CFP for the Irish Conf. on Game-Based Learning closing soon.

The call for participation to iGBL2017 will close on the 22nd of Feb.; so if you’d like to share your experience of using games for learning and motivation, you can still submit your abstract here.

Note that the abstract does not have to be research-based; in fact, there are several categories designed for all backgrounds: students, practitioners, researchers, companies or developers;

They are looking for all the stakeholders interested in the potential of games for learning and motivation; so regardless of how you have designed or used games, you could definitely make a significant contribution to the conference..

> So don’t wait… submit your abstract now.

Important Dates

  • 22nd of February: Abstract submission deadline.
  • 22nd of March: Notification of abstract acceptance.
  • 22nd March: Successful research abstracts are invited to submit an extended abstract (i.e., paper to be published in the conference proceedings).
  • 12th of April: Registration deadline for authors.
  • 12th April: Submission of extended abstracts (i.e., research papers).
  • 22nd April: Notification of acceptance of extended papers.

Call for Participation

Games Fleadh 2017 news


LIT Tipperary will host Games Fleadh on Wednesday March 8th 2017 and the theme for the 2017 event is Racing Game.

Games Fleadh 2017 is only 3 weeks away – so it is time to register teams and prepare your game trailer.

Register your teams at

Supporters are welcome. Please also register your supporters under the schools ticket so there is sufficient catering on the day. One ticket will register all supporters, you need only specify the number of students you hope to bring. You can register your supporters at


There is a new Artificial Intelligence prize this year. The category of prizes this year are as follows:

  1. College Champions
  2. Colleges Runners Up
  3. Best in Animation
  4. Best in Game Design
  5. Best in GamePlay
  6. Best in Original Audio Music
  7. Best in Original Digital Art
  8. Best in Original Story
  9. Best in Visual Engineering
  10. Best Multiplayer Game
  11. Best Original Innovation in Gaming
  12. Best Windows Game
  13. Best Mobile Game
  14. Best in Use of Cloud Technologies
  15. Best in Use of Artificial Intelligence
  16. Best Video Game Trailer
  17. Best in Team Performance



This year there are speakers from

  1. Microsoft Ireland
  2. EA
  3. Game Sparks
  4. SimVirtua

The key note will be from the Irish Game Makers association Imirt (


There is also the annual free raffle and numerous free console game competitions for supporters and members of the public.


The event takes place on Wed March the 8th on the LIT, Thurles campus. For more on location see


IMIRT 2016 Game Awards Results

IMIRT: The Irish Game Makers Association is pleased to announce the award winners for its inaugural game awards for games released in 2016. Game of the Year went to Guild of Dungeoneering: Ice Cream Headache Expansion by Dublin-based Gambrinous. Awards were also given for board games, game design, game narrative, game art, game audio and technical achievement.

Brenda Romero, chairperson of IMIRT, was excited to see the results of this year’s competition. “We had a wide variety of entrants from across the sector, including solo independent developers, students and professional development teams,” said Romero. “ It was genuinely a pleasure to see the variety and quality of games being created in Ireland.”

Judges were composed of a national and international team. Scores were submitted blind and tabulated by Imirt’s chairperson and board member Jen Carey.

Being notified of the awards, game developer Robin David said, “Thank you, Imirt, for showcasing how exciting Irish digital and analogue game design is at the moment! I feel honoured that my games are being played and enjoyed by so many people. I’m delighted to be in such sterling company, among several other excellent Imirt 2016 Game Award winners.”  Robin David won the Analog category and their game was second runner-up in the Game of the Year Category.

Imirt board member Jen Carey was similarly enthused. “It’s great to see all the amazing games submitted for the awards, and to have the chance to recognize the work being done in Ireland by so many talented creators. The standard of submissions was extremely high and reflects the work put in by the Irish community to make the best games possible.”


