Carlow It Adds 4 Year Degree Course In Computer Games Development – 2

If you are interested in this course, you can apply directly to the college.

Course details are available at courses/comp/courses_comp_cw131.htmcourses/comp/

WHAT ARE THE ENTRY REQUIREMENTS?

The minimum entry requirement will be in accordance with those determined by HETAC with the additional requirement that the student must obtain a minimum Ordinary level grade D or better in English or Irish and Ordinary level grade B or higher in Mathematics in your leaving certificate.

For further information and application details please contact:
Joseph Kehoe, Head of Department; Phone: 059 9170435
Email: mailto: joseph.kehoe@itcarlow.iejoseph.kehoe@itcarlow.ie
Annette Murphy, Admissions Office; Phone: 059 9170401
Email: mailto: annette.murphy@itcarlow.ieannette.murphy@itcarlow.ie

Pc Pilots Ireland Flight Simulator Show – 2

Ireland s first combined Computer Flight Simulator and Aviation show

Sunday 19th September 2004
Red Cow, Naas Road, Dublin.
10.00am 5.00pm

The purpose of the event is to promote Computer Flight Simulation as a hobby in the context of the wider aviation interest. The show will feature exhibits from the computer Flight Simulator and Aviation communities in Ireland. Aviation fans will be the opportunity to fly Microsoft Flight Simulator, watch demonstrations of flying on the Internet with live virtual Air Traffic Control, and fly in a home built cockpit. Presentations from Flight Simulator and Aviation groups and screenings of Aviation Videos will take place in a seated Presentation Theatre .

Visitors will be able to enter a free draw to win Microsoft Keyboards and Mice, copies of Microsoft Flight Simulator 2004, Microsoft Combat Flight Simulator 3 and Crimson Skies (for Xbox only).

Flight Simulators

Visitors will have the opportunity to use Microsoft Flight Simulator 2004 and fly a range of aircraft such as a Cessna 152 or a Boeing 747 in our home built cockpit. There will be demonstrations of On-Line Flights, where Flight Simulator Pilots will have live Air Traffic Control while flying on the Internet.

National Flight Centre

The National Flight Centre, based at Weston Airport, Leixlip will be on hand to provide information about taking an Introductory Flight or taking Flying lessons.

Model Aircraft

The Model Aeronautics Council of Ireland have all the information on who, where and when they fly remote controlled model aircraft.

Microlights

For those who are looking for a different approach to flying, the National Microlight Association of Ireland will introduce you to their style of flying.

Presentations

Presentations from Aviation Groups, Flight Simulation Organisations and screening of aviation DVDs will take place in the seated ‘Presentation Theatre’.

Microsoft Flight Simulator 2004 will be on sale, along with additional software (Aircraft and Scenery) for use on Microsoft Flight Simulator 2004 and 2002, plus Joysticks, Throttles, Flight Control Yokes, Rudder Pedals.

Technology

Alpine Systems specialise in building PCs to suit your needs, be it for Flight Simulator, Office, or Home.
Experts will be available to give advice on suitable home computers, graphics cards, joysticks, control yokes, rudder pedals, etc.

Aviation Clubs & Societies

Want to share your interest in aviation with other enthusiasts? Talk to the Aviation Society of Ireland at the PC Pilots Flight Simulator Show.
The National Aero Club of Ireland (formally the Irish Aviation Council) is the aviation umbrella organisation in Ireland will be in attendance.
If you’re looking for a dedicated Irish aviation magazine, ‘Wing Ireland’ is Ireland’s new aviation magazine.

PC Pilots Ireland

Information will be available ‘PC Pilots Ireland’ and their magazine ‘PC Flight’.

Entrance fee is 5.00

For further information log onto www.pcpilotsireland.com

Terry McGee
PC Pilots Ireland
www.pcpilotsireland.com
email: tmcg@iol.ie

Carlow It Adds 4 Year Degree Course In Computer Games Development

If you are interested in this course, you can apply directly to the college.

Course details are available at courses/comp/courses_comp_cw131.htmcourses/comp/

WHAT ARE THE ENTRY REQUIREMENTS?

