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October 9, 2007 at 12:47 pm #6320
I’m delighted to announce that Taito Corporation have given approval for the XNA Ireland 2008 Challenge Competition to honor the 30th Anniversary of SPACE INVADERS (c) TAITO CORP. 1978,2007, more shortly on http://www.xna.ie. The event is being supported by games technology organisations and studios such as Microsoft, Rare, DemonWare, Blitz Games, International Games Developers Association and the Irish Developers Network, and others to be announced shortly.
The SPACE INVADERS competition will require that entrants build, using XNA, their version of SPACE INVADERS. We plan to issue all entrants with a skeleton project that they use to code their competition entry.
More soon on http://www.xna.ie
October 9, 2007 at 12:51 pm #38812
Cool, thanks for the heads up erm SockUp.
Sounds like a fun competition, will have to have a go.
October 9, 2007 at 1:25 pm #38810
Is it college students only like you were planning?
October 9, 2007 at 1:46 pm #38816
At the moment it looks like 2nd, 3rd and 4th years, I know of students, who are in an award years, in at least 3 colleges, have chosen the competition as their final project. Robocode.ie is already there for 1st years. Second level students (with their computer teacher permission will also be welcome). Industry is being asked to judge the submissions. The basic idea is that they take the skeleton project and produce their own take on SPACE INVADERS(R). We have judges lined up who are programmers, artists and musicians.
October 9, 2007 at 2:38 pm #38814
if you send me more info or the full call I can post it up in news..
just PM me
October 9, 2007 at 3:53 pm #38820
Well thats me out then. Will have to try something similar though just to get used to XNA.
October 9, 2007 at 4:41 pm #38821
Will get more information out on the wire in the coming days. At the moment I’m working on the skeleton project. When the code is released it will be downloadable from http://www.xna.ie. I may create a VSI so it can be imported and used as a starter kit within Visual Studio Express. ( I’m C# new bee but the project is just about ready, hope to get is finished this weekend). It will have the basic game play that mimics the original classic. The idea is people build out on that code ( rip it to shreds to be honest ) so that everyone starts at the same point. They will present their game entry to a team on academic and industry judges who select the top 3 entries. The top three are then asked to make some further presentations before the XNA Ireland Challenge 2008 winner is announced.
NOTE : The 2009 event is already in planning and will honor another genre ;-)
October 9, 2007 at 7:01 pm #38822
anyone need art assets for this, and is DEFINATELY entering, i may be able to help out. ;)
check my sig for examples of my work.
October 16, 2007 at 4:46 pm #38914
Hope to publish the poster by tomorrow (17th) afternoon. Still working on the skeleton project and need to have the code reviewed before its published. I like the post about game art, a good team ( max 3 ) will have a combination of art, music and programming skills.
October 16, 2007 at 6:25 pm #38915
well i am also a qualified sound engineer, and a reasonable composer (so long as you like dark stuff:) ) , so there are more skills, if anyone wants them, and has concept/programming skills to match.
October 19, 2007 at 11:30 am #38969
Poster has just been approved, for a sneek preview have a look at http://xnaireland.com/poster/XNAIrelandChallenge2008-A5.pdf . The website is being updated, Starter kit will be downloadable from the site shortly.
December 6, 2007 at 12:13 pm #39548
If anyone needs some drawings/other general design stuff, I would be interested in helping out.
December 6, 2007 at 2:42 pm #39553
Looks like there will be 6 – 8 games studios coming to judge the XNA Ireland Challenge event. The source code for the started kit can be downloaded now, see http://www.xna.ie. Remember its a starter kit (its not meant to be a completed game). The first possible refactoring to the code would be to add draw methods to the characters and merge as much as possible the collision detection (if your staying 2D (some teams are going sown the 3D route). The project will be moved to Version 2.0 of XNA as soon as its released. There are about 8 teams already started so make sure to read the rules and get cracking as soon as you can. The current project layout makes it easy to explain the code to people cutting their teeth at programming. Code comments will be added in the coming days. I notice from the post above there is an offer of an artists time (grab it with both hands). The industry judges will be looking at Art, Music, Game play, Innovation (something new that honours the classic) and programming skills. The studios judging the event will be officially announced shortly.
December 6, 2007 at 3:01 pm #39555
Make sure your ship has big ass guns. A 3d take of space in vaders would be very cool indeed.
What level of 3rd level is it limited to? Can 3rd\4th years enter?
December 6, 2007 at 9:00 pm #39564
The event is currently targeted at 2nd, 3rd and 4th years. Post grads ‘may’ get their own class but for the moment its aimed at under graduates. Had a look at a 3D project this evening, looks very promising. Game play is a bit strange but the initial ‘eye candy’ is catching. I think a 2D game honouring the classic has an equal chance. The game will need something innovative in the game play to stand out (in my humble opinion).
December 6, 2007 at 9:29 pm #39565
Post grads ‘may’ get their own class[/quote:1fee3638bc]
December 19, 2007 at 10:26 am #39684
We met, we talked and finalised the rules for the first XNA Ireland Challenge. The next meeting on the organising committee takes place at the end on January. It will be interesting to get some feedback from the community on the rules, see http://www.xna.ie or http://xnaireland.spaces.live.com/blog/cns!F98783C054F60D82!132.entry
January 16, 2008 at 10:26 am #39882
The forum ‘Soap Box’ is closed to new topics and replies.