Home Forums General Discussion Street Fighter 4

  • This topic has 16 replies, 6 voices, and was last updated 17 years ago by Anonymous.
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    • #6417
      Anonymous
      Inactive
    • #39571
      Anonymous
      Inactive

      I saw this yesterday, it looks really interesting. I can’t wait to see how it looks in motion

    • #39574
      Anonymous
      Inactive

      Between this and Super Street Fighter II Turbo HD Remix (now theres a title) I think people’s SF needs will be more than taken care of. Hopefully they build on the utterly fantastic Street Fighter III: Third Strike with this one too.

      I’m curious though Pete, and indeed the rest of you arty folks, which do you prefer, those kind of 3D models or the more detailed sprites of it’s 2D brethren? Given that the gameplay in both will be based on 2D I’m interested to see where most peoples preference lies.

    • #39578
      Anonymous
      Inactive

      Well I’m a pixel artist stuck in his ways :P so I’ll have to say that I prefer the 2D sprite animation, not that it necessarily has to be pixel art based sprites mind you. I really like where the HD remix is going artistically.

      In my opinion, 2D sprite art has captured more "character" in games than 3D has through out the years, I think this is particularly evident in Beat’Em’Ups.

      Regarding Street Fighters new 3D style, I really like it. I like that they are trying to use the 3D in a beautiful almost 2D style instead of trying to create realistic characters. Many Anime movies have had similar styling techniques for a few years now, using it as a way to add to and improve an existing style rather than replace it. I think that this is the right way to evolve the franchise for modern technologies.

    • #39576
      Anonymous
      Inactive

      I’m a 3D artist and I too prefer the sprites, in the case of Street Fighter anyway. Its prolly part nostalgia and part talent envy!

    • #39579
      Anonymous
      Inactive

      I prefer the sprites aswell, 3D makes sense in most games, but I think traditionally Street Fighter just has to be 2D. That said, SF4 does look excellent, the shading is spot on

    • #39581
      Anonymous
      Inactive

      Two new images have been posted…

      Image #1

      Image #2

      The only disappointing thing seems to be that they’ve gotten rid of the parry system seen in SFIII and replaced it with a new system called "Saving or Revenge", no word on how it’s going to work though.

      Definitely liking the look of the stage (Chung-Li’s in case you haven’t guessed) so far and the Hadokken effects looks rather impressive too.

    • #39583
      Anonymous
      Inactive

      So…am I right in thinking you guys think this looks good?

      The screens are piss weak!

      Ryu looks like an American football player dressed as a homeless man, and he has a club foot, and the backgrounds! JESUS. They are awful!

      I obviously know it’s a work in progress, but for Christ sake with the attention going to land on this game they need some proper polished screens before they release them.

      The trailer was cool as a teaser, but now I’m definitely not interested!

      basically for me,
      3D fighting = Tekken,
      and 2D fighting = street fighter 2/ guilty gear

    • #39597
      Anonymous
      Inactive

      I like the style they are going for with this one. Making perfectly anatomically correct characters does not really sit well when you are basing them off characters from a 2D fighting game where the characters themselves have always been larger than life.

      If they make them correct (correct in this case meaning properly proportioned and realistically muscled) then why not point out that fireballs are not real, or that nobody could really do a spinning bird kick.

      If you mean that you think the actual modelling and mapping has not been done well, considering that these are the very first images to be released for this game, it is pretty much assured that the finished game will look better.

    • #39598
      Anonymous
      Inactive

      I dunno if these were so much ‘released’ as ‘leaked’. And I think they’re shaping up great, really maintaining the art style of the original we so fondly remember, but of course in 3D.

    • #39599
      Anonymous
      Inactive

      If you mean that you think the actual modelling and mapping has not been done well, considering that these are the very first images to be released for this game, it is pretty much assured that the finished game will look better.[/quote:02800a41c3]

      I did say that it is obviously an early build, but still, it’s street fighter!

