- This topic has 17 replies, 4 voices, and was last updated 20 years, 5 months ago by Anonymous.
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09/06/2004 at 8:46 am #3239AnonymousInactive
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09/06/2004 at 9:14 am #12557AnonymousInactive
They are incredible!!!
I feel sorry for Valve at this stage, because by the time they get around to releasing HL2 it’s physic’s, graphics and game engine will be obsolete(partly untrue i suppose)
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09/06/2004 at 9:59 am #12560AnonymousInactive
Um yeah, I suggest you end that last post with
*NOT A GUARANTEE
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09/06/2004 at 10:05 am #12561AnonymousInactive
^^^^^
…have you seen the latest HL2 video from E3?……it looks friggin amazing. Of course, not as good as those character models using the Unreal 3.0 engine, but still HL2 looks almost like a movie. Its that good. Seriously. :)
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09/06/2004 at 10:18 am #12564AnonymousInactive
Ya, I know… but what I was saying is that by the time HL2 comes out( lets be honest if we have for christmas we’d be lucky)it will look dated, already the likes of FarCry are showcasing superior graphics, although Nooptical is right, it does look like a film and a damned good one at that
reminds me of war of the worlds
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09/06/2004 at 10:42 am #12571AnonymousInactive
I disagree, the tech of Half-Life 2 is at least as good as, if not better than Far Cry. Granted Valve don’t seem to be pushing the terrain side of things as much but they have a really neat fake GI/normal map thing happening called Radiosity Normal Mapping, there was a paper on it at this years GDC. Their facial animation is absolutely superb and their use of Havok physics will far surpass anything you’ve sen in Far Cry. You have seen the HL2 vids and the Source engine demos, haven’t you? You should also go and check out the Softimage XSI EXP tools for HL2. Modelling, Animation, Lip Sync, Scene choreographer, Eyeball editor – very comprehensive.
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09/06/2004 at 10:53 am #12574AnonymousInactive
I have indeed seen the vids and what not, and you are right I suppose, HL2 is a “techincal” game in every sense of the word…
I am looking forward to it, I’m just afraid that it’ll pull a Galleon on us… but that is highly doubtful i suppose. Oh and not to be picky pete but isn’t the animation being outsourced to another company?, I’m probably wrong there though.While were on the matter of HL2, can we talk about the lighting.I think personally that lighting is one of the most important factors of a game, especially today when The graphics side of things has reached an allmercifull height. The lighting is revolutionary in HL2, it will really add to the games atmosphere. impressive,indeed
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09/06/2004 at 11:01 am #12576AnonymousInactive
Oh and not to be picky pete but isn’t the animation being outsourced to another company?[/quote:5aa8cc502b]
Nope, according to the lead artist in Valve, they hired an animator who worked on Starship Troopers:Roughnecks to supervise in-house animation. I wouldn’t be surprised if they outsource some content though.
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09/06/2004 at 11:07 am #12577AnonymousInactive
I wonder though will the in game animation match its “cutscene” brother!, you know the screen shot that shows two gaurds holding up a street(familiar??), in the background there are pedestrians against the wall with their hands above their heads… well anyway one of the gaurds necks is twisted, looking towards the civilians, now I know this may sound stupid but its the most “natural” looking scene I’ve ever seen in a game, I hope this kind of standard is carried throughout the game..
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09/06/2004 at 11:10 am #12578AnonymousInactive
To paint a clearer picture.
Imagine your average game, you know when enemies turn by rotating on the spot, and sometimes continue the walk animation even when stopped, you know the type.
But here in HL2 you have gaurds pointing at you, using their limbs accordangly, and moving organically. adapting to the enviornment. amazing attention to detail
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09/06/2004 at 11:15 am #12580AnonymousInactive
They have a really good real time IK system happening (see how the Striders move under a bridge?) Apparently, you can set a path for an NPC to move along he can rotate himself from walking forward to sidestepping to walking backwards, never missing a footstep and always travelling in the same direction. They also have advanced look-at controllers in place, so that a head can turn to follow you wherever you are, or an enemy can target you without rotating the whole body/posture on a dime.
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09/06/2004 at 12:13 pm #12584AnonymousInactive
It’s amazing really, when you think of all the new “standards” valve are setting… I wonder if they’ll release a toolset with the game???,that would be nice.
custom scenarios and the like
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09/06/2004 at 1:23 pm #12593AnonymousInactive
You can already download Softimage XSI EXP with all its HL2 export tools, and its on the cover disc of this months 3D World mag (Thanks Tony!). I’m sure it will also be included with HL2, aswell as the level editor etc.
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09/06/2004 at 1:45 pm #12595AnonymousInactive
Yeah, the last couple of 3D World’s have had XSI on the cover disk, along with HL2 modeling tools. They are also running tutorials, both video and print on modding HL2. This month was about creating and rigging a character model for HL2.
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09/06/2004 at 1:46 pm #12596AnonymousInactive
Did they run a video on rigging in this month’s? :eek:
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11/06/2004 at 8:15 am #12658AnonymousInactive
The video is on creating the model, the print is on rigging. I would have preferred it the other way around to be honest but its all good! ;)
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21/06/2004 at 4:35 pm #12871AnonymousInactive
Tim Sweeney:
“It doesn’t exactly take a leap of faith to see scenarios in 2005-2006 where a single game level or visible scene will require >2GB RAM at full detail.”
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13/07/2004 at 11:08 am #13324AnonymousInactive
The new issue of Edge states that Epics new “unreal 3” engine is a good indication of what to expect from PS3 and X-Box2(funny how they failed to mention N5…hmm)
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