Home › Forums › General Discussion › My IET Dissertation
- This topic has 5 replies, 4 voices, and was last updated 16 years, 4 months ago by Anonymous.
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04/09/2008 at 12:57 pm #6912AnonymousInactive
Hey folks just did the presentation of my dissertation. Thought I would show off some youtubes if anyone is interested. Made in Blender a joint limit system which uses a Texture for evaluation.
Need to voice over videos but I have a cold.
http://www.youtube.com/watch?v=GWAmw6Ycu8I&fmt=18
http://www.youtube.com/watch?v=QUmFYtWTmxA&fmt=18Abstract:
The motions achieved by virtual characters should satisfy anatomic constraints. Joint coupling and other concerns to this aim are often overlooked in existing research. The benefits of parameterisation of joint limits to a texture format in creation of a more complete system have been ill explored in existing research. I propose extensions to existing methods of limiting joint motion through the texture encoding of joint limits. It is the intent of this research to address the lack of suitable tools in the public domain for the editing and generation of complex joint limits in particular for use in video game applications.Findings indicate that the proposed system is a highly efficient means to evaluate joint limits as it leverages the processing power of the GPU. Many of the desirable features for a joint limit system are addressed in this research and so is deemed a promising technique.
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04/09/2008 at 1:50 pm #42203AnonymousInactive
Very nice, videos ftw :)
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04/09/2008 at 3:50 pm #42204AnonymousInactive
This is impressive could see a few uses for it (even in my current work ;)).
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04/09/2008 at 3:53 pm #42205AnonymousInactive
Thanks kyotokid.
Who knew youtubes could Free The Whales :)
Cool, thanks Peter. -
09/09/2008 at 1:33 pm #42257AnonymousInactive
Very cool David – have you posted to any of the Blender forums, to get some people trying it out?
Mal
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10/09/2008 at 1:31 pm #42269AnonymousInactive
Very cool David – have you posted to any of the Blender forums, to get some people trying it out?
Mal[/quote:eacda979be]
Hi Mal,
Cheers. I don’t really know the official channels. Haven’t put it on the agenda for the developer IRC meetings or anything. But I put a post in News & Chat on blender.org. Think it would need to be rewritten for Blender 2.5 as I heard there are major changes in that release.
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