The minimum entry requirement will be in accordance with those determined by HETAC with the additional requirement that the student must obtain a minimum Ordinary level grade D or better in English or Irish and Ordinary level grade B or higher in Mathematics in your leaving certificate.

For further information and application details please contact:
Joseph Kehoe, Head of Department; Phone: 059 9170435
Email: mailto: joseph.kehoe@itcarlow.iejoseph.kehoe@itcarlow.ie
Annette Murphy, Admissions Office; Phone: 059 9170401
Email: mailto: annette.murphy@itcarlow.ieannette.murphy@itcarlow.ie

Pc Pilots Ireland Flight Simulator Show

Ireland s first combined Computer Flight Simulator and Aviation show

Sunday 19th September 2004
Red Cow, Naas Road, Dublin.
10.00am 5.00pm

The purpose of the event is to promote Computer Flight Simulation as a hobby in the context of the wider aviation interest. The show will feature exhibits from the computer Flight Simulator and Aviation communities in Ireland. Aviation fans will be the opportunity to fly Microsoft Flight Simulator, watch demonstrations of flying on the Internet with live virtual Air Traffic Control, and fly in a home built cockpit. Presentations from Flight Simulator and Aviation groups and screenings of Aviation Videos will take place in a seated Presentation Theatre .

Visitors will be able to enter a free draw to win Microsoft Keyboards and Mice, copies of Microsoft Flight Simulator 2004, Microsoft Combat Flight Simulator 3 and Crimson Skies (for Xbox only).

Flight Simulators

Visitors will have the opportunity to use Microsoft Flight Simulator 2004 and fly a range of aircraft such as a Cessna 152 or a Boeing 747 in our home built cockpit. There will be demonstrations of On-Line Flights, where Flight Simulator Pilots will have live Air Traffic Control while flying on the Internet.

National Flight Centre

The National Flight Centre, based at Weston Airport, Leixlip will be on hand to provide information about taking an Introductory Flight or taking Flying lessons.

Model Aircraft

The Model Aeronautics Council of Ireland have all the information on who, where and when they fly remote controlled model aircraft.

Microlights

For those who are looking for a different approach to flying, the National Microlight Association of Ireland will introduce you to their style of flying.

Presentations

Presentations from Aviation Groups, Flight Simulation Organisations and screening of aviation DVDs will take place in the seated ‘Presentation Theatre’.

Microsoft Flight Simulator 2004 will be on sale, along with additional software (Aircraft and Scenery) for use on Microsoft Flight Simulator 2004 and 2002, plus Joysticks, Throttles, Flight Control Yokes, Rudder Pedals.

Technology

Alpine Systems specialise in building PCs to suit your needs, be it for Flight Simulator, Office, or Home.
Experts will be available to give advice on suitable home computers, graphics cards, joysticks, control yokes, rudder pedals, etc.

Aviation Clubs & Societies

Want to share your interest in aviation with other enthusiasts? Talk to the Aviation Society of Ireland at the PC Pilots Flight Simulator Show.
The National Aero Club of Ireland (formally the Irish Aviation Council) is the aviation umbrella organisation in Ireland will be in attendance.
If you’re looking for a dedicated Irish aviation magazine, ‘Wing Ireland’ is Ireland’s new aviation magazine.

PC Pilots Ireland

Information will be available ‘PC Pilots Ireland’ and their magazine ‘PC Flight’.

Entrance fee is 5.00

For further information log onto www.pcpilotsireland.com

Terry McGee
PC Pilots Ireland
www.pcpilotsireland.com
email: tmcg@iol.ie

Ida Meeting Point @ Ects – 2

They are making their stand available as a meeting point for Irish companies working in the sector who will be visiting or exhibiting at the show.

Tel: +353 1603 4000
Fax: +353 1603 4040
www.idaireland.com
idaireland@ida.ie

Ida Meeting Point @ Ects

They are making their stand available as a meeting point for Irish companies working in the sector who will be visiting or exhibiting at the show.

Tel: +353 1603 4000
Fax: +353 1603 4040
www.idaireland.com
idaireland@ida.ie

Seminar Series In Ulster Uni – 2

This seminar will be presented by Dr Chris Chesher, a Senior Lecturer in the School of Media and Communications at the University of New South Wales. Dr, Chesher will pose the question – what is the difference between computer games and art? Described as having ‘an unhealthy obsession’ with new media, Chesher’s PhD was on what makes computer-based media distinctive, and went on to set up the MA (New Media) program at UNSW, which introduces new media practitioners to contemporary cultural theory.

