Jam Media HTML5/Javascript Game Dev (Dublin)

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The duration of the contract will run from January – May 2016 (5 months)

Job Description:

We are looking for talented HTML5 developers to work on a new interactive drawing game. The candidate should be a versatile professional with a creative mindset, good logical and analytical capabilities, and can delivery innovative solutions to problems.




– Proven experience in the design, implementation and delivery of web-based games
– A strong passion for JavaScript, and HTML5.
– Ability to write quality readable code, organize that code efficiently and document it.
– Exposure to JavaScript canvas rendering and vector graphics libraries such as PixiJS, CreateJS and PaperJS.
– Solid experience in cross-browser development,debugging and testing, including mobile, while maintaining a consistent experience.
– Understands mobile-specific capabilities such as the particulars of running web games on iOS, Android, and Kindle Fire.
– Ability to work independently and collaborate efficiently.
– Agile approach to problem solving and passion for technical challenges.
– English full professional proficiency.


– Experience with TypeScript or ES6.
– Experience with Adobe Flash and exporting to HTML5.
– Experience with build tools such as webpack and gulp.
– Experience with TexturePacker and spritesheets.

To apply to this job please follow the link below:


Animation Skillnet courses (Dublin)

More high level short training courses on offer in Dublin from Animation Skillnet.

Feb/March evening courses in the Guinness Enterprise Centre, Dublin.

1) Introduction to Toonboom Harmony (5 Tuesday Evenings) – http://animationskillnet.ie/09-02-16-introduction-to-toonboom-harmony-5-tuesday-evenings/

2) Introduction to Nuke Compositing (5 Wednesday Evenings) – http://animationskillnet.ie/10-02-16-introduction-to-nuke-compositing-5-wednesday-evenings/

3) Lighting and Look Development for CG Production (5 Thursday Evenings) – http://animationskillnet.ie/11-02-16-lighting-and-look-development-for-cg-production-5-thursday-evenings/

Cellular Released on App store

Tribal City Interactive, an independent game development studio based in Galway, have just released ‘Cellular’ on iPhone and iPad. tribalcity-logo

Cellular is an elegant game of exploration of space, colour and sound. Its fluid motion, achieved through a rhythmic one-touch input, creates a soothing, engaging experience. With a huge variety of music and colour combinations and many levels of difficulty to explore, curiosity is richly rewarded.

Born of our experience of single button mechanics for mobile, and inspired by Snake, fl0w and the simple aesthetic of iOS, Cellular gives a deeply satisfying experience that both captivates and delights.

Cellular’s unique control mechanic combines rhythmic touch input with cyclical motion to give a controlled relaxing experience that captivates in its fluid movement.

Because Cellular is so easy to play and the rhythm of touch and movement feels so natural and soothing, you just can’t stop yourself becoming completely engrossed in it’s relaxed exploration.

Well done all, including Paul Conway for his beautiful artwork!

Download it now.


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Beta version of Global Agents released


war ducks horLogo0Dublin based game development studio, WarDucks, have just released a beta version of their game Global Agents on iOS in Ireland, Canada and UK.

Work as part of the Counter Terrorism Agency to stop terrorist attacks in this new Hidden Object Adventure game.

Take a look at the video promo for the game.





Go to https://itunes.apple.com/us/app/global-agents/id1029042820 or play via their site at https://www.warducks.com/

All feedback welcome and can be forwarded to info@warducks.com

What else would you do at lunchtime on a Friday?

Game Dev engineers wanted


Get school students excited about coding and participate in I’m an Engineer, Get me out of here Ireland!

I’m an Engineer is an online activity where engineers talk to school students from all over Ireland at imanengineer.ie.

Games developers are wanted for the Coding Zone in the next event, funded by SFI Discover and running between 29th February–11th March, alongside Engineers Week.