Winner: Movable Type: The Card Game by Robin David
Runner up: Multiuniversum by Manuel Correia

Game Design

Winner: Guild of Dungeoneering: Ice Cream Headaches Expansion by Gambrinous
Runner Up: The Little Acre by Pewter Games Studios

Game Narrative

Winner: The Little Acre by Pewter Game Studios
Runner Up: The Martian Investigations: Deep Fears by Robin David

Game Art

Winner: Guild of Dungeoneering: Ice Cream Headaches Expansion by Gambrinous
Runner Up: The Little Acre by Pewter Games Studios

Game Audio

Winner: Guild of Dungeoneering: Ice Cream Headaches Expansion by Gambrinous
Runner Up: Cellular by Tribal City Interactive

Technical Achievement

Winner: Fungus 3.0 by Snozbot
Runner Up: Action Bowling VR

Game of the Year

Winner: Guild of Dungeoneering: Ice Cream Headaches Expansion by Gambrinous
Runner Up: The Little Acre by Pewter Games Studios

Second Runner Up (Tie): Movable Type: The Card Game by Robin David and The Martian Investigations: Deep Fears by Robin David

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Call for curators – Transformative Games

Spring 2017
“Transformative Games”


And now for something a little different – but still might be of interest to readers here..(Eds)


Transformative games are designed to initiate a change in the players’ beliefs or behaviors, a concentrated version of their predecessors in serious and educational games. Examples of “transformative games” include: Never Alone, Walden, Ballot Box Bumble, and The Oldest Game. Transformative games are digital and analog, single and multi-player, collaborative and competitive. In Media Res is looking for contributions that tackle issues specific to transformative games.

Among the topics that might be examined:
*Game Development Process
*Classroom Implementation Case Studies
*Explorations of a Specific Game
*Modding games for Transformative Use
*Reflection Activities for Specific Games


Proposals may be brief, but do be sure to describe the topic and key question(s) to be explored. Please submit your proposal by March 20th. If interested, please contact In Media Res ( with topic proposals or for more information about the theme. Be sure to include the name of the theme week you would like to be involved within the subject line of the email.

Academics, journalists, critics, media professionals and fans are all welcome to submit proposals.

The actual piece will include either a 30-second to 3-minute clip, an image, or a slideshow that will be accompanied by a 300 to 350-word response to/contextualization of your clip, image, or slideshow.

In addition to your piece, you will be expected to engage the other pieces presented that week to encourage discussion and further flesh out the individual topic in relation to the week’s theme.

About In Media Res:

In Media Res is dedicated to experimenting with collaborative, multi-modal forms of online scholarship. Our goal is to promote an online dialogue amongst scholars and the public about contemporary approaches to studying media. In Media Res provides a forum for more immediate critical engagement with media at a pace closer to how we experience mediated texts.

Each weekday, a different scholar curates a 30-second to 3-minute video clip/visual image slideshow accompanied by a 300-350-word impressionistic response. We use the title “curator” because, like a curator in a museum, you are repurposing a media object that already exists and providing context through your commentary, which frames the object in a particular way. The clip/comment combination are intended both to introduce the curator’s work to the larger community of scholars (as well as non-academics who frequent the site) and, hopefully, encourage feedback/discussion from that community.


Experienced Game Developers (x2)

Immersive VR Education are looking for two talented Unity Game Developers to work with their team on a variety of cross-platform virtual reality projects and see them from concept to delivery and beyond.

You will be working closely with their art department to deliver both in house IP and client requested VR learning experiences.

Key requirements for the role:
• At least 3 years experience in Unity games development
• At least one high quality, shipped title
• Excellent C# and C++ programming skills
• Experience optimising a Unity games for mobile devices
• Passionate about games, with an understanding of game-play mechanics
• Experience with using third party plugins and code, and knowing when to use them
• Able to define task requirements and deliver to deadlines
• Positive and self-motivated with good communication skills

Salary: DOE

To apply for this job please email your cv and portfolio to


Experienced Game Developer’s X2

Senior Web Developer

Immersive VR Education are seeking a senior web developer who will be instrumental in creating modules and components and coupling them together to form a functional web application to integrate into their virtual reality environment.

This position will require working with closely with VR engineers and integrating current game systems into a usable web interface.

As part of this job you would be responsible for creating a web portal for users to create accounts and make payments allowing them to access more features and content in a VR environment.


* You have an uncanny knowledge of HTML and CSS.
* You have experience with C, C#
* You are a master JavaScript developer.
* You have a solid understanding of how web applications work including security and session management.
* You can switch from speaking the language of RESTful APIs one minute to discussing color palettes and icon sizes the next.
* You understand that the purpose of a web page is to guide the user in accomplishing a task in a responsive manner.
* You relish in the fact that the user never saw all of the non-blocking, multi-threaded, and data validating code that it took to create that experience.