As one of the facilitators of the critical Internet studies mailing list Fibreculture, he organised the "Networks of Excellence" conference at the Museum of Contemporary Art in Sydney in November 2002. Dr. Chesher also recently co-edited a special edition of Media International Australia on computer games and media studies methodologies. His writing can be found online in Cultronix, Ctheory and CultureMachine, in hard copy in several books, and in journals including Convergence and Media International Australia.

An abstract of his seminar subject appears below.

Date: Tuesday 25 August, 2004
Time: 1 – 2.30pm
Place: Room C102, University of Ulster Coleraine Campus

For further details, contact:

Ned Rossiter
Senior Lecturer in Media Studies (Digital Media)
Centre for Media Research
University of Ulster
Cromore Road
Coleraine
Northern Ireland
BT52 1SA

tel. +44 (0)28 7032 3275
fax. +44 (0)28 7032 4964
email:mailto:n.rossiter@ulster.ac.uk n.rossiter@ulster.ac.uk

Chris Chesher’s contact details:
Dr Chris Chesher,
School of Media and Communications,
University of New South Wales,
Australia.
mailto:c.chesher@unsw.edu.auc.chesher@unsw.edu.au
http://media.arts.unsw.edu.au/homepage/index.htmlhttp://media.arts.unsw.edu.au/homepage/index.html

*******
Abstract
What are the differences and connections between new media art and computer games? Whether in an art gallery or an arcade, confronting an installation or playing on a console, game players and gallery visitors encounter experiments with the implications of new media technology for desire, sensation and affect. While they are quite different, the institutional positions for both game designers and new media artists give them conditional licence to escape instrumentalism to privilege the invocational image, sensorimotor interaction, the generation of desire and the modulation of affect. Using examples of works in both fields, this paper illustrates some emerging topologies of human-technology relations that characterise contemporary and emerging structures of feeling.

Seminar Series In Ulster Uni

This seminar will be presented by Dr Chris Chesher, a Senior Lecturer in the School of Media and Communications at the University of New South Wales. Dr, Chesher will pose the question – what is the difference between computer games and art? Described as having ‘an unhealthy obsession’ with new media, Chesher’s PhD was on what makes computer-based media distinctive, and went on to set up the MA (New Media) program at UNSW, which introduces new media practitioners to contemporary cultural theory.

As one of the facilitators of the critical Internet studies mailing list Fibreculture, he organised the "Networks of Excellence" conference at the Museum of Contemporary Art in Sydney in November 2002. Dr. Chesher also recently co-edited a special edition of Media International Australia on computer games and media studies methodologies. His writing can be found online in Cultronix, Ctheory and CultureMachine, in hard copy in several books, and in journals including Convergence and Media International Australia.

An abstract of his seminar subject appears below.

Date: Tuesday 25 August, 2004
Time: 1 – 2.30pm
Place: Room C102, University of Ulster Coleraine Campus

For further details, contact:

Ned Rossiter
Senior Lecturer in Media Studies (Digital Media)
Centre for Media Research
University of Ulster
Cromore Road
Coleraine
Northern Ireland
BT52 1SA

tel. +44 (0)28 7032 3275
fax. +44 (0)28 7032 4964
email:mailto:n.rossiter@ulster.ac.uk n.rossiter@ulster.ac.uk

Chris Chesher’s contact details:
Dr Chris Chesher,
School of Media and Communications,
University of New South Wales,
Australia.
mailto:c.chesher@unsw.edu.auc.chesher@unsw.edu.au
http://media.arts.unsw.edu.au/homepage/index.htmlhttp://media.arts.unsw.edu.au/homepage/index.html

*******
Abstract
What are the differences and connections between new media art and computer games? Whether in an art gallery or an arcade, confronting an installation or playing on a console, game players and gallery visitors encounter experiments with the implications of new media technology for desire, sensation and affect. While they are quite different, the institutional positions for both game designers and new media artists give them conditional licence to escape instrumentalism to privilege the invocational image, sensorimotor interaction, the generation of desire and the modulation of affect. Using examples of works in both fields, this paper illustrates some emerging topologies of human-technology relations that characterise contemporary and emerging structures of feeling.