Taking part is a novel and exciting way to develop your communication skills, gain a fresh perspective on your work, and find out what young people think about engineering and the role of engineers. You’ll also raise awareness of the available careers in your field, and show students that engineers are real people they can talk to!

In the event you answer online questions sent to you from students and talk to classes in live, text-based, chats along with four fellow engineers. Students then vote for their favourite engineer, who wins €500 to fund more outreach activities.

Everything happens online, so it’s easy for you to take part from your laptop at work, or from your phone on the train, or from anywhere else in between…

Apply by Sunday 24th January at imanengineer.ie/engineers-apply. It only takes two minutes and a one sentence description of your work. Any members of Engineers Ireland are awarded one day of CPD for taking part.

If you have any questions at all, contact antony@gallomanor.com.

PS: For a peak into what’s involved read what Martin O’Halloran from November’s event said here: metren15.imanengineer.ie/2015/11/24/thank-you-from-your-winner-martin/

Deadline for Creative Europe Videogame Fund


Deadline for Creative Europe Media Videogame Fund is 3/3/2016 at 11am (local time) or 12.00 noon Brussels time.

A total fund of €2.6 million is available for narrative driven games on any platform. An individual project can apply for up to €150,000.

Previous Irish awardees include StoryToys and Tribal Interactive.

To download forms and further details go to https://eacea.ec.europa.eu/creative-europe/funding/development-video-games-2016_en

If you want to discuss the process and need assistance with the forms please contact the Creative Europe Media Ireland helpdesks in Dublin and Galway. Visit http://www.creativeeuropeireland.eu/media

The Midlands as a Gaming Technopolis?!

The next Midlands Information Technology ( MIT) meeting will be held on Tuesday 26th January at 7pm, Old Reading Room, Annebrook House Hotel. Mullingar.

MIT are delighted to announce Rob Acton as a guest speaker who will be giving a presentation entitled “The Midlands as a Gaming Technopolis”.

Rob will discuss the current gaming landscape and opportunities within the gaming sector. He used to run a Gaming specific recruitment agency and knows where the jobs are. He will also speak about his new game related projects and his online group payment system, PaydIn.com, which was launched at the Web Summit 2015. Rob is active on the Social and Monetised Gaming scene and will be announcing ten new jobs for the midlands in his companies. Rob will be available afterwards to talk to those that are interested in his open positions.

On the night Rob will be sponsoring pizza and wedges for attendees.

Non MIT members welcome, but please let us know if you are interested in attending by emailing mit@cookieweb.ie




***About MIT***

MIT are a high skills networking group of Programmers, Engineers, Web Designers/Developers, Sys-Admins, Bloggers, IT Managers, Software Development Managers, DBA’s, CIO’s, Entrepreneurs, Lecturers, Investors, Teachers, Students etc. or anyone that would class themselves as an Information Technology Professional (or aspiring!).


*** Aims ***

Our goal is quite simple and it is to build and support a culture of IT in the Midlands.
We do this by:
1. Providing social networking opportunities
2. Organising talks on interesting IT topics
3. Supporting local IT companies
4. Facilitating IT job creation

If you live or work in the Irish midlands within a short hop from Mullingar, MIT may be of interest to you, it’s free of charge to join.

See https://www.linkedin.com/groups/7477636/profile for more details.

Watch Richard Barnwell at the StartUp Grind.

Before Christmas we posted about this event at StartUp Grind where David Scanlon was interviewing Richard Barnwell of Digit Games.

David has written up a summary of the event and posted a video of the talk. The talk is wide ranging including Richard’s prior history in Jagex and Jolt Online Gaming and his present role and experience in Digit Games. They start talking about Jolt at around 27 mins into the video and Digit around 37 mins. Q n A starts at 53 mins.