      We never saw shit halo screens

    • #39600
      Anonymous
      Inactive

      That may have something to do with the fact that Halo was almost finished before Microsoft bought the company.

      And here is what one of the first screenshots for Portal looked like, when it was in the very first stages of development as a project:

      http://upload.wikimedia.org/wikipedia/en/5/5f/NarbacularDropScreenshot.jpg

      Compare that to the finished and released game.

      And as it was just said, they might have been leaked, not released.

    • #39602
      Anonymous
      Inactive

      Heh, well there’s a slight difference between comparing an idea implemented in your own engine i.e Narbacular Drop and your idea implemented in the Source engine i.e Portal. ;)

      As for the look of SF IV, remember, SF was never meant to be hyper realistic, it’s always had that cool anime look to it.

    • #39613
      Anonymous
      Inactive

      And here is what one of the first screenshots for Portal looked like, when it was in the very first stages of development as a project:

      http://upload.wikimedia.org/wikipedia/en/5/5f/NarbacularDropScreenshot.jpg

      Compare that to the finished and released game.
      [/quote:96b1e8b01c]

      That isn’t portal at all, that was a college project that a couple of students known as "Nuclear monkey software" did as their final year project. It’s called Narbacular drop and that was a finished game. Gabe Newell just hired them because of that project, and a few years later they produced portal when they were working at Valve.

      So that doesnt count.

      So yeah, they must have been leaked, still not too impressed with it though, even when it is polished up it might still be a bit wierd.

      Some amazing looking sprites could have been better, in my opinion.

      The fact that Microsoft bought bought Bungie in 2000 had no interference as to wheter or not Bungie could release screenshots that looked good or bad. That is a studios decision! And it relies on whether or not the game actually looks good in the first place. Halo luckily did.

    • #39618
      Anonymous
      Inactive

      Alright, Narbtacular Drop was a bad example, but in terms of character design, they seem as close to the 2D sprites as it would be possible to get.

      http://files.xboxic.com/xbox-360/street-fighter-ii/streetfighter4.jpg

      Saying Ryu looks like he has a "club foot" seems a little pickey considering in this picture it is basically a giant meat mallet at the end of his foot. And perhaps the developers decided to try something new after redrawing the same sprites for:
      Street Fighter II
      Street Fighter II: Champion Edition
      Street Fighter II: The New Challengers
      Street Fighter II Turbo
      Super Street Fighter II Turbo: The Untimate Championship
      Hyper Street Fighter II
      Street Fighter Alpha
      Street Fighter Alpha 2
      Street Fighter Zero 2 Alpha
      Street Fighter 3 ect, ect, ect

      Not including the various Capcom Vs whatevers, and so on, and so forth.

      And while they did not redraw the sprites for each game, that just proves my point, releasing new games with slight tweaks and recycled graphics smacks of lack of imagination.

      And they are keeping the more animated character look, without just making a cel-shaded game, shows they are willing to put effort into giving the game a distinctive graphical style. I like the way the game is shaping up, and I would prefer to see the characters in a new style than seeing high definition sprites from a SNES game.

      The fact that Microsoft bought bought Bungie in 2000 had no interference as to wheter or not Bungie could release screenshots that looked good or bad. That is a studios decision! And it relies on whether or not the game actually looks good in the first place. Halo luckily did.[/quote:e930c4ecf1]

      But if someone had leaked screenshots from it before it was close to being complete, then I am sure they would not have been representative of the quality of the finished game, do yo agree?

    • #39630
      Anonymous
      Inactive

      I don’t really care about the game that much to get into this!

      It will be the same game as all the ones you listed above, but with polygons.

      woop-di-doo

    • #39634
      Anonymous
      Inactive

      It will be the same game as all the ones you listed above, but with polygons.

      woop-di-doo[/quote:98a01ae17e]

      Thats exactly what I want, the gameplay in SF is damn near flawless for a beat-em-up, just bring the visuals up to speed

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