxed the whole terrain but unfortunately I have moved on. An opportunity came up to work with a great mod team using UDK which I couldn’t pass up.

    • #48864
      Anonymous
      Inactive

      I c
      Well best of luck with the mod man
      :)

      Foo

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