Hi Ian,
Cheers for the feedback! BTW There’s a newer version just uploaded today ( with a gamedevelopers.ie ad, and a few other cool changes! )
> You mention at the end of each sample level pack ‘in the full game’ what’s the story there? how do you plan to distribute this? Are you thinking a port for a console?
We’re planning on distributing a 100 level Mac and PC version online, using the web version as a sampler. Hopefully we’ll get our foot in the door with Shockwave.com / RealArcade.com etc. with this game, which would give us quite a large audience of potential customers.
> Whatever happens, if you have not already done so, you should get a publisher on board ASAP!
I’m not sure if any publishers would be interested in a game like 3D Stress Ball, but if any approach canDo, we’d definitely be interested in chatting with them. This is one of the tough things about being located in Ireland, it’s expensive to go to London to meet up ( formally or informally ) with a number of publishers.
Regards…
Mal