New Jobs Added – 2

These include 2 wireless positions (programming and art), a PC/Xbox programming job based in Galway and a Ph.D position. Have a look in the jobs section @ community/jobs/community/jobs/.

New Jobs Added

These include 2 wireless positions (programming and art), a PC/Xbox programming job based in Galway and a Ph.D position. Have a look in the jobs section @ community/jobs/community/jobs/.

Shindig – 2

The usual shindig events are on August 14th, drinking, more drinking, and banter. Kicks off at around 7pm and there are tables reserved downstairs, so if you’re new keep an eye out for people down there.

Toner’s is located opposite Burger King at the Stephen’s Green end of Baggot Street

Eigf: Games Are Good – 2

As things calm down after the media frenzy surrounding Manhunt, the Edinburgh International Games Festival is showing the world that games can be good.

Part of the EIGF is allowing schoolchildren to design their own small videogames, showing the processes involved from designing characters, story plots and dialogue.

The EIGF is currently on in Edinburgh, and runs from August 8th-22nd. More information can be found at http://www.eigf.co.uk/EIGF

The BBC Report can be found at http://news.bbc.co.uk/2/hi/uk_news/scotland/3553352.stmBBC News Online

Serious Games Summit – 3

The number of non-entertainment games under development is rapidly increasing and demand for the ideas, skills and techniques used in commercial entertainment games is at an all time high. As a result, an entirely new market has emerged.

Game developers and tool providers can tap into this new market and develop new revenue streams.

The Serious Games Summit D.C. gives game developers and program managers the opportunity to learn from successful serious games applications and forge links between the traditional videogame industry and public and private sectors; homeland security, state and local governments, military agencies, and educational institutions.

In this Serious Games Summit Update:
-Serious Games Summit D.C. Keynote Speaker – Jim Dunnigan
-Serious Games Summit D.C. Featured Sessions
-Opening Night Reception
-Registration
-Hotel Reservations

-Serious Games Summit Keynote Speaker: Jim Dunnigan

Jim Dunnigan is one of the first pioneers of serious games. In his keynote, Jim will share his vast experience and unique perspective on developing game-based simulations and models.

-Serious Games Summit Featured Sessions

INCIDENT COMMANDER and A FORCE MORE POWERFUL
-Douglas Whatley

Experiential Learning Assessment Strategies
-David Williamson Shaffer

Games as Mass Media Dialogue Devices
-Ian Bogost

Game Based Approaches to Story Based Training
-Matt Costello

Game Developer is Listed in the Yellow Pages: Finding The Right Help
-Ian Bogost

Game Models for E-learning Systems
-Doug Nelson

The Darwinian World of Game AI: The Current State of Human-Level Artificial Intelligence in Computer Simulations and War Games
-D. Ezra Sidran

Homeland Security: Uses and Opportunities for Simulations and Games
-Julia Loughran

How Can Games Shape Future Behaviors?
-Jim Gee

How Mods Really Get Built
-Tim Holt

Inside Building an Engine for Learning Games
-Tom McCormack

Into the Depths of a Major Commercial Game
-Don Daglow

Moving America’s Army from Recruitment to a Testing and Training Platform
-COL. Casey Wardynski

Things You Should Know About Serious Games But Probably Don’t: Better Collaboration by Avoiding Key Stumbling Blocks
-Jason Robar

Project Connect: From A to Z
-Ian Bogost & Ben Sawyer

Using Games: The War College Perspective
-Henry Lowood

What Happens When Games Go Into Any Classroom Situation?
-Kurt Squire

Visit www.seriousgamessummit.com/conference for updates and descriptions to the session schedule.

Serious Games Summit D.C.
October 18-19, 2004
Washington, D.C.
www.seriousgamessummit.com

August Shindig – 2

This month’s shindig has finally been planned, after much wranging and debate on the boards. Toners, Saturday 14th August, from around 7pm onwards.