* 5-7 years of experience in building web applications using various JavaScript frameworks.
* Deep knowledge of AngularJS practices and commonly used modules based on extensive work experience.
* Extensive knowledge of CSS and JavaScript methods for providing performant visual effects.
* Experience with creating self-contained, reusable, and testable modules and components.
* Experience with building the infrastructure for serving the web application and its assets.
* Strong grasp of computer science fundamentals of data structures and algorithms.
* Excellent oral and written communication skills.

Salary: DOE

To apply for this job please email your cv and portfolio to


Senior Web Developer

Lead Console Programmer

Immersive VR Education Ltd. is searching for an enthusiastic Lead Console Programmer to join their current team of engineers to port upcoming titles and build new titles for PS4 / Xbox One and next generation VR devices.


  • Develop and expand current titles on consoles
  • Lead the development and software engineering of next-generation platform support
  • Work with cross-team producers, engineers, and operations departments to bring together a complete next-generation console experience for players


  • 6+ years of game industry software development experience
  • History of leading high-quality engineering teams
  • Profound technical knowledge of Xbox 360/One and PlayStation 3/4
  • Robust programming skills/experience in C/C++, Java, JavaScript, HTML, Python
  • Credited on at least two published video games in a programmer role
  • Strong architecture and low-level performance programming skills
  • Strong communication skills
  • Experience with network game client/server architecture

Salary: DOE

To apply for this job please email your cv and portfolio to


Lead Console Programmer

Senior Game Developer / Networking Specialist

Immersive VR Education are seeking a senior game developer with networked games experience to join their growing team to help them rapidly build features for their shared VR learning environment.

They are looking for a person who is self-motivated and can work well as part of a team and has 5+ years relevant industry experience with a portfolio of released titles / software.

You will be responsible to help build a stable / scalable multiplayer environment with our other engineers and deliver a polished end user experience. This environment utilizes VOIP, WebEx, Screen Casting and other web based technologies to deliver useful tools in a shared environment.

Position Duties

  • Building unique solutions for collaborative gameplay
  • Assembling multiplayer environments within Unity
  • Developing some basic UI functionality with existing toolkits or custom coding
  • Researching and developing pipeline solutions and techniques
  • Working with VR / AR equipment such as Oculus Rift, PSVR, HTC Vive, GearVR
  • Troubleshooting

Minimum Requirements

  • Must have proven experience in game networking
  • Strong background in high performance C++
  • Experience with high level scalable server architecture design
  • Networking experience in TCP / IP and UDP protocols
  • Self-sufficient, self-organized, and able to take ownership of a project throughout its full lifecycle
  • Expert in blueprinting and scripting in Unity
  • Strong written and verbal communication skills
  • Strong team player with record of collaboration
  • Ability to multi-task and manage multiple projects at once


Salary: DOE


To apply for this job please email your cv and portfolio to


Senior Game Developer / Networking Specialist

ShipItCon Call for Speakers


ShipItCon is scheduled for Friday 25th August 2017.

ShipitCon is a community event for engineers involved in the building and deployment of software, especially games.

See this blog for more details from one of the organisers in Demonware – 

There is an open call for speaker proposals which will close on March 1st.

For anyone who presents at ShipItCon, the organisers will provide:

– A full free ticket to the conference
– A special speaker dinner the night before ShipItCon

They will also arrange:

– A travel allowance for flights
– Up to 2 nights accommodation

See this form to send in a proposal (link here)

Follow them @shipitcon on Twitter

Presenter Wanted for Pilot TV show

WANTED– Presenter for Pilot of Irish video game culture television show.

Are you that guy? Or girl?
We’re looking for someone who understands the world of gaming, its culture and subtleties.
We’re looking for someone who’s passionate about video games, someone out going, dynamic, likable, quirky & interesting.
If you fit this profile or know someone who does we’d love to hear from you.
Not asking for much are we? But we know you’re out there…
ALSO – Any ideas? Give us some feedback, let us know what you’d like to see on TV. If you’re a specialist in a unique area from cosplay to coding we want to hear more.

Email us or record a short message on your phone letting us know a little bit about you…Send to


Mainframe TV was established in 2002 as a specialist provider of corporate video production for many of Ireland’s leading companies. We have ALWAYS focused on the provision of current, creative and well crafted productions for our national and international clients.

We’re a friendly, multi-disciplined team well versed in all aspects of production from concept development through to motion graphics inc pre-production, full production and post.

Over the years we’ve produced content for several Irish broadcast channels including RTE and TV3 and also generated content for UTV, MTV, Bayern as well as multiple APP/web platforms.

For more on the company see 

The company is based in Cork.