Does the fact that both games in the example were copies of an existing game (pool) have any bearing? I mean, the graphics aren’t too different from what you see in a televised pool tournament with a top down camera?
What if it was an almost direct clone of an original game concept? (thinking great giana sisters here) could that be any different in a judges eyes?
Does the fact that both games in the example were copies of an existing game (pool) have any bearing? [/quote:eacb7fd1e8]
None whatsoever.
The exact same rationale would apply between (say) a Counterstrike frame and a Battlefield frame, both showing a weapon in perspective from the bottom right of the GUI, elements of info (ammo count, frags, etc.)) and a three-dimensional environment.
What if it was an almost direct clone of an original game concept? (thinking great giana sisters here) could that be any different in a judges eyes?[/quote:eacb7fd1e8]
Again, no – that’s the very point of the judgement and of my own little excerpt underneath: unless the game is a carbon copy visually (and for the extent of what that means, again refer to the images ;)), it makes no difference whatsoever – there is no copyright in the game mechanics/the ‘gameplay’, only in the code which makes it happen onscreen.