Everyone is welcome, and there is usually a good turnout at these events, so if you’re new, and you want to come along to meet some of the regulars, inbetween many pints, join us there.

Eigf: Games Are Good

As things calm down after the media frenzy surrounding Manhunt, the Edinburgh International Games Festival is showing the world that games can be good.

Part of the EIGF is allowing schoolchildren to design their own small videogames, showing the processes involved from designing characters, story plots and dialogue.

The EIGF is currently on in Edinburgh, and runs from August 8th-22nd. More information can be found at http://www.eigf.co.uk/EIGF

The BBC Report can be found at http://news.bbc.co.uk/2/hi/uk_news/scotland/3553352.stmBBC News Online

Serious Games Summit

The number of non-entertainment games under development is rapidly increasing and demand for the ideas, skills and techniques used in commercial entertainment games is at an all time high. As a result, an entirely new market has emerged.

Game developers and tool providers can tap into this new market and develop new revenue streams.

The Serious Games Summit D.C. gives game developers and program managers the opportunity to learn from successful serious games applications and forge links between the traditional videogame industry and public and private sectors; homeland security, state and local governments, military agencies, and educational institutions.

In this Serious Games Summit Update:
-Serious Games Summit D.C. Keynote Speaker – Jim Dunnigan
-Serious Games Summit D.C. Featured Sessions
-Opening Night Reception
-Registration
-Hotel Reservations

-Serious Games Summit Keynote Speaker: Jim Dunnigan

Jim Dunnigan is one of the first pioneers of serious games. In his keynote, Jim will share his vast experience and unique perspective on developing game-based simulations and models.

-Serious Games Summit Featured Sessions

INCIDENT COMMANDER and A FORCE MORE POWERFUL
-Douglas Whatley

Experiential Learning Assessment Strategies
-David Williamson Shaffer

Games as Mass Media Dialogue Devices
-Ian Bogost

Game Based Approaches to Story Based Training
-Matt Costello

Game Developer is Listed in the Yellow Pages: Finding The Right Help
-Ian Bogost

Game Models for E-learning Systems
-Doug Nelson

The Darwinian World of Game AI: The Current State of Human-Level Artificial Intelligence in Computer Simulations and War Games
-D. Ezra Sidran

Homeland Security: Uses and Opportunities for Simulations and Games
-Julia Loughran

How Can Games Shape Future Behaviors?
-Jim Gee

How Mods Really Get Built
-Tim Holt

Inside Building an Engine for Learning Games
-Tom McCormack

Into the Depths of a Major Commercial Game
-Don Daglow

Moving America’s Army from Recruitment to a Testing and Training Platform
-COL. Casey Wardynski

Things You Should Know About Serious Games But Probably Don’t: Better Collaboration by Avoiding Key Stumbling Blocks
-Jason Robar

Project Connect: From A to Z
-Ian Bogost & Ben Sawyer

Using Games: The War College Perspective
-Henry Lowood

What Happens When Games Go Into Any Classroom Situation?
-Kurt Squire

Visit www.seriousgamessummit.com/conference for updates and descriptions to the session schedule.

Serious Games Summit D.C.
October 18-19, 2004
Washington, D.C.
www.seriousgamessummit.com

August Shindig

This month’s shindig has finally been planned, after much wranging and debate on the boards. Toners, Saturday 14th August, from around 7pm onwards.

Everyone is welcome, and there is usually a good turnout at these events, so if you’re new, and you want to come along to meet some of the regulars, inbetween many pints, join us there.

Gdc Europe 2004

The Game Developers Conference Europe 2004 takes place from August 31st until September 3rd at Earl’s Court , London. It is running alongside the ECTS.

The key topics this year are:

· Managing the risk associated with bigger teams and multiple projects
· Delivering an ever more sophisticated AAA games experience in shorter time-scales
· Managing the tight deadlines of delivering games tied to film release
· Funding models: how they work, what they cost the developer and how they change the business model
· Developing for PSP and Xbox2
· Post-mortems on AAA games
· Tutorials on leading games software tools for new platforms

There are a wide range of speakers including Ernest Adams and Tim Ansell.