Thanks to David for allowing us to cross post – and head over to StartUp Grind Ireland to check out other talks and events. See https://www.startupgrind.com/ireland/ 



“People have this perception that [building] games is like weird magic – it’s not, it’s like most other businesses… the only difference is that the products we create, our people have a massive passion for” — Richard Barnwell

At our most recent Grind in Dublin, I was fortunate to have the founder of Ireland’s leading video game studio in the hot seat. Richard Barnwell founded DIGIT Game Studios in 2012, launching the free-to-play MMO title Kings of The Realm in 2014. The studio is currently expanding as it prepares for the release of a “AAA” title later this year. Richard has an incredible wealth of experience and insight into the world of free-to-play gaming. There mightn’t be an “weird magic” behind it, but Richard outlined three key elements to their success:

Great IP

DIGIT’s development of Kings of the Realm judged the zeitgeist well, creating a richly detailed fantasy world which segued nicely into the recent “Game of Thrones” mania. DIGIT also chose their partners carefully, working with publisher Kabam, who had past experience with The Hobbit game series.

Rock-solid Tech

DIGIT were early pioneers of the seamlessly cross platform gaming experience, allowing players engage with the game on multiple devices of various form factors throughout the day. This seamless experience allowed DIGIT to acquire users through much most cost-effective channels (i.e. desktop browser) than their single-platform competitors.

Behavioral Analysis

This is probably the bit that’s closest to the weird magic: the key to successful free-to-play games is effectively monetizing your “whales,” the 2-3% of a game’s audience that generate the bulk of the revenue. Game studios like DIGIT work endlessly to create the illusion that as a player you’re exercising free will, giving you a rich, rewarding gaming experience, while at the same time controlling and crafting your game play to the point where your every choice has been mapped out in advance. Magic.
Original posted Jan. 2016 at https://www.startupgrind.com/blog/the-magic-business-of-game-design-with-richard-barnwell-of-digit-game-studios-video/ 



[embedyt] http://www.youtube.com/watch?v=8NZSQN5zrMU[/embedyt]

Games funding seminar



The MEDIA Office of Creative Europe Desk Ireland is teaming up with IMIRT, The Irish Game Makers Association, to hold a seminar on how to access Creative Europe funding available for Video Games Development. The seminar will focus on the upcoming deadline for the Creative Europe Video Games funding which is March 3rd.

The seminar takes place in The Morrison Hotel, Ormond Quay Lower, Dublin 1 on Thursday January 21st from 10am – 12.30pm and is free of charge to attend.

This annual funding call which is now open, offers funding for Video Game companies from €10,000 to €150,000 for concept and project development. Previous recipients from Ireland include Story Toys and Tribal Interactive.

See http://www.creativeeuropeireland.eu/media/news/articles/seminar-on-creative-europe-video-games-development-funding

If you are interested in attending the seminar, click here to RSVP – https://www.surveymonkey.com/r/XWS87TJ

Black Shamrock hiring multiple roles (Dublin)

Black Shamrock 950 x 350


“Black Shamrock” is a new game development studio opening in Dublin.

The studio will be developing hardcore strategy and RPG titles on PC / PS4 / XboxOne.

Our first production is based on a famous core / hardcore gamer franchise.

The studio is managed by game industry veterans and backed by an established publisher/developer with a very successful track record over the last 15 years.

We are hiring now junior and senior staff for our first production in Dublin, starting March, 2016:

-AI programmers (Unity)
-Gameplay programmers (Unity)
-GUI and VFX programmers (Unity)
-Tools programmers
-2D & 3D Artists
-3D Animators
-Game & Level designers

To apply, check our website www.black-shamrock.com and send CV and application letter to: job@black-shamrock.com

Simteractive hiring (Dublin)


Simteractive are looking for three people to join their team to work on their resort management mobile game.

The three vacancies are :
-one three-month animation contract,
-one two-month artist contract
– one production assistant internship.

Full job specs for the two contract roles and details of how to apply can be found on their website.

The internship is a JobBridge internship suited to someone looking to make a start in the games industry.

See http://simteractive.com/2016/01/13/new-vacancies/