Home Forums General Discussion The making of Goldeneye

Viewing 2 reply threads
  • Author
    Posts
    • #3513
      Anonymous
      Inactive

      Martin Hollis is a bit of a hero of mine, and here’s a script of the speech he gave at the European Developer’s Forum on the success of Goldeneye:

      Click Me!

      I found it a very interesting read, from saying that the level’s weren’t designed to be ‘played’ but to be ‘real’ and that the AI whilst not all that clever was cleverly used.

      A similar Perfect Dark one would be also aces.

    • #15047
      Anonymous
      Inactive

      Brillant, Cheers!

    • #15065
      Anonymous
      Inactive

      really good article. ta, Paddy

Viewing 2 reply threads
  • The forum ‘General Discussion’ is closed to new topics and replies.