More @

European Games Network 2004 – 3

EGN 2004 takes place from September 1-3 at ExCeL, near Canary Wharf in the London Docklands. This is the official ELSPA industry event of the London Games Week, and also features Game Stars Live. The event has seven components:

The Market Place
The Waterfront Rooms
The Hub Club
The TIGA International Content Market
The Net Bar
The Meeting Planner
The Conference and Seminar Programme

It also features all the big-name publishers and developers.

More info is available @ http://www.europeangamesnetwork.co.uk/

European Games Network 2004 – 2

EGN 2004 takes place from September 1-3 at ExCeL, near Canary Wharf in the London Docklands. This is the official ELSPA industry event of the London Games Week, and also features Game Stars Live. The event has seven components:

The Market Place
The Waterfront Rooms
The Hub Club
The TIGA International Content Market
The Net Bar
The Meeting Planner
The Conference and Seminar Programme

It also features all the big-name publishers and developers.

More info is available @ http://www.europeangamesnetwork.co.uk/

European Games Network 2004

EGN 2004 takes place from September 1-3 at ExCeL, near Canary Wharf in the London Docklands. This is the official ELSPA industry event of the London Games Week, and also features Game Stars Live. The event has seven components:

The Market Place
The Waterfront Rooms
The Hub Club
The TIGA International Content Market
The Net Bar
The Meeting Planner
The Conference and Seminar Programme

It also features all the big-name publishers and developers.

More info is available @ http://www.europeangamesnetwork.co.uk/

Gdc Europe 2004 – 4

The Game Developers Conference Europe 2004 takes place from August 31st until September 3rd at Earl’s Court , London. It is running alongside the ECTS.

The key topics this year are:

· Managing the risk associated with bigger teams and multiple projects
· Delivering an ever more sophisticated AAA games experience in shorter time-scales
· Managing the tight deadlines of delivering games tied to film release
· Funding models: how they work, what they cost the developer and how they change the business model
· Developing for PSP and Xbox2
· Post-mortems on AAA games
· Tutorials on leading games software tools for new platforms

There are a wide range of speakers including Ernest Adams and Tim Ansell.

More @

Gdc Europe 2004 – 3

The Game Developers Conference Europe 2004 takes place from August 31st until September 3rd at Earl’s Court , London. It is running alongside the ECTS.

The key topics this year are:

· Managing the risk associated with bigger teams and multiple projects
· Delivering an ever more sophisticated AAA games experience in shorter time-scales
· Managing the tight deadlines of delivering games tied to film release
· Funding models: how they work, what they cost the developer and how they change the business model
· Developing for PSP and Xbox2
· Post-mortems on AAA games
· Tutorials on leading games software tools for new platforms

There are a wide range of speakers including Ernest Adams and Tim Ansell.

More @

Ects 2004 – 3

ECTS 2004 takes place from September 1-3 at Earl’s Court , London. This years lineup features the Game Developer Conference Europe, as well as featuring the World Cyber Games. Please note that this is generally a trade only event, featuring a lot of companies, but not the major publishers. The IDA are also exhibiting. More @

Ects 2004 – 2

ECTS 2004 takes place from September 1-3 at Earl’s Court , London. This years lineup features the Game Developer Conference Europe, as well as featuring the World Cyber Games. Please note that this is generally a trade only event, featuring a lot of companies, but not the major publishers. The IDA are also exhibiting. More @

Ects 2004

ECTS 2004 takes place from September 1-3 at Earl’s Court , London. This years lineup features the Game Developer Conference Europe, as well as featuring the World Cyber Games. Please note that this is generally a trade only event, featuring a lot of companies, but not the major publishers. The IDA are also exhibiting. More @

Gdc Europe 2004 – 2

The Game Developers Conference Europe 2004 takes place from August 31st until September 3rd at Earl’s Court , London. It is running alongside the ECTS.

The key topics this year are:

· Managing the risk associated with bigger teams and multiple projects
· Delivering an ever more sophisticated AAA games experience in shorter time-scales
· Managing the tight deadlines of delivering games tied to film release
· Funding models: how they work, what they cost the developer and how they change the business model
· Developing for PSP and Xbox2
· Post-mortems on AAA games
· Tutorials on leading games software tools for new platforms

There are a wide range of speakers including Ernest Adams and Tim Ansell.

More @